[Mesa-dev] [PATCH] glsl: Make blend_colordodge compare against 1.0 - FLT_EPSILON.
Kenneth Graunke
kenneth at whitecape.org
Fri Sep 2 21:13:18 UTC 2016
On Friday, August 26, 2016 10:49:18 PM PDT Kenneth Graunke wrote:
> This fixes a numerical precision issue that was causing two CTS
> failures:
>
> ES31-CTS.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR
> ES31-CTS.blend_equation_advanced.blend_all.GL_COLORBURN_KHR_all_qualifier
>
> When blending with GL_COLORDODGE_KHR and these colors:
This should be GL_COLORBURN_KHR and the subject should be
blend_colorburn. Fixed locally.
>
> dst = <0.372549027, 0.372549027, 0.372549027, 0.372549027>
> src = <0.09375, 0.046875, 0.0, 0.375>
>
> the normalized dst value became 0.99999994 (due to imprecisions in the
> alpha scaling, presumably), which failed the dst >= 1.0 comparison.
> The blue channel would then fall through to the dst < 1.0 && src >= 0
> comparison, which was true, since src.b == 0. This produced a factor
> of 0.0 instead of 1.0.
>
> To work around this, compare with 1.0 - FLT_EPSILON.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/compiler/glsl/lower_blend_equation_advanced.cpp | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/lower_blend_equation_advanced.cpp b/src/compiler/glsl/lower_blend_equation_advanced.cpp
> index a998df1..f8b0261 100644
> --- a/src/compiler/glsl/lower_blend_equation_advanced.cpp
> +++ b/src/compiler/glsl/lower_blend_equation_advanced.cpp
> @@ -28,6 +28,7 @@
> #include "program/prog_instruction.h"
> #include "program/prog_statevars.h"
> #include "util/bitscan.h"
> +#include <float.h>
>
> using namespace ir_builder;
>
> @@ -101,7 +102,7 @@ blend_colorburn(ir_variable *src, ir_variable *dst)
> * 1 - min(1,(1-Cd)/Cs), if Cd < 1 and Cs > 0
> * 0, if Cd < 1 and Cs <= 0
> */
> - return csel(gequal(dst, imm3(1)), imm3(1),
> + return csel(gequal(dst, imm3(1 - FLT_EPSILON)), imm3(1),
> csel(lequal(src, imm3(0)), imm3(0),
> sub(imm3(1), min2(imm3(1), div(sub(imm3(1), dst), src)))));
> }
>
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