[Mesa-dev] [PATCH 05/11] glsl: reject compute shaders with fixed and variable local size

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Sep 8 20:31:28 UTC 2016


The ARB_compute_variable_group_size specification explains that
when a compute shader includes both a fixed and a variable local
size, a compile-time error occurs.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/compiler/glsl/ast_to_hir.cpp | 14 ++++++++++++++
 1 file changed, 14 insertions(+)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 4fc4c5c..a53a82e 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -8013,6 +8013,20 @@ ast_cs_input_layout::hir(exec_list *instructions,
       }
    }
 
+   /* From the ARB_compute_variable_group_size specification:
+    *
+    *     If a compute shader including a *local_size_variable* qualifier also
+    *     declares a fixed local group size using the *local_size_x*,
+    *     *local_size_y*, or *local_size_z* qualifiers, a compile-time error
+    *     results
+    */
+   if (state->cs_input_local_size_variable_specified) {
+      _mesa_glsl_error(&loc, state,
+                       "compute shader can't include both a variable and a "
+                       "fixed local group size");
+      return NULL;
+   }
+
    state->cs_input_local_size_specified = true;
    for (int i = 0; i < 3; i++)
       state->cs_input_local_size[i] = qual_local_size[i];
-- 
2.9.3



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