[Mesa-dev] [PATCH 3/5] swr: [rasterizer core] Refactor/cleanup backends

Cherniak, Bruce bruce.cherniak at intel.com
Thu Oct 27 15:56:41 UTC 2016


Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com> 

> On Oct 26, 2016, at 7:08 PM, George Kyriazis <george.kyriazis at intel.com> wrote:
> 
> Used for common code reuse and simplification
> ---
> .../drivers/swr/rasterizer/core/backend.cpp        | 561 ++++++++-------------
> src/gallium/drivers/swr/rasterizer/core/backend.h  | 150 +++++-
> 2 files changed, 351 insertions(+), 360 deletions(-)
> 
> diff --git a/src/gallium/drivers/swr/rasterizer/core/backend.cpp b/src/gallium/drivers/swr/rasterizer/core/backend.cpp
> index f71c2b2..3b22892 100644
> --- a/src/gallium/drivers/swr/rasterizer/core/backend.cpp
> +++ b/src/gallium/drivers/swr/rasterizer/core/backend.cpp
> @@ -451,134 +451,95 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
>     AR_BEGIN(BESingleSampleBackend, pDC->drawId);
>     AR_BEGIN(BESetup, pDC->drawId);
> 
> -    const API_STATE& state = GetApiState(pDC);
> -    const SWR_RASTSTATE& rastState = state.rastState;
> -    const SWR_PS_STATE *pPSState = &state.psState;
> -    const SWR_BLEND_STATE *pBlendState = &state.blendState;
> -    uint64_t coverageMask = work.coverageMask[0];
> +    const API_STATE &state = GetApiState(pDC);
> 
> -    // broadcast scalars
>     BarycentricCoeffs coeffs;
> -    coeffs.vIa = _simd_broadcast_ss(&work.I[0]);
> -    coeffs.vIb = _simd_broadcast_ss(&work.I[1]);
> -    coeffs.vIc = _simd_broadcast_ss(&work.I[2]);
> -
> -    coeffs.vJa = _simd_broadcast_ss(&work.J[0]);
> -    coeffs.vJb = _simd_broadcast_ss(&work.J[1]);
> -    coeffs.vJc = _simd_broadcast_ss(&work.J[2]);
> -
> -    coeffs.vZa = _simd_broadcast_ss(&work.Z[0]);
> -    coeffs.vZb = _simd_broadcast_ss(&work.Z[1]);
> -    coeffs.vZc = _simd_broadcast_ss(&work.Z[2]);
> +    SetupBarycentricCoeffs(&coeffs, work);
> 
> -    coeffs.vRecipDet = _simd_broadcast_ss(&work.recipDet);
> +    uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer;
> +    SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers);
> 
> -    coeffs.vAOneOverW = _simd_broadcast_ss(&work.OneOverW[0]);
> -    coeffs.vBOneOverW = _simd_broadcast_ss(&work.OneOverW[1]);
> -    coeffs.vCOneOverW = _simd_broadcast_ss(&work.OneOverW[2]);
> +    SWR_PS_CONTEXT psContext;
> +    SetupPixelShaderContext<T>(&psContext, work);
> 
> -    uint8_t *pColorBase[SWR_NUM_RENDERTARGETS];
> -    uint32_t NumRT = state.psState.numRenderTargets;
> -    for(uint32_t rt = 0; rt < NumRT; ++rt)
> -    {
> -        pColorBase[rt] = renderBuffers.pColor[rt];
> -    }
> -    uint8_t *pDepthBase = renderBuffers.pDepth, *pStencilBase = renderBuffers.pStencil;
>     AR_END(BESetup, 1);
> 
> -    SWR_PS_CONTEXT psContext;
> -    psContext.pAttribs = work.pAttribs;
> -    psContext.pPerspAttribs = work.pPerspAttribs;
> -    psContext.frontFace = work.triFlags.frontFacing;
> -    psContext.primID = work.triFlags.primID;
> -
> -    // save Ia/Ib/Ic and Ja/Jb/Jc if we need to reevaluate i/j/k in the shader because of pull attribs
> -    psContext.I = work.I;
> -    psContext.J = work.J;
> -    psContext.recipDet = work.recipDet;
> -    psContext.pRecipW = work.pRecipW;
> -    psContext.pSamplePosX = (const float*)&T::MultisampleT::samplePosX;
> -    psContext.pSamplePosY = (const float*)&T::MultisampleT::samplePosY;
> -    psContext.rasterizerSampleCount = T::MultisampleT::numSamples;
> +    psContext.vY.UL     = _simd_add_ps(vULOffsetsY,     _simd_set1_ps(static_cast<float>(y)));
> +    psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps(static_cast<float>(y)));
> 
> -    for(uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM)
> +    const simdscalar dy = _simd_set1_ps(static_cast<float>(SIMD_TILE_Y_DIM));
> +
> +    for (uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM)
>     {
> -        // UL pixel corner
> -        psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps((float)yy));
> -        // pixel center
> -        psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps((float)yy));
> +        psContext.vX.UL     = _simd_add_ps(vULOffsetsX,     _simd_set1_ps(static_cast<float>(x)));
> +        psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps(static_cast<float>(x)));
> 
> -        for(uint32_t xx = x; xx < x + KNOB_TILE_X_DIM; xx += SIMD_TILE_X_DIM)
> +        const simdscalar dx = _simd_set1_ps(static_cast<float>(SIMD_TILE_X_DIM));
> +
> +        for (uint32_t xx = x; xx < x + KNOB_TILE_X_DIM; xx += SIMD_TILE_X_DIM)
>         {
> #if USE_8x2_TILE_BACKEND
>             const bool useAlternateOffset = ((xx & SIMD_TILE_X_DIM) != 0);
> 
> #endif
> -            if(coverageMask & MASK)
> +            simdmask coverageMask = work.coverageMask[0] & MASK;
> +
> +            if (coverageMask)
>             {
> -                psContext.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps((float)xx));
> -                // pixel center
> -                psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps((float)xx));
> +                if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable)
> +                {
> +                    static_assert(KNOB_DEPTH_HOT_TILE_FORMAT == R32_FLOAT, "Unsupported depth hot tile format");
> +
> +                    const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthBuffer));
> 
> -                if(T::InputCoverage != SWR_INPUT_COVERAGE_NONE)
> +                    const float minz = state.depthBoundsState.depthBoundsTestMinValue;
> +                    const float maxz = state.depthBoundsState.depthBoundsTestMaxValue;
> +
> +                    coverageMask &= CalcDepthBoundsAcceptMask(z, minz, maxz);
> +                }
> +
> +                if (T::InputCoverage != SWR_INPUT_COVERAGE_NONE)
>                 {
> -                    const uint64_t* pCoverageMask = (T::InputCoverage == SWR_INPUT_COVERAGE_INNER_CONSERVATIVE) ? &work.innerCoverageMask : 
> -                                                    &work.coverageMask[0];
> -                    generateInputCoverage<T, T::InputCoverage>(pCoverageMask, psContext.inputMask, pBlendState->sampleMask);
> +                    const uint64_t* pCoverageMask = (T::InputCoverage == SWR_INPUT_COVERAGE_INNER_CONSERVATIVE) ? &work.innerCoverageMask : &work.coverageMask[0];
> +
> +                    generateInputCoverage<T, T::InputCoverage>(pCoverageMask, psContext.inputMask, state.blendState.sampleMask);
>                 }
> 
>                 AR_BEGIN(BEBarycentric, pDC->drawId);
> +
>                 CalcPixelBarycentrics(coeffs, psContext);
> 
> -                // for 1x case, centroid is pixel center
> -                psContext.vX.centroid = psContext.vX.center;
> -                psContext.vY.centroid = psContext.vY.center;
> -                psContext.vI.centroid = psContext.vI.center;
> -                psContext.vJ.centroid = psContext.vJ.center;
> -                psContext.vOneOverW.centroid = psContext.vOneOverW.center;
> +                CalcCentroid<T, true>(&psContext, coeffs, work.coverageMask, state.blendState.sampleMask);
