[Mesa-dev] [PATCH 21/33] anv/pipeline: Roll compute_urb_partition into emit_urb_setup

Pohjolainen, Topi topi.pohjolainen at gmail.com
Sat Sep 3 07:50:32 UTC 2016


On Wed, Aug 31, 2016 at 02:22:40PM -0700, Jason Ekstrand wrote:
> ---
>  src/intel/vulkan/anv_pipeline.c       | 142 ---------------------------------
>  src/intel/vulkan/anv_private.h        |   3 -
>  src/intel/vulkan/genX_pipeline_util.h | 146 ++++++++++++++++++++++++++++++++--
>  3 files changed, 138 insertions(+), 153 deletions(-)
> 
> diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
> index 35acc4a..750f2fa 100644
> --- a/src/intel/vulkan/anv_pipeline.c
> +++ b/src/intel/vulkan/anv_pipeline.c
> @@ -803,147 +803,6 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
>     return VK_SUCCESS;
>  }
>  
> -void
> -anv_compute_urb_partition(struct anv_pipeline *pipeline)

There was no separate declaration for this function that would need to be
removed?

> -{
> -   const struct gen_device_info *devinfo = &pipeline->device->info;
> -
> -   bool vs_present = pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT;
> -   unsigned vs_size = vs_present ?
> -      get_vs_prog_data(pipeline)->base.urb_entry_size : 1;
> -   unsigned vs_entry_size_bytes = vs_size * 64;
> -   bool gs_present = pipeline->active_stages & VK_SHADER_STAGE_GEOMETRY_BIT;
> -   unsigned gs_size = gs_present ?
> -      get_gs_prog_data(pipeline)->base.urb_entry_size : 1;
> -   unsigned gs_entry_size_bytes = gs_size * 64;
> -
> -   /* From p35 of the Ivy Bridge PRM (section 1.7.1: 3DSTATE_URB_GS):
> -    *
> -    *     VS Number of URB Entries must be divisible by 8 if the VS URB Entry
> -    *     Allocation Size is less than 9 512-bit URB entries.
> -    *
> -    * Similar text exists for GS.
> -    */
> -   unsigned vs_granularity = (vs_size < 9) ? 8 : 1;
> -   unsigned gs_granularity = (gs_size < 9) ? 8 : 1;
> -
> -   /* URB allocations must be done in 8k chunks. */
> -   unsigned chunk_size_bytes = 8192;
> -
> -   /* Determine the size of the URB in chunks. */
> -   unsigned urb_chunks = pipeline->urb.total_size * 1024 / chunk_size_bytes;
> -
> -   /* Reserve space for push constants */
> -   unsigned push_constant_kb;
> -   if (pipeline->device->info.gen >= 8)
> -      push_constant_kb = 32;
> -   else if (pipeline->device->info.is_haswell)
> -      push_constant_kb = pipeline->device->info.gt == 3 ? 32 : 16;
> -   else
> -      push_constant_kb = 16;
> -
> -   unsigned push_constant_bytes = push_constant_kb * 1024;
> -   unsigned push_constant_chunks =
> -      push_constant_bytes / chunk_size_bytes;
> -
> -   /* Initially, assign each stage the minimum amount of URB space it needs,
> -    * and make a note of how much additional space it "wants" (the amount of
> -    * additional space it could actually make use of).
> -    */
> -
> -   /* VS has a lower limit on the number of URB entries */
> -   unsigned vs_chunks =
> -      ALIGN(devinfo->urb.min_vs_entries * vs_entry_size_bytes,
> -            chunk_size_bytes) / chunk_size_bytes;
> -   unsigned vs_wants =
> -      ALIGN(devinfo->urb.max_vs_entries * vs_entry_size_bytes,
> -            chunk_size_bytes) / chunk_size_bytes - vs_chunks;
> -
> -   unsigned gs_chunks = 0;
> -   unsigned gs_wants = 0;
> -   if (gs_present) {
> -      /* There are two constraints on the minimum amount of URB space we can
> -       * allocate:
> -       *
> -       * (1) We need room for at least 2 URB entries, since we always operate
> -       * the GS in DUAL_OBJECT mode.
> -       *
> -       * (2) We can't allocate less than nr_gs_entries_granularity.
