[Mesa-dev] [RFT PATCH 2/2] nv20: enable ARB_texture_border_clamp support
Ilia Mirkin
imirkin at alum.mit.edu
Fri Sep 9 00:56:59 UTC 2016
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
This was tested on a NV25-on-NV34 situation. Should be tested on real hardware
since my test environment relies on accurate emulation in the hw.
src/mesa/drivers/dri/nouveau/nv20_context.c | 1 +
src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 29 ++++++++++++++++++++++++++-
2 files changed, 29 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c
index ec638c0..6940b4d 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_context.c
@@ -456,6 +456,7 @@ nv20_context_create(struct nouveau_screen *screen, gl_api api,
if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
goto fail;
+ ctx->Extensions.ARB_texture_border_clamp = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
index b0a4c9f..ef1799a 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
@@ -165,7 +165,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
struct nouveau_surface *s;
struct gl_texture_image *ti;
const struct gl_sampler_object *sa;
- uint32_t tx_format, tx_filter, tx_wrap, tx_enable;
+ uint8_t r, g, b, a;
+ uint32_t tx_format, tx_filter, tx_wrap, tx_bcolor, tx_enable;
PUSH_RESET(push, BUFCTX_TEX(i));
@@ -201,6 +202,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
| nvgl_filter_mode(sa->MinFilter) << 16
| 2 << 12;
+ r = FLOAT_TO_UBYTE(sa->BorderColor.f[0]);
+ g = FLOAT_TO_UBYTE(sa->BorderColor.f[1]);
+ b = FLOAT_TO_UBYTE(sa->BorderColor.f[2]);
+ a = FLOAT_TO_UBYTE(sa->BorderColor.f[3]);
+ switch (ti->_BaseFormat) {
+ case GL_LUMINANCE:
+ a = 0xff;
+ /* fallthrough */
+ case GL_LUMINANCE_ALPHA:
+ g = b = r;
+ break;
+ case GL_RGB:
+ a = 0xff;
+ break;
+ case GL_INTENSITY:
+ g = b = a = r;
+ break;
+ case GL_ALPHA:
+ r = g = b = 0;
+ break;
+ }
+ tx_bcolor = b << 0 | g << 8 | r << 16 | a << 24;
+
tx_enable = NV20_3D_TEX_ENABLE_ENABLE
| log2i(sa->MaxAnisotropy) << 4;
@@ -249,6 +273,9 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
BEGIN_NV04(push, NV20_3D(TEX_FILTER(i)), 1);
PUSH_DATA (push, tx_filter);
+ BEGIN_NV04(push, NV20_3D(TEX_BORDER_COLOR(i)), 1);
+ PUSH_DATA (push, tx_bcolor);
+
BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
PUSH_DATA (push, tx_enable);
--
2.7.3
More information about the mesa-dev
mailing list