> 
>                 // interpolate and quantize z
>                 psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.center, psContext.vJ.center);
>                 psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
> +
>                 AR_END(BEBarycentric, 1);
> 
> -                simdmask clipCoverageMask = coverageMask & MASK;
>                 // interpolate user clip distance if available
> -                if (rastState.clipDistanceMask)
> -                {
> -                    clipCoverageMask &= ~ComputeUserClipMask(rastState.clipDistanceMask, work.pUserClipBuffer,
> -                        psContext.vI.center, psContext.vJ.center);
> -                }
> -
> -                if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable)
> +                if (state.rastState.clipDistanceMask)
>                 {
> -                    static_assert(KNOB_DEPTH_HOT_TILE_FORMAT == R32_FLOAT, "Unsupported depth hot tile format");
> -
> -                    const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthBase));
> -
> -                    const float minz = state.depthBoundsState.depthBoundsTestMinValue;
> -                    const float maxz = state.depthBoundsState.depthBoundsTestMaxValue;
> -
> -                    clipCoverageMask &= CalcDepthBoundsAcceptMask(z, minz, maxz);
> +                    coverageMask &= ~ComputeUserClipMask(state.rastState.clipDistanceMask, work.pUserClipBuffer, psContext.vI.center, psContext.vJ.center);
>                 }
> 
> -                simdscalar vCoverageMask = vMask(clipCoverageMask);
> +                simdscalar vCoverageMask = vMask(coverageMask);
>                 simdscalar depthPassMask = vCoverageMask;
>                 simdscalar stencilPassMask = vCoverageMask;
> 
>                 // Early-Z?
> -                if(T::bCanEarlyZ)
> +                if (T::bCanEarlyZ)
>                 {
>                     AR_BEGIN(BEEarlyDepthTest, pDC->drawId);
>                     depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
> -                                                     psContext.vZ, pDepthBase, vCoverageMask, pStencilBase, &stencilPassMask);
> +                                                     psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
>                     AR_END(BEEarlyDepthTest, 0);
> 
>                     // early-exit if no pixels passed depth or earlyZ is forced on
> -                    if(pPSState->forceEarlyZ || !_simd_movemask_ps(depthPassMask))
> +                    if (state.psState.forceEarlyZ || !_simd_movemask_ps(depthPassMask))
>                     {
>                         DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
> -                                            pDepthBase, depthPassMask, vCoverageMask, pStencilBase, stencilPassMask);
> +                            pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
> 
>                         if (!_simd_movemask_ps(depthPassMask))
>                         {
> @@ -599,18 +560,18 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
>                 vCoverageMask = _simd_castsi_ps(psContext.activeMask);
> 
>                 // late-Z
> -                if(!T::bCanEarlyZ)
> +                if (!T::bCanEarlyZ)
>                 {
>                     AR_BEGIN(BELateDepthTest, pDC->drawId);
>                     depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
> -                                                        psContext.vZ, pDepthBase, vCoverageMask, pStencilBase, &stencilPassMask);
> +                                                        psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
>                     AR_END(BELateDepthTest, 0);
> 
> -                    if(!_simd_movemask_ps(depthPassMask))
> +                    if (!_simd_movemask_ps(depthPassMask))
>                     {
>                         // need to call depth/stencil write for stencil write
>                         DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
> -                                            pDepthBase, depthPassMask, vCoverageMask, pStencilBase, stencilPassMask);
> +                            pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
>                         goto Endtile;
>                     }
>                 }
> @@ -622,47 +583,56 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
>                 // output merger
>                 AR_BEGIN(BEOutputMerger, pDC->drawId);
> #if USE_8x2_TILE_BACKEND
> -                OutputMerger(psContext, pColorBase, 0, pBlendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, pPSState->numRenderTargets, useAlternateOffset);
> +                OutputMerger(psContext, pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, useAlternateOffset);
> #else
> -                OutputMerger(psContext, pColorBase, 0, pBlendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, pPSState->numRenderTargets);
> +                OutputMerger(psContext, pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets);
> #endif
> 
>                 // do final depth write after all pixel kills
> -                if (!pPSState->forceEarlyZ)
> +                if (!state.psState.forceEarlyZ)
>                 {
>                     DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
> -                        pDepthBase, depthPassMask, vCoverageMask, pStencilBase, stencilPassMask);
> +                        pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
>                 }
>                 AR_END(BEOutputMerger, 0);
>             }
> 
> Endtile:
>             AR_BEGIN(BEEndTile, pDC->drawId);
> -            coverageMask >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
> +
> +            work.coverageMask[0] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
>             if(T::InputCoverage == SWR_INPUT_COVERAGE_INNER_CONSERVATIVE)
>             {
>                 work.innerCoverageMask >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
>             }
> -            pDepthBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
> -            pStencilBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
> 
> #if USE_8x2_TILE_BACKEND
>             if (useAlternateOffset)
>             {
> -                for (uint32_t rt = 0; rt < NumRT; ++rt)
> +                for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt)
>                 {
> -                    pColorBase[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
> +                    pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
>                 }
>             }
> #else
> -            for (uint32_t rt = 0; rt < NumRT; ++rt)
> +            for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt)
>             {
> -                pColorBase[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
> +                pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
>             }
> #endif
> +            pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
> +            pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
