[Mesa-dev] [PATCH 10/12] genX/cmd_buffer: Enable rendering to HiZ

Nanley Chery nanleychery at gmail.com
Thu Sep 1 03:29:56 UTC 2016


From: Chad Versace <chad.versace at intel.com>

Nanley Chery:
(rebase)
 - Resolve conflicts with new anv_batch_emit macro
(amend)
 - Remove wip! tag and handle a QPitch TODO
 - Emit 3DSTATE_HIER_DEPTH_BUFFER on pre-BDW systems
 - Only use HiZ for single-subpass renderpasses
 - Emit the HiZ instruction before the stencil instruction to follow the
   optimized clear sequence specified in the PRMs
 - Don't modify clear params
 - Enable resolves when a HiZ buffer is used to ensure depth buffer validity

Provides an FPS increase of ~15% on the Sascha triangle and multisampling
demos.

Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
---
 src/intel/vulkan/gen8_cmd_buffer.c |  4 ++++
 src/intel/vulkan/genX_cmd_buffer.c | 41 ++++++++++++++++++++++++++++++++++----
 2 files changed, 41 insertions(+), 4 deletions(-)

diff --git a/src/intel/vulkan/gen8_cmd_buffer.c b/src/intel/vulkan/gen8_cmd_buffer.c
index 4f27350..7f65fe2 100644
--- a/src/intel/vulkan/gen8_cmd_buffer.c
+++ b/src/intel/vulkan/gen8_cmd_buffer.c
@@ -414,6 +414,10 @@ genX(cmd_buffer_do_hz_op)(struct anv_cmd_buffer *cmd_buffer, enum anv_hz_op op)
    if (iview == NULL || !anv_image_has_hiz(iview->image))
       return;
 
+   /* FIXME: Implement multi-subpass HiZ */
+   if (cmd_buffer->state.pass->subpass_count > 1)
+      return;
+
    const uint32_t ds = cmd_state->subpass->depth_stencil_attachment;
    const bool full_surface_op =
              cmd_state->render_area.extent.width == iview->extent.width &&
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 95ed5f2..349d2a4 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -1040,6 +1040,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
       anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
    const struct anv_image *image = iview ? iview->image : NULL;
    const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
+   const bool has_hiz = image != NULL && anv_image_has_hiz(image);
    const bool has_stencil =
       image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
 
@@ -1052,7 +1053,12 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
          db.SurfaceType                   = SURFTYPE_2D;
          db.DepthWriteEnable              = true;
          db.StencilWriteEnable            = has_stencil;
-         db.HierarchicalDepthBufferEnable = false;
+
+         if (cmd_buffer->state.pass->subpass_count == 1) {
+            db.HierarchicalDepthBufferEnable = has_hiz;
+         } else {
+            anv_finishme("Multiple-subpass HiZ not implemented");
+         }
 
          db.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
                                                       &image->depth_surface.isl);
@@ -1104,6 +1110,34 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
       }
    }
 
+   if (has_hiz) {
+      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb) {
+         hdb.HierarchicalDepthBufferObjectControlState = GENX(MOCS);
+         hdb.SurfacePitch = image->hiz_surface.isl.row_pitch - 1;
+         hdb.SurfaceBaseAddress = (struct anv_address) {
+            .bo = image->bo,
+            .offset = image->offset + image->hiz_surface.offset,
+         };
+#if GEN_GEN >= 8
+         /* From the SKL PRM Vol2a:
+          *
+          *    The interpretation of this field is dependent on Surface Type
+          *    as follows:
+          *    - SURFTYPE_1D: distance in pixels between array slices
+          *    - SURFTYPE_2D/CUBE: distance in rows between array slices
+          *    - SURFTYPE_3D: distance in rows between R - slices
+          *
+          * ISL implements HiZ surfaces for 1D depth buffers as 2D. Therefore
+          * the depth buffer needs to be checked for the dimension.
+          */
+         hdb.SurfaceQPitch =
+            image->depth_surface.isl.dim == ISL_SURF_DIM_1D ?
+               isl_surf_get_array_pitch_el(&image->hiz_surface.isl) >> 2 :
+               isl_surf_get_array_pitch_el_rows(&image->hiz_surface.isl) >> 2;
+#endif
+      }
+   }
+
    /* Emit 3DSTATE_STENCIL_BUFFER */
    if (has_stencil) {
       anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb) {
@@ -1126,9 +1160,6 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
       anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
    }
 
-   /* Disable hierarchial depth buffers. */
-   anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hz);
-
    /* Clear the clear params. */
    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp);
 }
@@ -1164,6 +1195,7 @@ void genX(CmdBeginRenderPass)(
    genX(flush_pipeline_select_3d)(cmd_buffer);
 
    genX(cmd_buffer_set_subpass)(cmd_buffer, pass->subpasses);
+   genX(cmd_buffer_do_hz_op)(cmd_buffer, ANV_HZ_OP_HIZ_RESOLVE);
    anv_cmd_buffer_clear_subpass(cmd_buffer);
 }
 
@@ -1185,6 +1217,7 @@ void genX(CmdEndRenderPass)(
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 
+   genX(cmd_buffer_do_hz_op)(cmd_buffer, ANV_HZ_OP_DEPTH_RESOLVE);
    anv_cmd_buffer_resolve_subpass(cmd_buffer);
 
 #ifndef NDEBUG
-- 
2.9.3



More information about the mesa-dev mailing list