[Mesa-dev] [PATCH 2/2] intel/isl: Divide QPitch by 2 for 3-D stencil textures on SKL+
Jason Ekstrand
jason at jlekstrand.net
Thu Sep 8 17:47:41 UTC 2016
---
src/intel/isl/isl_surface_state.c | 15 ++++++++++++++-
1 file changed, 14 insertions(+), 1 deletion(-)
diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c
index f8ea122..22fef3d 100644
--- a/src/intel/isl/isl_surface_state.c
+++ b/src/intel/isl/isl_surface_state.c
@@ -173,7 +173,20 @@ get_qpitch(const struct isl_surf *surf)
unreachable("Bad isl_surf_dim");
case ISL_DIM_LAYOUT_GEN4_2D:
if (GEN_GEN >= 9) {
- return isl_surf_get_array_pitch_el_rows(surf);
+ if (surf->dim == ISL_SURF_DIM_3D && surf->tiling == ISL_TILING_W) {
+ /* This is rather annoying and completely undocumented. It
+ * appears that the hardware has a bug (or undocumented feature)
+ * regarding stencil buffers most likely related to the way
+ * W-tiling is handled as modified Y-tiling. If you bind a 3-D or
+ * 2-D array stencil buffer normally, and use texelFetch on it,
+ * the z or array index will get implicitly multiplied by 2 for no
+ * obvious reason. The fix appears to be to divide qpitch by 2
+ * for W-tiled surfaces.
+ */
+ return isl_surf_get_array_pitch_el_rows(surf) / 2;
+ } else {
+ return isl_surf_get_array_pitch_el_rows(surf);
+ }
} else {
/* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch
*
--
2.5.0.400.gff86faf
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