> -       */
> -      gs_chunks = ALIGN(MAX2(gs_granularity, 2) * gs_entry_size_bytes,
> -                        chunk_size_bytes) / chunk_size_bytes;
> -      gs_wants =
> -         ALIGN(devinfo->urb.max_gs_entries * gs_entry_size_bytes,
> -               chunk_size_bytes) / chunk_size_bytes - gs_chunks;
> -   }
> -
> -   /* There should always be enough URB space to satisfy the minimum
> -    * requirements of each stage.
> -    */
> -   unsigned total_needs = push_constant_chunks + vs_chunks + gs_chunks;
> -   assert(total_needs <= urb_chunks);
> -
> -   /* Mete out remaining space (if any) in proportion to "wants". */
> -   unsigned total_wants = vs_wants + gs_wants;
> -   unsigned remaining_space = urb_chunks - total_needs;
> -   if (remaining_space > total_wants)
> -      remaining_space = total_wants;
> -   if (remaining_space > 0) {
> -      unsigned vs_additional = (unsigned)
> -         round(vs_wants * (((double) remaining_space) / total_wants));
> -      vs_chunks += vs_additional;
> -      remaining_space -= vs_additional;
> -      gs_chunks += remaining_space;
> -   }
> -
> -   /* Sanity check that we haven't over-allocated. */
> -   assert(push_constant_chunks + vs_chunks + gs_chunks <= urb_chunks);
> -
> -   /* Finally, compute the number of entries that can fit in the space
> -    * allocated to each stage.
> -    */
> -   unsigned nr_vs_entries = vs_chunks * chunk_size_bytes / vs_entry_size_bytes;
> -   unsigned nr_gs_entries = gs_chunks * chunk_size_bytes / gs_entry_size_bytes;
> -
> -   /* Since we rounded up when computing *_wants, this may be slightly more
> -    * than the maximum allowed amount, so correct for that.
> -    */
> -   nr_vs_entries = MIN2(nr_vs_entries, devinfo->urb.max_vs_entries);
> -   nr_gs_entries = MIN2(nr_gs_entries, devinfo->urb.max_gs_entries);
> -
> -   /* Ensure that we program a multiple of the granularity. */
> -   nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, vs_granularity);
> -   nr_gs_entries = ROUND_DOWN_TO(nr_gs_entries, gs_granularity);
> -
> -   /* Finally, sanity check to make sure we have at least the minimum number
> -    * of entries needed for each stage.
> -    */
> -   assert(nr_vs_entries >= devinfo->urb.min_vs_entries);
> -   if (gs_present)
> -      assert(nr_gs_entries >= 2);
> -
> -   /* Lay out the URB in the following order:
> -    * - push constants
> -    * - VS
> -    * - GS
> -    */
> -   pipeline->urb.start[MESA_SHADER_VERTEX] = push_constant_chunks;
> -   pipeline->urb.size[MESA_SHADER_VERTEX] = vs_size;
> -   pipeline->urb.entries[MESA_SHADER_VERTEX] = nr_vs_entries;
> -
> -   pipeline->urb.start[MESA_SHADER_GEOMETRY] = push_constant_chunks + vs_chunks;
> -   pipeline->urb.size[MESA_SHADER_GEOMETRY] = gs_size;
> -   pipeline->urb.entries[MESA_SHADER_GEOMETRY] = nr_gs_entries;
> -
> -   pipeline->urb.start[MESA_SHADER_TESS_CTRL] = push_constant_chunks;
> -   pipeline->urb.size[MESA_SHADER_TESS_CTRL] = 1;
> -   pipeline->urb.entries[MESA_SHADER_TESS_CTRL] = 0;
> -
> -   pipeline->urb.start[MESA_SHADER_TESS_EVAL] = push_constant_chunks;
> -   pipeline->urb.size[MESA_SHADER_TESS_EVAL] = 1;
> -   pipeline->urb.entries[MESA_SHADER_TESS_EVAL] = 0;
> -}
> -
>  /**
>   * Copy pipeline state not marked as dynamic.
