[Mesa-dev] [PATCH 3/3] glsl/glcpp: use the prefixed name of the lexer generated functions
Emil Velikov
emil.l.velikov at gmail.com
Thu Oct 27 11:41:11 UTC 2016
From: Emil Velikov <emil.velikov at collabora.com>
Analogous to previous commit.
Cc: "12.0 13.0" <mesa-stable at lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
src/compiler/glsl/glcpp/glcpp-lex.l | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/glcpp/glcpp-lex.l b/src/compiler/glsl/glcpp/glcpp-lex.l
index d09441a..41459cd 100644
--- a/src/compiler/glsl/glcpp/glcpp-lex.l
+++ b/src/compiler/glsl/glcpp/glcpp-lex.l
@@ -584,5 +584,5 @@ HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]?
void
glcpp_lex_set_source_string(glcpp_parser_t *parser, const char *shader)
{
- yy_scan_string(shader, parser->scanner);
+ glcpp__scan_string(shader, parser->scanner);
}
--
2.10.0
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