[Mesa-dev] [PATCH 1/3] vl/dri3: use external texture as back buffers

Leo Liu leo.liu at amd.com
Thu Oct 27 14:38:30 UTC 2016



On 10/24/2016 09:55 AM, Nayan Deshmukh wrote:
> Suggested-by: Leo Liu <leo.liu at amd.com>
> Signed-off-by: Nayan Deshmukh <nayan26deshmukh at gmail.com>
> ---
>   src/gallium/auxiliary/vl/vl_winsys.h      |  4 ++
>   src/gallium/auxiliary/vl/vl_winsys_dri3.c | 89 +++++++++++++++++++++++++++----
>   2 files changed, 83 insertions(+), 10 deletions(-)
>
> diff --git a/src/gallium/auxiliary/vl/vl_winsys.h b/src/gallium/auxiliary/vl/vl_winsys.h
> index 26db9f2..7c56b48 100644
> --- a/src/gallium/auxiliary/vl/vl_winsys.h
> +++ b/src/gallium/auxiliary/vl/vl_winsys.h
> @@ -59,6 +59,10 @@ struct vl_screen
>      void *
>      (*get_private)(struct vl_screen *vscreen);
>   
> +   void
> +   (*set_output_texture)(struct vl_screen *vscreen, struct pipe_resource *buffer,
> +                         uint32_t width, uint32_t height);
> +

I think it's more appropriate if it's called "set_back_texture_from_output"

>      struct pipe_screen *pscreen;
>      struct pipe_loader_device *dev;
>   };
> diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
> index 2929928..44d6f4c 100644
> --- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
> +++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
> @@ -56,6 +56,7 @@ struct vl_dri3_buffer
>      struct xshmfence *shm_fence;
>   
>      bool busy;
> +   bool is_external_texture;
>      uint32_t width, height, pitch;
>   };
>   
> @@ -71,6 +72,9 @@ struct vl_dri3_screen
>      xcb_special_event_t *special_event;
>   
>      struct pipe_context *pipe;
> +   struct pipe_resource *output_texture;
> +   uint32_t output_texture_width;
> +   uint32_t output_texture_height;
>   
>      struct vl_dri3_buffer *back_buffers[BACK_BUFFER_NUM];
>      int cur_back;
> @@ -105,7 +109,8 @@ dri3_free_back_buffer(struct vl_dri3_screen *scrn,
>      xcb_free_pixmap(scrn->conn, buffer->pixmap);
>      xcb_sync_destroy_fence(scrn->conn, buffer->sync_fence);
>      xshmfence_unmap_shm(buffer->shm_fence);
> -   pipe_resource_reference(&buffer->texture, NULL);
> +   if (!buffer->is_external_texture)
> +      pipe_resource_reference(&buffer->texture, NULL);
>      if (buffer->linear_texture)
>          pipe_resource_reference(&buffer->linear_texture, NULL);
>      FREE(buffer);
> @@ -236,13 +241,24 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
>      templ.format = PIPE_FORMAT_B8G8R8X8_UNORM;
>      templ.target = PIPE_TEXTURE_2D;
>      templ.last_level = 0;
> -   templ.width0 = scrn->width;
> -   templ.height0 = scrn->height;
> +   if (scrn->output_texture) {
> +      templ.width0 = (scrn->output_texture_width) ?
> +                     scrn->output_texture_width :
> +                     scrn->output_texture->width0;
> +      templ.height0 = (scrn->output_texture_height) ?
> +                      scrn->output_texture_height :
> +                      scrn->output_texture->height0;
> +   } else {
> +       templ.width0 = scrn->width;
> +       templ.height0 = scrn->height;
> +   }
>      templ.depth0 = 1;
>      templ.array_size = 1;
>   
>      if (scrn->is_different_gpu) {
> -      buffer->texture = scrn->base.pscreen->resource_create(scrn->base.pscreen,
> +      buffer->texture = (scrn->output_texture) ?
> +                        scrn->output_texture :
> +                        scrn->base.pscreen->resource_create(scrn->base.pscreen,
>                                                               &templ);

Why not just make it in the same line?

>         if (!buffer->texture)
>            goto unmap_shm;
> @@ -257,7 +273,9 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
>            goto no_linear_texture;
>      } else {
>         templ.bind |= PIPE_BIND_SCANOUT | PIPE_BIND_SHARED;
> -      buffer->texture = scrn->base.pscreen->resource_create(scrn->base.pscreen,
> +      buffer->texture = (scrn->output_texture) ?
> +                        scrn->output_texture :
> +                        scrn->base.pscreen->resource_create(scrn->base.pscreen,
>                                                               &templ);

Same as above .

>         if (!buffer->texture)
>            goto unmap_shm;
> @@ -271,11 +289,20 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
>                                              usage);
>      buffer_fd = whandle.handle;
>      buffer->pitch = whandle.stride;
> +   buffer->width = templ.width0;
> +   buffer->height = templ.height0;
> +   buffer->is_external_texture = (scrn->output_texture) ?
> +                                 true :
> +                                 false;

Same as above.