> +
>             AR_END(BEEndTile, 0);
> +
> +            psContext.vX.UL     = _simd_add_ps(psContext.vX.UL,     dx);
> +            psContext.vX.center = _simd_add_ps(psContext.vX.center, dx);
>         }
> +
> +        psContext.vY.UL     = _simd_add_ps(psContext.vY.UL,     dy);
> +        psContext.vY.center = _simd_add_ps(psContext.vY.center, dy);
>     }
> +
>     AR_END(BESingleSampleBackend, 0);
> }
> 
> @@ -674,111 +644,76 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
>     AR_BEGIN(BESampleRateBackend, pDC->drawId);
>     AR_BEGIN(BESetup, pDC->drawId);
> 
> -    const API_STATE& state = GetApiState(pDC);
> -    const SWR_RASTSTATE& rastState = state.rastState;
> -    const SWR_PS_STATE *pPSState = &state.psState;
> -    const SWR_BLEND_STATE *pBlendState = &state.blendState;
> +    const API_STATE &state = GetApiState(pDC);
> 
> -    // broadcast scalars
>     BarycentricCoeffs coeffs;
> -    coeffs.vIa = _simd_broadcast_ss(&work.I[0]);
> -    coeffs.vIb = _simd_broadcast_ss(&work.I[1]);
> -    coeffs.vIc = _simd_broadcast_ss(&work.I[2]);
> +    SetupBarycentricCoeffs(&coeffs, work);
> 
> -    coeffs.vJa = _simd_broadcast_ss(&work.J[0]);
> -    coeffs.vJb = _simd_broadcast_ss(&work.J[1]);
> -    coeffs.vJc = _simd_broadcast_ss(&work.J[2]);
> +    uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer;
> +    SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers);
> 
> -    coeffs.vZa = _simd_broadcast_ss(&work.Z[0]);
> -    coeffs.vZb = _simd_broadcast_ss(&work.Z[1]);
> -    coeffs.vZc = _simd_broadcast_ss(&work.Z[2]);
> -
> -    coeffs.vRecipDet = _simd_broadcast_ss(&work.recipDet);
> -
> -    coeffs.vAOneOverW = _simd_broadcast_ss(&work.OneOverW[0]);
> -    coeffs.vBOneOverW = _simd_broadcast_ss(&work.OneOverW[1]);
> -    coeffs.vCOneOverW = _simd_broadcast_ss(&work.OneOverW[2]);
> +    SWR_PS_CONTEXT psContext;
> +    SetupPixelShaderContext<T>(&psContext, work);
> 
> -    uint8_t *pColorBase[SWR_NUM_RENDERTARGETS];
> -    uint32_t NumRT = state.psState.numRenderTargets;
> -    for(uint32_t rt = 0; rt < NumRT; ++rt)
> -    {
> -        pColorBase[rt] = renderBuffers.pColor[rt];
> -    }
> -    uint8_t *pDepthBase = renderBuffers.pDepth, *pStencilBase = renderBuffers.pStencil;
>     AR_END(BESetup, 0);
> 
> -    SWR_PS_CONTEXT psContext;
> -    psContext.pAttribs = work.pAttribs;
> -    psContext.pPerspAttribs = work.pPerspAttribs;
> -    psContext.pRecipW = work.pRecipW;
> -    psContext.frontFace = work.triFlags.frontFacing;
> -    psContext.primID = work.triFlags.primID;
> -
> -    // save Ia/Ib/Ic and Ja/Jb/Jc if we need to reevaluate i/j/k in the shader because of pull attribs
> -    psContext.I = work.I;
> -    psContext.J = work.J;
> -    psContext.recipDet = work.recipDet;
> -    psContext.pSamplePosX = (const float*)&T::MultisampleT::samplePosX;
> -    psContext.pSamplePosY = (const float*)&T::MultisampleT::samplePosY;
> -    psContext.rasterizerSampleCount = T::MultisampleT::numSamples;
> +    psContext.vY.UL     = _simd_add_ps(vULOffsetsY,     _simd_set1_ps(static_cast<float>(y)));
> +    psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps(static_cast<float>(y)));
> +
> +    const simdscalar dy = _simd_set1_ps(static_cast<float>(SIMD_TILE_Y_DIM));
> 
>     for (uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM)
>     {
> -        // UL pixel corner
> -        psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps((float)yy));
> -        // pixel center
> -        psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps((float)yy));
> -        
> +        psContext.vX.UL     = _simd_add_ps(vULOffsetsX,     _simd_set1_ps(static_cast<float>(x)));
> +        psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps(static_cast<float>(x)));
> +
> +        const simdscalar dx = _simd_set1_ps(static_cast<float>(SIMD_TILE_X_DIM));
> +
>         for (uint32_t xx = x; xx < x + KNOB_TILE_X_DIM; xx += SIMD_TILE_X_DIM)
>         {
> #if USE_8x2_TILE_BACKEND
>             const bool useAlternateOffset = ((xx & SIMD_TILE_X_DIM) != 0);
> 
> #endif
> -            psContext.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps((float)xx));
> -            // pixel center
> -            psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps((float)xx));
> +            if (T::InputCoverage != SWR_INPUT_COVERAGE_NONE)
> +            {
> +                const uint64_t* pCoverageMask = (T::InputCoverage == SWR_INPUT_COVERAGE_INNER_CONSERVATIVE) ? &work.innerCoverageMask : &work.coverageMask[0];
> +
> +                generateInputCoverage<T, T::InputCoverage>(pCoverageMask, psContext.inputMask, state.blendState.sampleMask);
> +            }
> 
>             AR_BEGIN(BEBarycentric, pDC->drawId);
> +
>             CalcPixelBarycentrics(coeffs, psContext);
> -            AR_END(BEBarycentric, 0);
> 
> -            if(T::InputCoverage != SWR_INPUT_COVERAGE_NONE)
> -            {
> -                const uint64_t* pCoverageMask = (T::InputCoverage == SWR_INPUT_COVERAGE_INNER_CONSERVATIVE) ? &work.innerCoverageMask :
> -                                                &work.coverageMask[0];
> -                generateInputCoverage<T, T::InputCoverage>(pCoverageMask, psContext.inputMask, pBlendState->sampleMask);
> -            }
> +            CalcCentroid<T, false>(&psContext, coeffs, work.coverageMask, state.blendState.sampleMask);
> 
> -            if(T::bCentroidPos)
> -            {
> -                ///@ todo: don't need to genererate input coverage 2x if input coverage and centroid
> -                AR_BEGIN(BEBarycentric, pDC->drawId);
> -                if(T::bIsStandardPattern)
> -                {
> -                    CalcCentroidPos<T>(psContext, &work.coverageMask[0], pBlendState->sampleMask, psContext.vX.UL, psContext.vY.UL);
> -                }
> -                else
> -                {
> -                    psContext.vX.centroid = _simd_add_ps(psContext.vX.UL, _simd_set1_ps(0.5f));
> -                    psContext.vY.centroid = _simd_add_ps(psContext.vY.UL, _simd_set1_ps(0.5f));
> -                }
> -                CalcCentroidBarycentrics(coeffs, psContext, psContext.vX.UL, psContext.vY.UL);
> -                AR_END(BEBarycentric, 0);
> -            }
> -            else
> -            {
> -                psContext.vX.centroid = psContext.vX.sample;
> -                psContext.vY.centroid = psContext.vY.sample;
> -            }
> +            AR_END(BEBarycentric, 0);
> 
> -            for(uint32_t sample = 0; sample < T::MultisampleT::numSamples; sample++)
> +            for (uint32_t sample = 0; sample < T::MultisampleT::numSamples; sample++)
>             {
>                 simdmask coverageMask = work.coverageMask[sample] & MASK;
> +
>                 if (coverageMask)
>                 {
> +                    // offset depth/stencil buffers current sample
> +                    uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
> +                    uint8_t *pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample);
> +
> +                    if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable)