>   * Dynamic state is pipeline state which hasn't been provided at pipeline
> @@ -1242,7 +1101,6 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
>     }
>  
>     anv_pipeline_setup_l3_config(pipeline, false);
> -   anv_compute_urb_partition(pipeline);
>  
>     const VkPipelineVertexInputStateCreateInfo *vi_info =
>        pCreateInfo->pVertexInputState;
> diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
> index f32806c..805b3aa 100644
> --- a/src/intel/vulkan/anv_private.h
> +++ b/src/intel/vulkan/anv_private.h
> @@ -1521,9 +1521,6 @@ struct anv_pipeline {
>     struct anv_shader_bin *                      shaders[MESA_SHADER_STAGES];
>  
>     struct {
> -      uint32_t                                  start[MESA_SHADER_GEOMETRY + 1];
> -      uint32_t                                  size[MESA_SHADER_GEOMETRY + 1];
> -      uint32_t                                  entries[MESA_SHADER_GEOMETRY + 1];
>        const struct gen_l3_config *              l3_config;
>        uint32_t                                  total_size;
>     } urb;
> diff --git a/src/intel/vulkan/genX_pipeline_util.h b/src/intel/vulkan/genX_pipeline_util.h
> index 6518fae..b23a421 100644
> --- a/src/intel/vulkan/genX_pipeline_util.h
> +++ b/src/intel/vulkan/genX_pipeline_util.h
> @@ -190,9 +190,123 @@ emit_vertex_input(struct anv_pipeline *pipeline,
>  static inline void
>  emit_urb_setup(struct anv_pipeline *pipeline)
>  {
> -#if GEN_GEN == 7 && !GEN_IS_HASWELL
>     struct anv_device *device = pipeline->device;
>  
> +   bool vs_present = pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT;
> +   unsigned vs_size = vs_present ?
> +      get_vs_prog_data(pipeline)->base.urb_entry_size : 1;
> +   unsigned vs_entry_size_bytes = vs_size * 64;
> +   bool gs_present = pipeline->active_stages & VK_SHADER_STAGE_GEOMETRY_BIT;
> +   unsigned gs_size = gs_present ?
> +      get_gs_prog_data(pipeline)->base.urb_entry_size : 1;
> +   unsigned gs_entry_size_bytes = gs_size * 64;
> +
> +   /* From p35 of the Ivy Bridge PRM (section 1.7.1: 3DSTATE_URB_GS):
> +    *
> +    *     VS Number of URB Entries must be divisible by 8 if the VS URB Entry
> +    *     Allocation Size is less than 9 512-bit URB entries.
> +    *
> +    * Similar text exists for GS.
> +    */
> +   unsigned vs_granularity = (vs_size < 9) ? 8 : 1;
> +   unsigned gs_granularity = (gs_size < 9) ? 8 : 1;
> +
> +   /* URB allocations must be done in 8k chunks. */
> +   unsigned chunk_size_bytes = 8192;
> +
> +   /* Determine the size of the URB in chunks. */
> +   unsigned urb_chunks = pipeline->urb.total_size * 1024 / chunk_size_bytes;
> +
> +   /* Reserve space for push constants */
> +   unsigned push_constant_kb;
> +   if (pipeline->device->info.gen >= 8)
> +      push_constant_kb = 32;
> +   else if (pipeline->device->info.is_haswell)
> +      push_constant_kb = pipeline->device->info.gt == 3 ? 32 : 16;
> +   else
> +      push_constant_kb = 16;
> +
> +   unsigned push_constant_bytes = push_constant_kb * 1024;
> +   unsigned push_constant_chunks =
> +      push_constant_bytes / chunk_size_bytes;
> +
> +   /* Initially, assign each stage the minimum amount of URB space it needs,
> +    * and make a note of how much additional space it "wants" (the amount of
> +    * additional space it could actually make use of).
> +    */
> +
> +   /* VS has a lower limit on the number of URB entries */
> +   unsigned vs_chunks =
> +      ALIGN(device->info.urb.min_vs_entries * vs_entry_size_bytes,
> +            chunk_size_bytes) / chunk_size_bytes;
> +   unsigned vs_wants =
> +      ALIGN(device->info.urb.max_vs_entries * vs_entry_size_bytes,
> +            chunk_size_bytes) / chunk_size_bytes - vs_chunks;
> +
> +   unsigned gs_chunks = 0;
> +   unsigned gs_wants = 0;
> +   if (gs_present) {
> +      /* There are two constraints on the minimum amount of URB space we can
> +       * allocate:
> +       *
> +       * (1) We need room for at least 2 URB entries, since we always operate
> +       * the GS in DUAL_OBJECT mode.
> +       *
> +       * (2) We can't allocate less than nr_gs_entries_granularity.
