[Mesa-dev] [PATCH 06/59] glsl: Add a C++ code generator that uses ir_builder to rebuild a program

Nicolai Hähnle nhaehnle at gmail.com
Thu Oct 27 12:40:26 UTC 2016


On 26.10.2016 02:59, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> This is only in libstandalone currently because it will only be used in
> the stand-alone compiler.
>
> v2: Change the signature of the generated function.  The ir_factory is
> created in the generator, and an availability predicate is taken as a
> parameter.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
>  src/compiler/Makefile.sources                  |   2 +
>  src/compiler/glsl/ir_builder_print_visitor.cpp | 756 +++++++++++++++++++++++++
>  src/compiler/glsl/ir_builder_print_visitor.h   |  32 ++
>  3 files changed, 790 insertions(+)
>  create mode 100644 src/compiler/glsl/ir_builder_print_visitor.cpp
>  create mode 100644 src/compiler/glsl/ir_builder_print_visitor.h
>
> diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
> index a30443d..9f2d362 100644
> --- a/src/compiler/Makefile.sources
> +++ b/src/compiler/Makefile.sources
> @@ -142,6 +142,8 @@ LIBGLSL_SHADER_CACHE_FILES = \
>  # glsl_compiler
>
>  GLSL_COMPILER_CXX_FILES = \
> +	glsl/ir_builder_print_visitor.cpp \
> +	glsl/ir_builder_print_visitor.h \
>  	glsl/standalone_scaffolding.cpp \
>  	glsl/standalone_scaffolding.h \
>  	glsl/standalone.cpp \
> diff --git a/src/compiler/glsl/ir_builder_print_visitor.cpp b/src/compiler/glsl/ir_builder_print_visitor.cpp
> new file mode 100644
> index 0000000..d7bba9b
> --- /dev/null
> +++ b/src/compiler/glsl/ir_builder_print_visitor.cpp
[snip]
> +ir_visitor_status
> +ir_builder_print_visitor::visit(ir_variable *ir)
> +{
> +   const unsigned my_index = next_ir_index++;
> +
> +   _mesa_hash_table_insert(index_map, ir, (void *)(uintptr_t) my_index);
> +
> +   const char *mode_str;
> +   switch (ir->data.mode) {
> +   case ir_var_auto: mode_str = "ir_var_auto"; break;
> +   case ir_var_uniform: mode_str = "ir_var_uniform"; break;
> +   case ir_var_shader_storage: mode_str = "ir_var_shader_storage"; break;
> +   case ir_var_shader_shared: mode_str = "ir_var_shader_shared"; break;
> +   case ir_var_shader_in: mode_str = "ir_var_shader_in"; break;
> +   case ir_var_shader_out: mode_str = "ir_var_shader_out"; break;
> +   case ir_var_function_in: mode_str = "ir_var_function_in"; break;
> +   case ir_var_function_out: mode_str = "ir_var_function_out"; break;
> +   case ir_var_function_inout: mode_str = "ir_var_function_inout"; break;
> +   case ir_var_const_in: mode_str = "ir_var_const_in"; break;
> +   case ir_var_system_value: mode_str = "ir_var_system_value"; break;
> +   case ir_var_temporary: mode_str = "ir_var_temporary"; break;
> +   default:
> +      unreachable("Invalid variable mode");
> +   }
> +
> +   if (ir->data.mode == ir_var_temporary) {
> +      print_with_indent("ir_variable *const r%04X = body.make_temp(glsl_type::%s_type, \"%s\");\n",
> +                        my_index,
> +                        ir->type->name,

I take it this is not meant to be used for code with more complex types?

Apart from that, this pair of patches looks reasonable; 5 & 6:

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>


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