> +                    {
> +                        static_assert(KNOB_DEPTH_HOT_TILE_FORMAT == R32_FLOAT, "Unsupported depth hot tile format");
> +
> +                        const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthSample));
> +
> +                        const float minz = state.depthBoundsState.depthBoundsTestMinValue;
> +                        const float maxz = state.depthBoundsState.depthBoundsTestMaxValue;
> +
> +                        coverageMask &= CalcDepthBoundsAcceptMask(z, minz, maxz);
> +                    }
> +
>                     AR_BEGIN(BEBarycentric, pDC->drawId);
> +
>                     // calculate per sample positions
>                     psContext.vX.sample = _simd_add_ps(psContext.vX.UL, T::MultisampleT::vX(sample));
>                     psContext.vY.sample = _simd_add_ps(psContext.vY.UL, T::MultisampleT::vY(sample));
> @@ -788,29 +723,13 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
>                     // interpolate and quantize z
>                     psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.sample);
>                     psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
> +
>                     AR_END(BEBarycentric, 0);
> 
>                     // interpolate user clip distance if available
> -                    if (rastState.clipDistanceMask)
> +                    if (state.rastState.clipDistanceMask)
>                     {
> -                        coverageMask &= ~ComputeUserClipMask(rastState.clipDistanceMask, work.pUserClipBuffer,
> -                            psContext.vI.sample, psContext.vJ.sample);
> -                    }
> -
> -                    // offset depth/stencil buffers current sample
> -                    uint8_t *pDepthSample = pDepthBase + RasterTileDepthOffset(sample);
> -                    uint8_t *pStencilSample = pStencilBase + RasterTileStencilOffset(sample);
> -
> -                    if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable)
> -                    {
> -                        static_assert(KNOB_DEPTH_HOT_TILE_FORMAT == R32_FLOAT, "Unsupported depth hot tile format");
> -
> -                        const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthSample));
> -
> -                        const float minz = state.depthBoundsState.depthBoundsTestMinValue;
> -                        const float maxz = state.depthBoundsState.depthBoundsTestMaxValue;
> -
> -                        coverageMask &= CalcDepthBoundsAcceptMask(z, minz, maxz);
> +                        coverageMask &= ~ComputeUserClipMask(state.rastState.clipDistanceMask, work.pUserClipBuffer, psContext.vI.sample, psContext.vJ.sample);
>                     }
> 
>                     simdscalar vCoverageMask = vMask(coverageMask);
> @@ -826,7 +745,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
>                         AR_END(BEEarlyDepthTest, 0);
> 
>                         // early-exit if no samples passed depth or earlyZ is forced on.
> -                        if (pPSState->forceEarlyZ || !_simd_movemask_ps(depthPassMask))
> +                        if (state.psState.forceEarlyZ || !_simd_movemask_ps(depthPassMask))
>                         {
>                             DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
>                                 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
> @@ -876,13 +795,13 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
>                     // output merger
>                     AR_BEGIN(BEOutputMerger, pDC->drawId);
> #if USE_8x2_TILE_BACKEND
> -                    OutputMerger(psContext, pColorBase, sample, pBlendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, pPSState->numRenderTargets, useAlternateOffset);
> +                    OutputMerger(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, useAlternateOffset);
> #else
> -                    OutputMerger(psContext, pColorBase, sample, pBlendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, pPSState->numRenderTargets);
> +                    OutputMerger(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets);
> #endif
> 
>                     // do final depth write after all pixel kills
> -                    if (!pPSState->forceEarlyZ)
> +                    if (!state.psState.forceEarlyZ)
>                     {
>                         DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
>                             pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
> @@ -894,31 +813,41 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
> 
> Endtile:
>             ATTR_UNUSED;
> +
>             AR_BEGIN(BEEndTile, pDC->drawId);
> +
>             if(T::InputCoverage == SWR_INPUT_COVERAGE_INNER_CONSERVATIVE)
>             {
>                 work.innerCoverageMask >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
>             }
> -            pDepthBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
> -            pStencilBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
> 
> #if USE_8x2_TILE_BACKEND
>             if (useAlternateOffset)
>             {
> -                for (uint32_t rt = 0; rt < NumRT; ++rt)
> +                for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt)
>                 {
> -                    pColorBase[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
> +                    pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
>                 }
>             }
> #else
> -            for (uint32_t rt = 0; rt < NumRT; ++rt)
> +            for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt)
>             {
> -                pColorBase[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
> +                pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
>             }
> #endif
> +            pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
> +            pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
> +
>             AR_END(BEEndTile, 0);
> +
> +            psContext.vX.UL     = _simd_add_ps(psContext.vX.UL,     dx);
> +            psContext.vX.center = _simd_add_ps(psContext.vX.center, dx);
>         }
> +
> +        psContext.vY.UL     = _simd_add_ps(psContext.vY.UL,     dy);
> +        psContext.vY.center = _simd_add_ps(psContext.vY.center, dy);
>     }
> +
>     AR_END(BESampleRateBackend, 0);
> }
> 
> @@ -930,62 +859,33 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
>     AR_BEGIN(BEPixelRateBackend, pDC->drawId);
>     AR_BEGIN(BESetup, pDC->drawId);
> 
> -    const API_STATE& state = GetApiState(pDC);
> -    const SWR_RASTSTATE& rastState = state.rastState;
> -    const SWR_PS_STATE *pPSState = &state.psState;
> -    const SWR_BLEND_STATE *pBlendState = &state.blendState;
> +    const API_STATE &state = GetApiState(pDC);
> 
> -    // broadcast scalars
>     BarycentricCoeffs coeffs;
> -    coeffs.vIa = _simd_broadcast_ss(&work.I[0]);
> -    coeffs.vIb = _simd_broadcast_ss(&work.I[1]);
> -    coeffs.vIc = _simd_broadcast_ss(&work.I[2]);
> +    SetupBarycentricCoeffs(&coeffs, work);
> 
