[Mesa-dev] [PATCH 09/10] st/vdpau: implement the new DMA-buf based interop
Michel Dänzer
michel at daenzer.net
Fri Oct 28 09:13:28 UTC 2016
On 28/10/16 06:04 PM, Nayan Deshmukh wrote:
> On Fri, Oct 28, 2016 at 2:14 PM, Michel Dänzer <michel at daenzer.net
> <mailto:michel at daenzer.net>> wrote:
>
> On 28/10/16 03:58 PM, Nayan Deshmukh wrote:
> > On Fri, Oct 28, 2016 at 7:00 AM, Michel Dänzer <michel at daenzer.net <mailto:michel at daenzer.net>
> > <mailto:michel at daenzer.net <mailto:michel at daenzer.net>>> wrote:
> >
> > On 28/10/16 03:08 AM, Marek Olšák wrote:
> > > On Thu, Oct 27, 2016 at 5:23 PM, Emil Velikov
> <emil.l.velikov at gmail.com <mailto:emil.l.velikov at gmail.com>
> <mailto:emil.l.velikov at gmail.com <mailto:emil.l.velikov at gmail.com>>>
> wrote:
> > >> On 17 October 2016 at 10:37, Marek Olšák <maraeo at gmail.com <mailto:maraeo at gmail.com> <mailto:maraeo at gmail.com
> <mailto:maraeo at gmail.com>>> wrote:
> > >>> Reverting the whole commit is too much. You can just remove the PIPE BIND
> > >>> SHARED usage if you need to.
> > >>>
> > >> I'd imagine that one wants to check if radeon(s) behave OK with the
> > >> flag dropped ? Thus it might be better for someone with radeon HW to
> > >> give it a bash.
> > >> Can we have a volunteer please :-)
> > >
> > > r600-radeonsi ignore PIPE_BIND_SHARED on textures.
> >
> > That doesn't mean the state tracker can just drop PIPE_BIND_SHARED.
> >
> > https://patchwork.freedesktop.org/patch/110569/
> <https://patchwork.freedesktop.org/patch/110569/>
> > <https://patchwork.freedesktop.org/patch/110569/
> <https://patchwork.freedesktop.org/patch/110569/>> seems the best
> > candidate
> > for resolving the nouveau issue, but I suspect as is it might break DRI3
> > PRIME. Nayan, can you check this and fix it up as necessary? Basically,
> > PIPE_BIND_LINEAR is only really necessary for buffers which are sent to
> > the X server for presentation on a different GPU.
> >
> > It works fine with DRI3 Prime with my I+A system, but I think it won't
> > work with a I+N system as it uses PIPE_BIND_SHARE and PIPE_BIND_LINEAR
> > together for one buffer.
>
> The patch above removes PIPE_BIND_LINEAR. Which case are you
> thinking of?
>
>
> We also use PIPE_BIND_LINEAR and PIPE_BIND_SHARED when allocating a
> buffer in vl_winsys_dri3.c, so do we also need to change that?
No, that's for sharing between different GPUs, in which case both flags
are required (even with nouveau).
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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