[Mesa-dev] [PATCH 11/59] glsl: Add basic ARB_gpu_shader_int64 types
Ian Romanick
idr at freedesktop.org
Fri Oct 28 02:40:13 UTC 2016
On 10/27/2016 05:52 AM, Nicolai Hähnle wrote:
> On 26.10.2016 02:59, Ian Romanick wrote:
>> From: Dave Airlie <airlied at redhat.com>
>>
>> This adds the builtins and the lexer support.
>>
>> To avoid too many warnings, it adds basic support to the type in a few
>> other places in mesa, mostly in the trivial places.
>>
>> It also adds a query to be used later for if a type is an integer 32
>> or 64.
>>
>> Signed-off-by: Dave Airlie <airlied at redhat.com>
>> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
>> ---
>> src/compiler/builtin_type_macros.h | 10 ++++++
>> src/compiler/glsl/ast_to_hir.cpp | 2 ++
>> src/compiler/glsl/builtin_types.cpp | 12 +++++++
>> src/compiler/glsl/glsl_lexer.ll | 10 ++++++
>> src/compiler/glsl/glsl_parser.yy | 9 +++++
>> src/compiler/glsl/ir_clone.cpp | 2 ++
>> src/compiler/glsl/link_uniform_initializers.cpp | 2 ++
>> src/compiler/glsl_types.cpp | 45
>> +++++++++++++++++++++++++
>> src/compiler/glsl_types.h | 19 +++++++++--
>> src/mesa/program/ir_to_mesa.cpp | 14 ++++++++
>> src/mesa/state_tracker/st_glsl_types.cpp | 6 ++++
>> 11 files changed, 129 insertions(+), 2 deletions(-)
>>
> [snip]
>> diff --git a/src/mesa/state_tracker/st_glsl_types.cpp
>> b/src/mesa/state_tracker/st_glsl_types.cpp
>> index 857e143..37c3164 100644
>> --- a/src/mesa/state_tracker/st_glsl_types.cpp
>> +++ b/src/mesa/state_tracker/st_glsl_types.cpp
>> @@ -67,6 +67,12 @@ st_glsl_attrib_type_size(const struct glsl_type
>> *type, bool is_vs_input)
>> return 2;
>> }
>> break;
>> + case GLSL_TYPE_UINT64:
>> + case GLSL_TYPE_INT64:
>> + if (type->vector_elements <= 2 || is_vs_input)
>> + return 1;
>> + else
>> + return 2;
>> case GLSL_TYPE_ARRAY:
>> assert(type->length > 0);
>> return st_glsl_attrib_type_size(type->fields.array,
>> is_vs_input) * type->length;
>>
>
> Do we have a test where a vertex shader input is an array of dvec4 or
> [u]i64vec4? I suspect that that may be broken.
I don't know if there are tests for dvec4 arrays. You can't use 64-bit
integer vertex shader inputs at all until someone implements
NV_vertex_attrib_integer_64bit. :)
> That said, if it _is_ broken, then it's broken for doubles as well and
> needs to be fixed separately. With that in mind, patches 7-11:
>
> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
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