> -    coeffs.vJa = _simd_broadcast_ss(&work.J[0]);
> -    coeffs.vJb = _simd_broadcast_ss(&work.J[1]);
> -    coeffs.vJc = _simd_broadcast_ss(&work.J[2]);
> +    uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer;
> +    SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers);
> 
> -    coeffs.vZa = _simd_broadcast_ss(&work.Z[0]);
> -    coeffs.vZb = _simd_broadcast_ss(&work.Z[1]);
> -    coeffs.vZc = _simd_broadcast_ss(&work.Z[2]);
> +    SWR_PS_CONTEXT psContext;
> +    SetupPixelShaderContext<T>(&psContext, work);
> 
> -    coeffs.vRecipDet = _simd_broadcast_ss(&work.recipDet);
> +    AR_END(BESetup, 0);
> 
> -    coeffs.vAOneOverW = _simd_broadcast_ss(&work.OneOverW[0]);
> -    coeffs.vBOneOverW = _simd_broadcast_ss(&work.OneOverW[1]);
> -    coeffs.vCOneOverW = _simd_broadcast_ss(&work.OneOverW[2]);
> +    PixelRateZTestLoop<T> PixelRateZTest(pDC, workerId, work, coeffs, state, pDepthBuffer, pStencilBuffer, state.rastState.clipDistanceMask);
> 
> -    uint8_t *pColorBase[SWR_NUM_RENDERTARGETS];
> -    uint32_t NumRT = state.psState.numRenderTargets;
> -    for(uint32_t rt = 0; rt < NumRT; ++rt)
> -    {
> -        pColorBase[rt] = renderBuffers.pColor[rt];
> -    }
> -    uint8_t *pDepthBase = renderBuffers.pDepth, *pStencilBase = renderBuffers.pStencil;
> -    AR_END(BESetup, 0);
> +    psContext.vY.UL     = _simd_add_ps(vULOffsetsY,     _simd_set1_ps(static_cast<float>(y)));
> +    psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps(static_cast<float>(y)));
> 
> -    SWR_PS_CONTEXT psContext;
> -    psContext.pAttribs = work.pAttribs;
> -    psContext.pPerspAttribs = work.pPerspAttribs;
> -    psContext.frontFace = work.triFlags.frontFacing;
> -    psContext.primID = work.triFlags.primID;
> -    psContext.pRecipW = work.pRecipW;
> -    // save Ia/Ib/Ic and Ja/Jb/Jc if we need to reevaluate i/j/k in the shader because of pull attribs
> -    psContext.I = work.I;
> -    psContext.J = work.J;
> -    psContext.recipDet = work.recipDet;
> -    psContext.pSamplePosX = (const float*)&T::MultisampleT::samplePosX;
> -    psContext.pSamplePosY = (const float*)&T::MultisampleT::samplePosY;
> -    psContext.rasterizerSampleCount = T::MultisampleT::numSamples;
> -
> -    psContext.sampleIndex = 0;
> -    
> -    PixelRateZTestLoop<T> PixelRateZTest(pDC, workerId, work, coeffs, state, pDepthBase, pStencilBase, rastState.clipDistanceMask);
> +    const simdscalar dy = _simd_set1_ps(static_cast<float>(SIMD_TILE_Y_DIM));
> 
>     for(uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM)
>     {
> -        psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps((float)yy));
> -        psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps((float)yy));
> +        psContext.vX.UL     = _simd_add_ps(vULOffsetsX,     _simd_set1_ps(static_cast<float>(x)));
> +        psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps(static_cast<float>(x)));
> +
> +        const simdscalar dx = _simd_set1_ps(static_cast<float>(SIMD_TILE_X_DIM));
> +
>         for(uint32_t xx = x; xx < x + KNOB_TILE_X_DIM; xx += SIMD_TILE_X_DIM)
>         {
> #if USE_8x2_TILE_BACKEND
> @@ -996,48 +896,25 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
>             if(!(work.anyCoveredSamples & MASK)) {goto Endtile;};
>             activeLanes = vMask(work.anyCoveredSamples & MASK);
> 
> -            psContext.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps((float)xx));
> -            // set pixel center positions
> -            psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps((float)xx));
> -
> -            AR_BEGIN(BEBarycentric, pDC->drawId);
> -            CalcPixelBarycentrics(coeffs, psContext);
> -            AR_END(BEBarycentric, 0);
> -
>             if (T::InputCoverage != SWR_INPUT_COVERAGE_NONE)
>             {
> -                const uint64_t* pCoverageMask = (T::InputCoverage == SWR_INPUT_COVERAGE_INNER_CONSERVATIVE) ? &work.innerCoverageMask :
> -                                                &work.coverageMask[0];
> -                generateInputCoverage<T, T::InputCoverage>(pCoverageMask, psContext.inputMask, pBlendState->sampleMask);
> +                const uint64_t* pCoverageMask = (T::InputCoverage == SWR_INPUT_COVERAGE_INNER_CONSERVATIVE) ? &work.innerCoverageMask : &work.coverageMask[0];
> +
> +                generateInputCoverage<T, T::InputCoverage>(pCoverageMask, psContext.inputMask, state.blendState.sampleMask);
>             }
> 
> -            if(T::bCentroidPos)
> -            {
> -                ///@ todo: don't need to genererate input coverage 2x if input coverage and centroid
> -                AR_BEGIN(BEBarycentric, pDC->drawId);
> -                if(T::bIsStandardPattern)
> -                {
> -                    CalcCentroidPos<T>(psContext, &work.coverageMask[0], pBlendState->sampleMask, psContext.vX.UL, psContext.vY.UL);
> -                }
> -                else
> -                {
> -                    psContext.vX.centroid = _simd_add_ps(psContext.vX.UL, _simd_set1_ps(0.5f));
> -                    psContext.vY.centroid = _simd_add_ps(psContext.vY.UL, _simd_set1_ps(0.5f));
> -                }
> +            AR_BEGIN(BEBarycentric, pDC->drawId);
> 
> -                CalcCentroidBarycentrics(coeffs, psContext, psContext.vX.UL, psContext.vY.UL);
> -                AR_END(BEBarycentric, 0);
> -            }
> -            else
> -            {
> -                psContext.vX.centroid = _simd_add_ps(psContext.vX.UL, _simd_set1_ps(0.5f));
> -                psContext.vY.centroid = _simd_add_ps(psContext.vY.UL, _simd_set1_ps(0.5f));
> -            }
> +            CalcPixelBarycentrics(coeffs, psContext);
> +
> +            CalcCentroid<T, false>(&psContext, coeffs, work.coverageMask, state.blendState.sampleMask);
> +
> +            AR_END(BEBarycentric, 0);
> 
>             if(T::bForcedSampleCount)
>             {
>                 // candidate pixels (that passed coverage) will cause shader invocation if any bits in the samplemask are set
> -                const simdscalar vSampleMask = _simd_castsi_ps(_simd_cmpgt_epi32(_simd_set1_epi32(pBlendState->sampleMask), _simd_setzero_si()));
> +                const simdscalar vSampleMask = _simd_castsi_ps(_simd_cmpgt_epi32(_simd_set1_epi32(state.blendState.sampleMask), _simd_setzero_si()));
>                 activeLanes = _simd_and_ps(activeLanes, vSampleMask);
>             }
> 
> @@ -1051,7 +928,7 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
>             // if we have no covered samples that passed depth at this point, go to next tile
>             if(!_simd_movemask_ps(activeLanes)) { goto Endtile; };
> 
> -            if(pPSState->usesSourceDepth)
> +            if(state.psState.usesSourceDepth)
>             {
>                 AR_BEGIN(BEBarycentric, pDC->drawId);
>                 // interpolate and quantize z
> @@ -1086,7 +963,7 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
> 
>             // output merger
>             // loop over all samples, broadcasting the results of the PS to all passing pixels
> -            for(uint32_t sample = 0; sample < GetNumOMSamples<T>(pBlendState->sampleCount); sample++)
