[Mesa-dev] [PATCH 2/2] st/vdapu: use lanczos filter for scaling v4
Leo Liu
leo.liu at amd.com
Thu Sep 1 15:58:43 UTC 2016
On 09/01/2016 11:54 AM, Nayan Deshmukh wrote:
> Hi Leo,
>
> I saw the code in dri3_glx.c and I could somewhat relate some basic
> code structure
> to the vl_winsys_dri3.c. But I am new to this and not aware of the
> terminology
> that you used about the buffers. Could you please explain what needs
> to be done
> in more detail or point me to where I can read about it.
I believe it's from loader_dri3_helper.c with "is_different_gpu"
condition true, that will include back buffer and front buffer case.
you could try only back buffer case for now.
Regards,
Leo
>
> Regards,
> Nayan.
>
> On Thu, Sep 1, 2016 at 7:08 PM, Leo Liu <leo.liu at amd.com
> <mailto:leo.liu at amd.com>> wrote:
>
> Hi Nayan,
>
> About the Prime, I think you have to do is to separate decoder
> render buffer and presentation back buffer,
> and copy back and forth between them for presentation and update.
> You might refer to similar implement
> in glx and egl from loader_dri3_helper.c by grep "is_different_gpu"
>
>
> Regards,
> Leo
>
>
>
> On 09/01/2016 05:18 AM, Nayan Deshmukh wrote:
>> Thanks, Michel you saved a lot of my time.
>>
>> Christian, I will get in touch with Leo and get started on this
>> task.
>>
>> Regards,
>> Nayan.
>>
>> On Thu, Sep 1, 2016 at 2:08 PM, Christian König
>> <christian.koenig at amd.com <mailto:christian.koenig at amd.com>> wrote:
>>
>> Am 01.09.2016 um 05:28 schrieb Michel Dänzer:
>>
>> On 31/08/16 06:53 PM, Nayan Deshmukh wrote:
>>
>> Hi Christian,
>>
>> You missed a few things in the merge. I will send in
>> the updated patch.
>>
>> I looked at the code in vl_winsys.c and vl_winsys3.c
>> and also
>> at the code in presentation.c where delayed rendering
>> is used. I was trying
>> to compile using vl_dri3_screen_create() but its
>> giving me some error. I
>> will look into the error tonight. My hardware has
>> PRIME configuration. So
>> is my hardware suitable for it?
>>
>> The code in vl_winsys_dri3.c doesn't support PRIME yet.
>> Might not be too
>> hard to add though. Grep for "is_different_gpu". Leo
>> might have done
>> some work on this, so coordinate with him before spending
>> too much
>> effort on this.
>>
>> Thanks for the note, I assumed Leo already implemented that,
>> but wasn't 100% sure.
>>
>> Nayan since you are one of the few contributors with a prime
>> configuration I think it would make sense for you to hack on
>> this first.
>>
>> Would also help getting you into the code and a bit more into
>> the stack in general.
>>
>> Regards,
>> Christian.
>>
>>
>>
>>
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