[Mesa-dev] [PATCH v3] i965: Fix calculation of the image height at start level

Antía Puentes apuentes at igalia.com
Sat Sep 3 01:12:46 UTC 2016


On sáb, 2016-09-03 at 01:20 +0200, Antía Puentes wrote:
> On vie, 2016-09-02 at 17:49 -0400, Ilia Mirkin wrote:
> > 
> > On Fri, Sep 2, 2016 at 5:40 PM, Antia Puentes <apuentes at igalia.com>
> > wrote:
> > > 
> > > 
> > > - Fixes CTS tests:
> > > 
> > > * GL44-CTS.shader_image_size.advanced-nonMS-cs-float
> > > * GL44-CTS.shader_image_size.advanced-nonMS-cs-int
> > > * GL44-CTS.shader_image_size.advanced-nonMS-cs-uint
> > > * GL44-CTS.shader_image_size.advanced-nonMS-gs-float
> > > * GL44-CTS.shader_image_size.advanced-nonMS-gs-int
> > > * GL44-CTS.shader_image_size.advanced-nonMS-gs-uint
> > > * GL44-CTS.shader_image_size.advanced-nonMS-tes-float
> > > * GL44-CTS.shader_image_size.advanced-nonMS-tes-int
> > > * GL44-CTS.shader_image_size.advanced-nonMS-tes-uint
> > > * GL44-CTS.shader_image_size.advanced-nonMS-vs-float
> > > * GL44-CTS.shader_image_size.advanced-nonMS-vs-int
> > > * GL44-CTS.shader_image_size.advanced-nonMS-vs-uint
> > > 
> > > v1: (written by Dave Airlie) Always shift height images for
> > > levels.
> > > Fixed the CTS tests.
> > > 
> > > v2: Only shift height if the texture is not an 1D_ARRAY,
> > > it fixes assertion in GL44-CTS.texture_view.gettexparameter
> > > due to the original patch (Antia).
> > > 
> > > v3: Remove the loop. Do not shift height either for 1D textures.
> > > Use an explicit switch and add an assertion (levels == 0) for
> > > multisampled textures (Jason).
> > > 
> > > Signed-off-by: Dave Airlie <airlied at redhat.com>
> > > Signed-off-by: Antia Puentes <apuentes at igalia.com>
> > > ---
> > >  src/mesa/drivers/dri/i965/intel_tex_image.c | 27
> > > +++++++++++++++++++++------
> > >  1 file changed, 21 insertions(+), 6 deletions(-)
> > > 
> > > diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c
> > > b/src/mesa/drivers/dri/i965/intel_tex_image.c
> > > index 7affe08..cfcbf3c 100644
> > > --- a/src/mesa/drivers/dri/i965/intel_tex_image.c
> > > +++ b/src/mesa/drivers/dri/i965/intel_tex_image.c
> > > @@ -47,12 +47,27 @@ intel_miptree_create_for_teximage(struct
> > > brw_context *brw,
> > >     DBG("%s\n", __func__);
> > > 
> > >     /* Figure out image dimensions at start level. */
> > > -   for (i = intelImage->base.Base.Level; i > 0; i--) {
> > > -      width <<= 1;
> > > -      if (height != 1)
> > > -         height <<= 1;
> > > -      if (intelObj->base.Target == GL_TEXTURE_3D)
> > > -         depth <<= 1;
> > > +   switch(intelObj->base.Target) {
> > > +   case GL_TEXTURE_2D_MULTISAMPLE:
> > > +   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> > > +      assert(intelImage->base.Base.Level == 0);
> > > +      break;
> > > +   case GL_TEXTURE_3D:
> > > +      depth <<= intelImage->base.Base.Level;
> > > +      /* Fall through */
> > > +   case GL_TEXTURE_2D:
> > > +   case GL_TEXTURE_2D_ARRAY:
> > > +   case GL_TEXTURE_RECTANGLE:
> > FWIW, GL_TEXTURE_RECTANGLE can't have levels either. IMO you should
> > move it to the section above with the MS targets.

> True, thanks!. Apart from that, I think I should remove:
> > > +   case GL_TEXTURE_CUBE_MAP:
> and list the cube map faces instead because this is called from
> glTexImage*. I will send a new version of the patch after running the
> tests. Sorry for the noise.

Ok, I was wrong. 500 crashes in Piglit certified it.

> > > 
> > > +   case GL_TEXTURE_CUBE_MAP_ARRAY:
> > > +      height <<= intelImage->base.Base.Level;
> > > +      /* Fall through */
> > > +   case GL_TEXTURE_1D:
> > > +   case GL_TEXTURE_1D_ARRAY:
> > > +      width <<= intelImage->base.Base.Level;
> > > +      break;
> > > +   default:
> > > +      unreachable("Unexpected target");
> > >     }
> > > 
> > >     /* Guess a reasonable value for lastLevel.  This is probably
> > > going
> > > --
> > > 2.7.4
> > > 
> > > _______________________________________________
> > > mesa-dev mailing list
> > > mesa-dev at lists.freedesktop.org
> > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev


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