[Mesa-dev] [PATCH 03/57] i965/ir: Remove backend_reg::reg_offset.
Iago Toral
itoral at igalia.com
Thu Sep 8 07:29:52 UTC 2016
On Wed, 2016-09-07 at 18:48 -0700, Francisco Jerez wrote:
> ---
> src/mesa/drivers/dri/i965/brw_shader.cpp | 2 --
> src/mesa/drivers/dri/i965/brw_shader.h | 15 ++-------------
> 2 files changed, 2 insertions(+), 15 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp
> b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 29435f6..e599235 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -749,8 +749,6 @@ backend_reg::in_range(const backend_reg &r,
> unsigned n) const
> {
> return (file == r.file &&
> nr == r.nr &&
> - reg_offset >= r.reg_offset &&
> - reg_offset < r.reg_offset + n &&
These are the checks I thought you forgot to remove in the first patch.
As far as I am concerned you can keep this here if you don't want to
put this hunk (and the ones I mention below) into that first patch.
> offset >= r.offset &&
> offset < r.offset + n * REG_SIZE);
> }
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.h
> b/src/mesa/drivers/dri/i965/brw_shader.h
> index 72b94b6..66264b4 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.h
> +++ b/src/mesa/drivers/dri/i965/brw_shader.h
> @@ -44,14 +44,14 @@ struct backend_reg : private brw_reg
> const brw_reg &as_brw_reg() const
> {
> assert(file == ARF || file == FIXED_GRF || file == MRF || file
> == IMM);
> - assert(reg_offset == 0 && offset == 0);
> + assert(offset == 0);
Same here.
> return static_cast<const brw_reg &>(*this);
> }
>
> brw_reg &as_brw_reg()
> {
> assert(file == ARF || file == FIXED_GRF || file == MRF || file
> == IMM);
> - assert(reg_offset == 0 && offset == 0);
> + assert(offset == 0);
Same here.
> return static_cast<brw_reg &>(*this);
> }
>
> @@ -64,17 +64,6 @@ struct backend_reg : private brw_reg
> bool is_accumulator() const;
> bool in_range(const backend_reg &r, unsigned n) const;
>
> - /**
> - * Offset within the virtual register.
> - *
> - * In the scalar backend, this is in units of a float per pixel
> for pre-
> - * register allocation registers (i.e., one register in SIMD8
> mode and two
> - * registers in SIMD16 mode).
> - *
> - * For uniforms, this is in units of 1 float.
> - */
> - uint16_t reg_offset;
> -
> /** Offset from the start of the (virtual) register in bytes. */
> uint16_t offset;
>
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