> +       */
> +      gs_chunks = ALIGN(MAX2(gs_granularity, 2) * gs_entry_size_bytes,
> +                        chunk_size_bytes) / chunk_size_bytes;
> +      gs_wants =
> +         ALIGN(device->info.urb.max_gs_entries * gs_entry_size_bytes,
> +               chunk_size_bytes) / chunk_size_bytes - gs_chunks;
> +   }
> +
> +   /* There should always be enough URB space to satisfy the minimum
> +    * requirements of each stage.
> +    */
> +   unsigned total_needs = push_constant_chunks + vs_chunks + gs_chunks;
> +   assert(total_needs <= urb_chunks);
> +
> +   /* Mete out remaining space (if any) in proportion to "wants". */
> +   unsigned total_wants = vs_wants + gs_wants;
> +   unsigned remaining_space = urb_chunks - total_needs;
> +   if (remaining_space > total_wants)
> +      remaining_space = total_wants;
> +   if (remaining_space > 0) {
> +      unsigned vs_additional = (unsigned)
> +         round(vs_wants * (((double) remaining_space) / total_wants));
> +      vs_chunks += vs_additional;
> +      remaining_space -= vs_additional;
> +      gs_chunks += remaining_space;
> +   }
> +
> +   /* Sanity check that we haven't over-allocated. */
> +   assert(push_constant_chunks + vs_chunks + gs_chunks <= urb_chunks);
> +
> +   /* Finally, compute the number of entries that can fit in the space
> +    * allocated to each stage.
> +    */
> +   unsigned nr_vs_entries = vs_chunks * chunk_size_bytes / vs_entry_size_bytes;
> +   unsigned nr_gs_entries = gs_chunks * chunk_size_bytes / gs_entry_size_bytes;
> +
> +   /* Since we rounded up when computing *_wants, this may be slightly more
> +    * than the maximum allowed amount, so correct for that.
> +    */
> +   nr_vs_entries = MIN2(nr_vs_entries, device->info.urb.max_vs_entries);
> +   nr_gs_entries = MIN2(nr_gs_entries, device->info.urb.max_gs_entries);
> +
> +   /* Ensure that we program a multiple of the granularity. */
> +   nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, vs_granularity);
> +   nr_gs_entries = ROUND_DOWN_TO(nr_gs_entries, gs_granularity);
> +
> +   /* Finally, sanity check to make sure we have at least the minimum number
> +    * of entries needed for each stage.
> +    */
> +   assert(nr_vs_entries >= device->info.urb.min_vs_entries);
> +   if (gs_present)
> +      assert(nr_gs_entries >= 2);
> +
> +#if GEN_GEN == 7 && !GEN_IS_HASWELL
>     /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
>      *
>      *    "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
> @@ -208,13 +322,29 @@ emit_urb_setup(struct anv_pipeline *pipeline)
>     }
>  #endif
>  
> -   for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
> -      anv_batch_emit(&pipeline->batch, GENX(3DSTATE_URB_VS), urb) {
> -         urb._3DCommandSubOpcode       = 48 + i;
> -         urb.VSURBStartingAddress      = pipeline->urb.start[i];
> -         urb.VSURBEntryAllocationSize  = pipeline->urb.size[i] - 1;
> -         urb.VSNumberofURBEntries      = pipeline->urb.entries[i];
> -      }
> +   /* Lay out the URB in the following order:
> +    * - push constants
> +    * - VS
> +    * - GS
> +    */
> +   anv_batch_emit(&pipeline->batch, GENX(3DSTATE_URB_VS), urb) {
> +      urb.VSURBStartingAddress      = push_constant_chunks;
> +      urb.VSURBEntryAllocationSize  = vs_size - 1;
> +      urb.VSNumberofURBEntries      = nr_vs_entries;
> +   }
> +
> +   anv_batch_emit(&pipeline->batch, GENX(3DSTATE_URB_HS), urb) {
> +      urb.HSURBStartingAddress      = push_constant_chunks;
> +   }
> +
> +   anv_batch_emit(&pipeline->batch, GENX(3DSTATE_URB_DS), urb) {
> +      urb.DSURBStartingAddress      = push_constant_chunks;
> +   }
> +
> +   anv_batch_emit(&pipeline->batch, GENX(3DSTATE_URB_GS), urb) {
> +      urb.GSURBStartingAddress      = push_constant_chunks + vs_chunks;
> +      urb.GSURBEntryAllocationSize  = gs_size - 1;
> +      urb.GSNumberofURBEntries      = nr_gs_entries;
>     }
>  }
>  
> -- 
> 2.5.0.400.gff86faf
> 
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