> +            for(uint32_t sample = 0; sample < GetNumOMSamples<T>(state.blendState.sampleCount); sample++)
>             {
>                 AR_BEGIN(BEOutputMerger, pDC->drawId);
>                 // center pattern does a single coverage/depth/stencil test, standard pattern tests all samples
> @@ -1110,15 +987,15 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
> 
>                 // broadcast the results of the PS to all passing pixels
> #if USE_8x2_TILE_BACKEND
> -                OutputMerger(psContext, pColorBase, sample, pBlendState, state.pfnBlendFunc, coverageMask, depthMask, pPSState->numRenderTargets, useAlternateOffset);
> +                OutputMerger(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, coverageMask, depthMask, state.psState.numRenderTargets, useAlternateOffset);
> #else
> -                OutputMerger(psContext, pColorBase, sample, pBlendState, state.pfnBlendFunc, coverageMask, depthMask, pPSState->numRenderTargets);
> +                OutputMerger(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, coverageMask, depthMask, state.psState.numRenderTargets);
> #endif
> 
> -                if(!pPSState->forceEarlyZ && !T::bForcedSampleCount)
> +                if(!state.psState.forceEarlyZ && !T::bForcedSampleCount)
>                 {
> -                    uint8_t *pDepthSample = pDepthBase + RasterTileDepthOffset(sample);
> -                    uint8_t * pStencilSample = pStencilBase + RasterTileStencilOffset(sample);
> +                    uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
> +                    uint8_t * pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample);
> 
>                     DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, PixelRateZTest.vZ[coverageSampleNum],
>                                       pDepthSample, depthMask, coverageMask, pStencilSample, PixelRateZTest.stencilPassMask[coverageSampleNum]);
> @@ -1127,6 +1004,7 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
>             }
> Endtile:
>             AR_BEGIN(BEEndTile, pDC->drawId);
> +
>             for(uint32_t sample = 0; sample < T::MultisampleT::numCoverageSamples; sample++)
>             {
>                 work.coverageMask[sample] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
> @@ -1137,26 +1015,34 @@ Endtile:
>                 work.innerCoverageMask >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
>             }
>             work.anyCoveredSamples >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
> -            pDepthBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
> -            pStencilBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
> 
> #if USE_8x2_TILE_BACKEND
>             if (useAlternateOffset)
>             {
> -                for (uint32_t rt = 0; rt < NumRT; ++rt)
> +                for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt)
>                 {
> -                    pColorBase[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
> +                    pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
>                 }
>             }
> #else
> -            for(uint32_t rt = 0; rt < NumRT; ++rt)
> +            for(uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt)
>             {
> -                pColorBase[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
> +                pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
>             }
> +            pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
> +            pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
> #endif
> +
>             AR_END(BEEndTile, 0);
> +
> +            psContext.vX.UL     = _simd_add_ps(psContext.vX.UL,     dx);
> +            psContext.vX.center = _simd_add_ps(psContext.vX.center, dx);
>         }
> +
> +        psContext.vY.UL     = _simd_add_ps(psContext.vY.UL,     dy);
> +        psContext.vY.center = _simd_add_ps(psContext.vY.center, dy);
>     }
> +
>     AR_END(BEPixelRateBackend, 0);
> }
> // optimized backend flow with NULL PS
> @@ -1170,50 +1056,60 @@ void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y,
>     typedef SwrBackendTraits<sampleCountT, SWR_MSAA_STANDARD_PATTERN> T;
>     AR_BEGIN(BESetup, pDC->drawId);
> 
> -    const API_STATE& state = GetApiState(pDC);
> -    const SWR_RASTSTATE& rastState = pDC->pState->state.rastState;
> +    const API_STATE &state = GetApiState(pDC);
> 
> -    // broadcast scalars
>     BarycentricCoeffs coeffs;
> -    coeffs.vIa = _simd_broadcast_ss(&work.I[0]);
> -    coeffs.vIb = _simd_broadcast_ss(&work.I[1]);
> -    coeffs.vIc = _simd_broadcast_ss(&work.I[2]);
> +    SetupBarycentricCoeffs(&coeffs, work);
> 
> -    coeffs.vJa = _simd_broadcast_ss(&work.J[0]);
> -    coeffs.vJb = _simd_broadcast_ss(&work.J[1]);
> -    coeffs.vJc = _simd_broadcast_ss(&work.J[2]);
> +    uint8_t *pDepthBuffer, *pStencilBuffer;
> +    SetupRenderBuffers(NULL, &pDepthBuffer, &pStencilBuffer, 0, renderBuffers);
> 
> -    coeffs.vZa = _simd_broadcast_ss(&work.Z[0]);
> -    coeffs.vZb = _simd_broadcast_ss(&work.Z[1]);
> -    coeffs.vZc = _simd_broadcast_ss(&work.Z[2]);
> +    SWR_PS_CONTEXT psContext;
> +    // skip SetupPixelShaderContext(&psContext, ...); // not needed here
> 
> -    coeffs.vRecipDet = _simd_broadcast_ss(&work.recipDet);
> +    AR_END(BESetup, 0);
> 
> -    uint8_t *pDepthBase = renderBuffers.pDepth, *pStencilBase = renderBuffers.pStencil;
> +    simdscalar vYSamplePosUL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast<float>(y)));
> 
> -    AR_END(BESetup, 0);
> +    const simdscalar dy = _simd_set1_ps(static_cast<float>(SIMD_TILE_Y_DIM));
> 
> -    SWR_PS_CONTEXT psContext;
>     for (uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM)
>     {
> -        // UL pixel corner
> -        simdscalar vYSamplePosUL = _simd_add_ps(vULOffsetsY, _simd_set1_ps((float)yy));
> +        simdscalar vXSamplePosUL = _simd_add_ps(vULOffsetsX, _simd_set1_ps(static_cast<float>(x)));
> +
> +        const simdscalar dx = _simd_set1_ps(static_cast<float>(SIMD_TILE_X_DIM));
> 
>         for (uint32_t xx = x; xx < x + KNOB_TILE_X_DIM; xx += SIMD_TILE_X_DIM)
>         {
> -            // UL pixel corners
> -            simdscalar vXSamplePosUL = _simd_add_ps(vULOffsetsX, _simd_set1_ps((float)xx));
> -
>             // iterate over active samples
>             unsigned long sample = 0;
>             uint32_t sampleMask = state.blendState.sampleMask;
>             while (_BitScanForward(&sample, sampleMask))
>             {
>                 sampleMask &= ~(1 << sample);
> +
>                 simdmask coverageMask = work.coverageMask[sample] & MASK;
> +
>                 if (coverageMask)
>                 {
> +                    // offset depth/stencil buffers current sample
> +                    uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
> +                    uint8_t *pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample);
> +
> +                    if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable)
> +                    {
