[Mesa-dev] [RFT PATCH 2/2] nv20: enable ARB_texture_border_clamp support

Ilia Mirkin imirkin at alum.mit.edu
Fri Sep 9 00:56:59 UTC 2016


Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---

This was tested on a NV25-on-NV34 situation. Should be tested on real hardware
since my test environment relies on accurate emulation in the hw.

 src/mesa/drivers/dri/nouveau/nv20_context.c   |  1 +
 src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 29 ++++++++++++++++++++++++++-
 2 files changed, 29 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c
index ec638c0..6940b4d 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_context.c
@@ -456,6 +456,7 @@ nv20_context_create(struct nouveau_screen *screen, gl_api api,
 	if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
 		goto fail;
 
+	ctx->Extensions.ARB_texture_border_clamp = true;
 	ctx->Extensions.ARB_texture_env_crossbar = true;
 	ctx->Extensions.ARB_texture_env_combine = true;
 	ctx->Extensions.ARB_texture_env_dot3 = true;
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
index b0a4c9f..ef1799a 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
@@ -165,7 +165,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
 	struct nouveau_surface *s;
 	struct gl_texture_image *ti;
 	const struct gl_sampler_object *sa;
-	uint32_t tx_format, tx_filter, tx_wrap, tx_enable;
+	uint8_t r, g, b, a;
+	uint32_t tx_format, tx_filter, tx_wrap, tx_bcolor, tx_enable;
 
 	PUSH_RESET(push, BUFCTX_TEX(i));
 
@@ -201,6 +202,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
 		| nvgl_filter_mode(sa->MinFilter) << 16
 		| 2 << 12;
 
+	r = FLOAT_TO_UBYTE(sa->BorderColor.f[0]);
+	g = FLOAT_TO_UBYTE(sa->BorderColor.f[1]);
+	b = FLOAT_TO_UBYTE(sa->BorderColor.f[2]);
+	a = FLOAT_TO_UBYTE(sa->BorderColor.f[3]);
+	switch (ti->_BaseFormat) {
+	case GL_LUMINANCE:
+		a = 0xff;
+		/* fallthrough */
+	case GL_LUMINANCE_ALPHA:
+		g = b = r;
+		break;
+	case GL_RGB:
+		a = 0xff;
+		break;
+	case GL_INTENSITY:
+		g = b = a = r;
+		break;
+	case GL_ALPHA:
+		r = g = b = 0;
+		break;
+	}
+	tx_bcolor = b << 0 | g << 8 | r << 16 | a << 24;
+
 	tx_enable = NV20_3D_TEX_ENABLE_ENABLE
 		| log2i(sa->MaxAnisotropy) << 4;
 
@@ -249,6 +273,9 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
 	BEGIN_NV04(push, NV20_3D(TEX_FILTER(i)), 1);
 	PUSH_DATA (push, tx_filter);
 
+	BEGIN_NV04(push, NV20_3D(TEX_BORDER_COLOR(i)), 1);
+	PUSH_DATA (push, tx_bcolor);
+
 	BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
 	PUSH_DATA (push, tx_enable);
 
-- 
2.7.3



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