[Mesa-dev] [PATCH 3/7] mesa/st: support lowering multi-planar YUV

Rob Clark robdclark at gmail.com
Fri Sep 9 00:58:13 UTC 2016


On Thu, Sep 8, 2016 at 8:28 PM, Roland Scheidegger <sroland at vmware.com> wrote:
> Am 09.09.2016 um 02:19 schrieb Rob Clark:
>> On Thu, Sep 8, 2016 at 7:54 PM, Rob Clark <robdclark at gmail.com> wrote:
>>> On Thu, Sep 8, 2016 at 6:41 PM, Roland Scheidegger <sroland at vmware.com> wrote:
>>>> Am 08.09.2016 um 23:43 schrieb Rob Clark:
>>>>> On Thu, Sep 8, 2016 at 5:11 PM, Roland Scheidegger <sroland at vmware.com> wrote:
>>>>>> Am 08.09.2016 um 22:30 schrieb Rob Clark:
>>>>>>> Support multi-planar YUV for external EGLImage's (currently just in the
>>>>>>> dma-buf import path) by lowering to multiple texture fetch's for each
>>>>>>> plane and CSC in shader.
>>>>>>>
>>>>>>> Signed-off-by: Rob Clark <robdclark at gmail.com>
>>>>>>> ---
>>>>>>>  src/gallium/auxiliary/util/u_inlines.h      |   4 +-
>>>>>>>  src/gallium/include/pipe/p_state.h          |   9 +++
>>>>>>>  src/gallium/include/state_tracker/st_api.h  |   3 +
>>>>>>>  src/gallium/state_trackers/dri/dri2.c       | 119 +++++++++++++++++++++++-----
>>>>>>>  src/gallium/state_trackers/dri/dri_screen.c |  11 +++
>>>>>>>  src/mesa/main/mtypes.h                      |  16 ++++
>>>>>>>  src/mesa/program/ir_to_mesa.cpp             |   1 +
>>>>>>>  src/mesa/state_tracker/st_atom_sampler.c    |  41 +++++++++-
>>>>>>>  src/mesa/state_tracker/st_atom_shader.c     |   3 +
>>>>>>>  src/mesa/state_tracker/st_atom_texture.c    |  58 ++++++++++++++
>>>>>>>  src/mesa/state_tracker/st_cb_eglimage.c     |  18 +++++
>>>>>>>  src/mesa/state_tracker/st_context.c         |   7 +-
>>>>>>>  src/mesa/state_tracker/st_glsl_to_nir.cpp   |   1 +
>>>>>>>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp  |   4 +
>>>>>>>  src/mesa/state_tracker/st_manager.c         |   1 +
>>>>>>>  src/mesa/state_tracker/st_program.c         |  35 ++++++++
>>>>>>>  src/mesa/state_tracker/st_program.h         |  37 +++++++++
>>>>>>>  src/mesa/state_tracker/st_texture.h         |  21 +++++
>>>>>>>  18 files changed, 362 insertions(+), 27 deletions(-)
>>>>>>>
>>>>>>> diff --git a/src/gallium/auxiliary/util/u_inlines.h b/src/gallium/auxiliary/util/u_inlines.h
>>>>>>> index c2a0b08..b7b8313 100644
>>>>>>> --- a/src/gallium/auxiliary/util/u_inlines.h
>>>>>>> +++ b/src/gallium/auxiliary/util/u_inlines.h
>>>>>>> @@ -136,8 +136,10 @@ pipe_resource_reference(struct pipe_resource **ptr, struct pipe_resource *tex)
>>>>>>>     struct pipe_resource *old_tex = *ptr;
>>>>>>>
>>>>>>>     if (pipe_reference_described(&(*ptr)->reference, &tex->reference,
>>>>>>> -                                (debug_reference_descriptor)debug_describe_resource))
>>>>>>> +                                (debug_reference_descriptor)debug_describe_resource)) {
>>>>>>> +      pipe_resource_reference(&old_tex->next, NULL);
>>>>>>>        old_tex->screen->resource_destroy(old_tex->screen, old_tex);
>>>>>>> +   }
>>>>>>>     *ptr = tex;
>>>>>>>  }
>>>>>>>
>>>>>>> diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
>>>>>>> index ebd0337..4a88da6 100644
>>>>>>> --- a/src/gallium/include/pipe/p_state.h
>>>>>>> +++ b/src/gallium/include/pipe/p_state.h
>>>>>>> @@ -498,6 +498,15 @@ struct pipe_resource
>>>>>>>
>>>>>>>     unsigned bind;            /**< bitmask of PIPE_BIND_x */
>>>>>>>     unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
>>>>>>> +
>>>>>>> +   /**
>>>>>>> +    * For planar images, ie. YUV EGLImage external, etc, pointer to the