> +                        static_assert(KNOB_DEPTH_HOT_TILE_FORMAT == R32_FLOAT, "Unsupported depth hot tile format");
> +
> +                        const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthSample));
> +
> +                        const float minz = state.depthBoundsState.depthBoundsTestMinValue;
> +                        const float maxz = state.depthBoundsState.depthBoundsTestMaxValue;
> +
> +                        coverageMask &= CalcDepthBoundsAcceptMask(z, minz, maxz);
> +                    }
> +
>                     AR_BEGIN(BEBarycentric, pDC->drawId);
> +
>                     // calculate per sample positions
>                     psContext.vX.sample = _simd_add_ps(vXSamplePosUL, T::MultisampleT::vX(sample));
>                     psContext.vY.sample = _simd_add_ps(vYSamplePosUL, T::MultisampleT::vY(sample));
> @@ -1227,26 +1123,9 @@ void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y,
>                     AR_END(BEBarycentric, 0);
> 
>                     // interpolate user clip distance if available
> -                    if (rastState.clipDistanceMask)
> +                    if (state.rastState.clipDistanceMask)
>                     {
> -                        coverageMask &= ~ComputeUserClipMask(rastState.clipDistanceMask, work.pUserClipBuffer,
> -                            psContext.vI.sample, psContext.vJ.sample);
> -                    }
> -
> -                    // offset depth/stencil buffers current sample
> -                    uint8_t *pDepthSample = pDepthBase + RasterTileDepthOffset(sample);
> -                    uint8_t *pStencilSample = pStencilBase + RasterTileStencilOffset(sample);
> -
> -                    if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable)
> -                    {
> -                        static_assert(KNOB_DEPTH_HOT_TILE_FORMAT == R32_FLOAT, "Unsupported depth hot tile format");
> -
> -                        const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthSample));
> -
> -                        const float minz = state.depthBoundsState.depthBoundsTestMinValue;
> -                        const float maxz = state.depthBoundsState.depthBoundsTestMaxValue;
> -
> -                        coverageMask &= CalcDepthBoundsAcceptMask(z, minz, maxz);
> +                        coverageMask &= ~ComputeUserClipMask(state.rastState.clipDistanceMask, work.pUserClipBuffer, psContext.vI.sample, psContext.vJ.sample);
>                     }
> 
>                     simdscalar vCoverageMask = vMask(coverageMask);
> @@ -1268,10 +1147,16 @@ Endtile:
>                 ATTR_UNUSED;
>                 work.coverageMask[sample] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
>             }
> -            pDepthBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
> -            pStencilBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
> +
> +            pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
> +            pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
> +
> +            vXSamplePosUL = _simd_add_ps(vXSamplePosUL, dx);
>         }
> +
> +        vYSamplePosUL = _simd_add_ps(vYSamplePosUL, dy);
>     }
> +
>     AR_END(BENullBackend, 0);
> }
> 
> diff --git a/src/gallium/drivers/swr/rasterizer/core/backend.h b/src/gallium/drivers/swr/rasterizer/core/backend.h
> index 53222ea..dc0be90 100644
> --- a/src/gallium/drivers/swr/rasterizer/core/backend.h
> +++ b/src/gallium/drivers/swr/rasterizer/core/backend.h
> @@ -438,13 +438,117 @@ INLINE uint32_t GetNumOMSamples(SWR_MULTISAMPLE_COUNT blendSampleCount)
>     }
> }
> 
> +inline void SetupBarycentricCoeffs(BarycentricCoeffs *coeffs, const SWR_TRIANGLE_DESC &work)
> +{
> +    // broadcast scalars
> +
> +    coeffs->vIa = _simd_broadcast_ss(&work.I[0]);
> +    coeffs->vIb = _simd_broadcast_ss(&work.I[1]);
> +    coeffs->vIc = _simd_broadcast_ss(&work.I[2]);
> +
> +    coeffs->vJa = _simd_broadcast_ss(&work.J[0]);
> +    coeffs->vJb = _simd_broadcast_ss(&work.J[1]);
> +    coeffs->vJc = _simd_broadcast_ss(&work.J[2]);
> +
> +    coeffs->vZa = _simd_broadcast_ss(&work.Z[0]);
> +    coeffs->vZb = _simd_broadcast_ss(&work.Z[1]);
> +    coeffs->vZc = _simd_broadcast_ss(&work.Z[2]);
> +
> +    coeffs->vRecipDet = _simd_broadcast_ss(&work.recipDet);
> +
> +    coeffs->vAOneOverW = _simd_broadcast_ss(&work.OneOverW[0]);
> +    coeffs->vBOneOverW = _simd_broadcast_ss(&work.OneOverW[1]);
> +    coeffs->vCOneOverW = _simd_broadcast_ss(&work.OneOverW[2]);
> +}
> +
> +inline void SetupRenderBuffers(uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], uint8_t **pDepthBuffer, uint8_t **pStencilBuffer, uint32_t colorBufferCount, RenderOutputBuffers &renderBuffers)
> +{
> +    SWR_ASSERT(colorBufferCount <= SWR_NUM_RENDERTARGETS);
> +
> +    if (pColorBuffer)
> +    {
> +        for (uint32_t index = 0; index < colorBufferCount; index += 1)
> +        {
> +            pColorBuffer[index] = renderBuffers.pColor[index];
> +        }
> +    }
> +
> +    if (pDepthBuffer)
> +    {
> +        *pDepthBuffer = renderBuffers.pDepth;
> +    }
> +
> +    if (pStencilBuffer)
> +    {
> +        *pStencilBuffer = renderBuffers.pStencil;;
> +    }
> +}
> +
> +template<typename T>
> +void SetupPixelShaderContext(SWR_PS_CONTEXT *psContext, const SWR_TRIANGLE_DESC &work)
> +{
> +    psContext->pAttribs = work.pAttribs;
> +    psContext->pPerspAttribs = work.pPerspAttribs;
> +    psContext->frontFace = work.triFlags.frontFacing;
> +    psContext->primID = work.triFlags.primID;
> +
> +    // save Ia/Ib/Ic and Ja/Jb/Jc if we need to reevaluate i/j/k in the shader because of pull attribs
> +    psContext->I = work.I;
> +    psContext->J = work.J;
> +
> +    psContext->recipDet = work.recipDet;
> +    psContext->pRecipW = work.pRecipW;
> +    psContext->pSamplePosX = reinterpret_cast<const float *>(&T::MultisampleT::samplePosX);
> +    psContext->pSamplePosY = reinterpret_cast<const float *>(&T::MultisampleT::samplePosY);
> +    psContext->rasterizerSampleCount = T::MultisampleT::numSamples;
> +    psContext->sampleIndex = 0;
> +}
> +
> +template<typename T, bool IsSingleSample>
> +void CalcCentroid(SWR_PS_CONTEXT *psContext, const BarycentricCoeffs &coeffs, const uint64_t * const coverageMask, uint32_t sampleMask)
> +{
> +    if (IsSingleSample) // if (T::MultisampleT::numSamples == 1) // doesn't cut it, the centroid positions are still different
> +    {
> +        // for 1x case, centroid is pixel center
> +        psContext->vX.centroid = psContext->vX.center;
> +        psContext->vY.centroid = psContext->vY.center;
> +        psContext->vI.centroid = psContext->vI.center;
> +        psContext->vJ.centroid = psContext->vJ.center;
> +        psContext->vOneOverW.centroid = psContext->vOneOverW.center;
> +    }
> +    else
> +    {
> +        if (T::bCentroidPos)
> +        {
> +            ///@ todo: don't need to genererate input coverage 2x if input coverage and centroid
> +            if (T::bIsStandardPattern)
> +            {
> +                // add param: const uint32_t inputMask[KNOB_SIMD_WIDTH] to eliminate 'generate coverage 2X'..
