[Mesa-dev] [PATCH] intel/blorp: Increase the presision of coordinate transform calculations
Jason Ekstrand
jason at jlekstrand.net
Sat Sep 3 17:42:01 UTC 2016
The result of this calculation goes into an fma() in the shader and we
would like it to be as precise as possible. The division in particular,
was a source of inprecision whenever dst1 - dst0 was not a power of two.
This fixes a bunch of the new Vulkan CTS tests for blitting using a
filtering of NEAREST.
Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
---
src/intel/blorp/blorp_blit.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
index f4d81e6..0cb8b1a 100644
--- a/src/intel/blorp/blorp_blit.c
+++ b/src/intel/blorp/blorp_blit.c
@@ -1256,7 +1256,7 @@ brw_blorp_setup_coord_transform(struct brw_blorp_coord_transform *xform,
GLfloat dst0, GLfloat dst1,
bool mirror)
{
- float scale = (src1 - src0) / (dst1 - dst0);
+ double scale = (double)(src1 - src0) / (double)(dst1 - dst0);
if (!mirror) {
/* When not mirroring a coordinate (say, X), we need:
* src_x - src_x0 = (dst_x - dst_x0 + 0.5) * scale
@@ -1269,7 +1269,7 @@ brw_blorp_setup_coord_transform(struct brw_blorp_coord_transform *xform,
* so 0.5 provides the necessary correction.
*/
xform->multiplier = scale;
- xform->offset = src0 + (-dst0 + 0.5f) * scale;
+ xform->offset = src0 + (-(double)dst0 + 0.5) * scale;
} else {
/* When mirroring X we need:
* src_x - src_x0 = dst_x1 - dst_x - 0.5
@@ -1277,7 +1277,7 @@ brw_blorp_setup_coord_transform(struct brw_blorp_coord_transform *xform,
* src_x = src_x0 + (dst_x1 -dst_x - 0.5) * scale
*/
xform->multiplier = -scale;
- xform->offset = src0 + (dst1 - 0.5f) * scale;
+ xform->offset = src0 + ((double)dst1 - 0.5) * scale;
}
}
--
2.5.0.400.gff86faf
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