>>>>>>> +    * next plane.
>>>>>>> +    *
>>>>>>> +    * TODO might be useful for dealing w/ z32s8 too, since at least a
>>>>>>> +    * couple drivers split these out into separate buffers internally.
>>>>>>> +    */
>>>>>>> +   struct pipe_resource *next;
>>>>>> Would it be possible to stuff the multiple resources somewhere else
>>>>>> (__DRIImage ?)? Seems a bit of a hack to have resources referencing
>>>>>> other resources that way.
>>>>>> (Also, it's odd since things are mostly lowered really outside of
>>>>>> gallium so it's odd that some of the yuv state still sneaks in there.)
>>>>>
>>>>> I did originally start down the path of making __DRIImage have
>>>>> multiple pipe_resource's.. I'm not really sure that would end up
>>>>> better, and it certainly would be more invasive.
>>>>>
>>>>> Maybe we should just make that something like 'void *stpriv' to let st
>>>>> stick whatever it wants in there.  That seems more sane than making
>>>>> the st use a hashtable to map the rsc back to something else.
>>>>
>>>> Can't you just put 3 resources in somewhere without pointers?
>>>> I just think it really should be outside gallium interfaces. The
>>>> lowering is all done by the state tracker, hence having those bits there
>>>> referencing other resources in gallium looks wrong to me.
>>>>
>>>
>>> It would require a *lot* of changes to change st_texture_object::pt
>>> into an array in mesa/st, I think.. plus a bunch of re-working the
>>> egl-img code in mesa/st.. that sounds like a much worse option to me.
>>>
>>> Having a 'void *' opaque pointer in the resource (rather than a
>>> 'struct pipe_resource *next') for the st to do whatever it wants with
>>> seems semi-sane to me.  And plausibly useful to other st's as well.
>>>
>>> *however* making it an opaque ptr (or even handling it purely in
>>> mesa/st) seems like a slight disadvantage compared to current patch..
>>> unref'ing rsc->next in pipe_resource_reference() is a nice benefit of
>>> the current approach..
>>>
>>> At the end of the day, I'm less a fan of making this all much harder
>>> for the st only for the benefit of some hypothetical API "purity" ;-)
>>
>> (or perhaps a better way to word that is "I'm a fan of pragmatism" ;-))
>>
>
> Oh I'm all for pragmatism.
> Yet I still care about api purity somewhat. But gallium is an interface
> for hw drivers. Yet there's now this new field in pipe_resource which
> the drivers should ignore - i.e. it's only really there for the state
> tracker, it serves no purpose for the driver seemingly. Therefore it
> shouldn't be there. Essentially you've hidden all the nasty
> multi-sampler and color conversion stuff from the drivers, yet somehow
> the resources themselves are still different.
> Maybe I'm naive but why would it be more work to put that into the
> appropriate state tracker structure instead?

I guess I would say that if we were starting from scratch, and that
mesa/st (and various interfaces between it and egl/dri2 bits) didn't
already exist, then I would agree with you.. probably.. although I
think the case could still be made that there is some convenience in
being able to treat multi-planar resources as a single thing (whether
it be yuv or weird z/s formats)

But mesa/st is already rather big, and the change isn't completely
contained in mesa/st.  So changing st_texture_object to encapsulate
multiple resources would be much more invasive and significantly
larger patchset.

BR,
-R


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