> +                CalcCentroidPos<T>(*psContext, coverageMask, sampleMask, psContext->vX.UL, psContext->vY.UL);
> +            }
> +            else
> +            {
> +                psContext->vX.centroid = _simd_add_ps(psContext->vX.UL, _simd_set1_ps(0.5f));
> +                psContext->vY.centroid = _simd_add_ps(psContext->vY.UL, _simd_set1_ps(0.5f));
> +            }
> +
> +            CalcCentroidBarycentrics(coeffs, *psContext, psContext->vX.UL, psContext->vY.UL);
> +        }
> +        else
> +        {
> +            psContext->vX.centroid = psContext->vX.sample;
> +            psContext->vY.centroid = psContext->vY.sample;
> +        }
> +    }
> +}
> +
> template<typename T>
> struct PixelRateZTestLoop
> {
>     PixelRateZTestLoop(DRAW_CONTEXT *DC, uint32_t _workerId, const SWR_TRIANGLE_DESC &Work, const BarycentricCoeffs& Coeffs, const API_STATE& apiState,
> -                       uint8_t*& depthBase, uint8_t*& stencilBase, const uint8_t ClipDistanceMask) :
> +                       uint8_t*& depthBuffer, uint8_t*& stencilBuffer, const uint8_t ClipDistanceMask) :
>                        pDC(DC), workerId(_workerId), work(Work), coeffs(Coeffs), state(apiState), psState(apiState.psState),
> -                       clipDistanceMask(ClipDistanceMask), pDepthBase(depthBase), pStencilBase(stencilBase) {};
> +                       clipDistanceMask(ClipDistanceMask), pDepthBuffer(depthBuffer), pStencilBuffer(stencilBuffer) {};
> 
>     INLINE
>     uint32_t operator()(simdscalar& activeLanes, SWR_PS_CONTEXT& psContext, 
> @@ -465,7 +569,24 @@ struct PixelRateZTestLoop
>                 continue;
>             }
> 
> +            // offset depth/stencil buffers current sample
> +            uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
> +            uint8_t * pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample);
> +
> +            if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable)
> +            {
> +                static_assert(KNOB_DEPTH_HOT_TILE_FORMAT == R32_FLOAT, "Unsupported depth hot tile format");
> +
> +                const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthSample));
> +
> +                const float minz = state.depthBoundsState.depthBoundsTestMinValue;
> +                const float maxz = state.depthBoundsState.depthBoundsTestMaxValue;
> +
> +                vCoverageMask[sample] = _simd_and_ps(vCoverageMask[sample], vMask(CalcDepthBoundsAcceptMask(z, minz, maxz)));
> +            }
> +
>             AR_BEGIN(BEBarycentric, pDC->drawId);
> +
>             // calculate per sample positions
>             psContext.vX.sample = _simd_add_ps(psContext.vX.UL, T::MultisampleT::vX(sample));
>             psContext.vY.sample = _simd_add_ps(psContext.vY.UL, T::MultisampleT::vY(sample));
> @@ -483,31 +604,16 @@ struct PixelRateZTestLoop
>                 vZ[sample] = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.sample);
>                 vZ[sample] = state.pfnQuantizeDepth(vZ[sample]);
>             }
> +
>             AR_END(BEBarycentric, 0);
> 
>             ///@todo: perspective correct vs non-perspective correct clipping?
>             // if clip distances are enabled, we need to interpolate for each sample
>             if(clipDistanceMask)
>             {
> -                uint8_t clipMask = ComputeUserClipMask(clipDistanceMask, work.pUserClipBuffer,
> -                                                       psContext.vI.sample, psContext.vJ.sample);
> -                vCoverageMask[sample] = _simd_and_ps(vCoverageMask[sample], vMask(~clipMask));
> -            }
> -
> -            // offset depth/stencil buffers current sample
> -            uint8_t *pDepthSample = pDepthBase + RasterTileDepthOffset(sample);
> -            uint8_t * pStencilSample = pStencilBase + RasterTileStencilOffset(sample);
> +                uint8_t clipMask = ComputeUserClipMask(clipDistanceMask, work.pUserClipBuffer, psContext.vI.sample, psContext.vJ.sample);
> 
> -            if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable)
> -            {
> -                static_assert(KNOB_DEPTH_HOT_TILE_FORMAT == R32_FLOAT, "Unsupported depth hot tile format");
> -
> -                const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthSample));
> -
> -                const float minz = state.depthBoundsState.depthBoundsTestMinValue;
> -                const float maxz = state.depthBoundsState.depthBoundsTestMaxValue;
> -
> -                vCoverageMask[sample] = _simd_and_ps(vCoverageMask[sample], vMask(CalcDepthBoundsAcceptMask(z, minz, maxz)));
> +                vCoverageMask[sample] = _simd_and_ps(vCoverageMask[sample], vMask(~clipMask));
>             }
> 
>             // ZTest for this sample
> @@ -557,8 +663,8 @@ private:
>     const API_STATE& state;
>     const SWR_PS_STATE& psState;
>     const uint8_t clipDistanceMask;
> -    uint8_t*& pDepthBase;
> -    uint8_t*& pStencilBase;
> +    uint8_t*& pDepthBuffer;
> +    uint8_t*& pStencilBuffer;
> };
> 
> INLINE void CalcPixelBarycentrics(const BarycentricCoeffs& coeffs, SWR_PS_CONTEXT &psContext)
> -- 
> 2.7.4
> 
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