> +   scrn->output_texture = NULL;
> +   scrn->output_texture_width = 0;
> +   scrn->output_texture_height = 0;
> +
>      xcb_dri3_pixmap_from_buffer(scrn->conn,
>                                  (pixmap = xcb_generate_id(scrn->conn)),
>                                  scrn->drawable,
>                                  0,
> -                               scrn->width, scrn->height, buffer->pitch,
> +                               buffer->width, buffer->height, buffer->pitch,

The width/height here should be same as buffer texture width/height.
That's case before, now that is changed to

       templ.width0 = (scrn->output_texture_width) ?
                      scrn->output_texture_width :
                      scrn->output_texture->width0;
       templ.height0 = (scrn->output_texture_height) ?
                       scrn->output_texture_height :
                       scrn->output_texture->height0;


thus causing the corruption appears when resizing.

>                                  scrn->depth, 32,
>                                  buffer_fd);
>      xcb_dri3_fence_from_fd(scrn->conn,
> @@ -287,8 +314,6 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
>      buffer->pixmap = pixmap;
>      buffer->sync_fence = sync_fence;
>      buffer->shm_fence = shm_fence;
> -   buffer->width = scrn->width;
> -   buffer->height = scrn->height;
>   
>      xshmfence_trigger(buffer->shm_fence);
>   
> @@ -310,6 +335,7 @@ dri3_get_back_buffer(struct vl_dri3_screen *scrn)
>   {
>      struct vl_dri3_buffer *buffer;
>      struct pipe_resource *texture = NULL;
> +   bool allocate_new_buffer = false;
>   
>      assert(scrn);
>   
> @@ -318,8 +344,30 @@ dri3_get_back_buffer(struct vl_dri3_screen *scrn)
>         return NULL;
>      buffer = scrn->back_buffers[scrn->cur_back];
>   
> -   if (!buffer || buffer->width != scrn->width ||
> -       buffer->height != scrn->height) {
> +   /* This is normal case when our buffer is smaller
> +    * than the screen this will be same for external
> +    * texture
> +    */

Why do you change to size comparison to < from != ?, it will be a waste 
when from larger window to small one.

> +   if (!buffer || buffer->width < scrn->width ||
> +       buffer->height < scrn->height)
> +      allocate_new_buffer = true;
> +
> +   /* If we were using a external texture buffer and
> +    * the texture is not provided then we need a new
> +    * buffer
> +    */
> +   if (buffer && buffer->is_external_texture &&
> +       !scrn->output_texture)
> +      allocate_new_buffer = true;

Can you elaborate this case? I cannot think of any.
the texture is output surface, it should be always provided, otherwise 
the where vdpau mixer render to.
You allocate a back buffer, but that cannot be used as output surface by 
vdpau. right?


Regards,
Leo


> +
> +   /* In case of a single gpu we need to get the
> +    * handle and pixmap for the texture that is set
> +    */
> +   if (buffer && buffer->is_external_texture &&
> +       !scrn->is_different_gpu)
> +      allocate_new_buffer = true;
> +
> +   if (allocate_new_buffer) {
>         struct vl_dri3_buffer *new_buffer;
>   
>         new_buffer = dri3_alloc_back_buffer(scrn);
> @@ -332,6 +380,13 @@ dri3_get_back_buffer(struct vl_dri3_screen *scrn)
>         vl_compositor_reset_dirty_area(&scrn->dirty_areas[scrn->cur_back]);
>         buffer = new_buffer;
>         scrn->back_buffers[scrn->cur_back] = buffer;
> +   } else if (buffer->is_external_texture) {
> +      /* In case of different gpu we can reuse the linear
> +       * texture so we only need to set the external
> +       * texture for copying
> +       */
> +      buffer->texture = scrn->output_texture;
> +      scrn->output_texture = NULL;
>      }
>   
>      pipe_resource_reference(&texture, buffer->texture);
> @@ -627,6 +682,19 @@ vl_dri3_screen_get_private(struct vl_screen *vscreen)
>   }
>   
>   static void
> +vl_dri3_screen_set_output_texture(struct vl_screen *vscreen, struct pipe_resource *buffer,
> +                           uint32_t width, uint32_t height)
> +{
> +   struct vl_dri3_screen *scrn = (struct vl_dri3_screen *)vscreen;
> +
> +   assert(scrn);
> +
> +   scrn->output_texture = buffer;
> +   scrn->output_texture_width = width;
> +   scrn->output_texture_height = height;
> +}
> +
> +static void
>   vl_dri3_screen_destroy(struct vl_screen *vscreen)
>   {
>      struct vl_dri3_screen *scrn = (struct vl_dri3_screen *)vscreen;
> @@ -744,6 +812,7 @@ vl_dri3_screen_create(Display *display, int screen)
>      scrn->base.set_next_timestamp = vl_dri3_screen_set_next_timestamp;
>      scrn->base.get_private = vl_dri3_screen_get_private;
>      scrn->base.pscreen->flush_frontbuffer = vl_dri3_flush_frontbuffer;
> +   scrn->base.set_output_texture = vl_dri3_screen_set_output_texture;
>   
>      return &scrn->base;
>   



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