[Mesa-dev] [PATCH] intel/blorp: Increase the presision of coordinate transform calculations
Matt Turner
mattst88 at gmail.com
Sat Sep 3 19:46:13 UTC 2016
On Sat, Sep 3, 2016 at 10:42 AM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> The result of this calculation goes into an fma() in the shader and we
> would like it to be as precise as possible. The division in particular,
> was a source of inprecision whenever dst1 - dst0 was not a power of two.
> This fixes a bunch of the new Vulkan CTS tests for blitting using a
> filtering of NEAREST.
You really need to configure your editor to spell check.
s/presision/precision/ in the subject
s/inprecision/imprecision/ in the body
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