[Mesa-dev] [PATCH 2/6] intel/isl: Fix up asserts in calc_phys_level0_extent_sa
Jason Ekstrand
jason at jlekstrand.net
Fri Sep 2 22:50:43 UTC 2016
First, compressed 1D textures should be allowed. There's nothing in the
Vulkan spec (or in GL as far as I can remember) that dissallows them. It
just waists a bit of vertical space because it's only one pixel tall.
Second, the assertion that a format is uncompressed in the multisample
layouts isn't quite right either. What we really want to assert is that
the format supports multisampling which is a bit more complicated query.
---
src/intel/isl/isl.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
index c460ddb..f8f5802 100644
--- a/src/intel/isl/isl.c
+++ b/src/intel/isl/isl.c
@@ -518,7 +518,6 @@ isl_calc_phys_level0_extent_sa(const struct isl_device *dev,
assert(info->height == 1);
assert(info->depth == 1);
assert(info->samples == 1);
- assert(!isl_format_is_compressed(info->format));
switch (dim_layout) {
case ISL_DIM_LAYOUT_GEN4_3D:
@@ -558,7 +557,7 @@ isl_calc_phys_level0_extent_sa(const struct isl_device *dev,
case ISL_MSAA_LAYOUT_ARRAY:
assert(info->depth == 1);
assert(info->levels == 1);
- assert(!isl_format_is_compressed(info->format));
+ assert(isl_format_supports_multisampling(dev->info, info->format));
*phys_level0_sa = (struct isl_extent4d) {
.w = info->width,
@@ -571,7 +570,7 @@ isl_calc_phys_level0_extent_sa(const struct isl_device *dev,
case ISL_MSAA_LAYOUT_INTERLEAVED:
assert(info->depth == 1);
assert(info->levels == 1);
- assert(!isl_format_is_compressed(info->format));
+ assert(isl_format_supports_multisampling(dev->info, info->format));
*phys_level0_sa = (struct isl_extent4d) {
.w = info->width,
--
2.5.0.400.gff86faf
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