[Mesa-dev] [PATCH v2] vl/dri3: handle the case of different GPU

Leo Liu leo.liu at amd.com
Fri Sep 9 14:53:22 UTC 2016


Hi Nayan,

Besides Emil's comments, here is some others in lines.

On 09/09/2016 09:17 AM, Nayan Deshmukh wrote:
> use a linear buffer in case of back buffer
>
> v2: Use a seprate linear buffer for each back buffer
>
> Signed-off-by: Nayan Deshmukh <nayan26deshmukh at gmail.com>
> ---
>   src/gallium/auxiliary/vl/vl_winsys_dri3.c | 82 ++++++++++++++++++++++++-------
>   1 file changed, 63 insertions(+), 19 deletions(-)
>
> diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
> index 3d596a6..e168e36 100644
> --- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
> +++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
> @@ -49,6 +49,7 @@
>   struct vl_dri3_buffer
>   {
>      struct pipe_resource *texture;
> +   struct pipe_resource *linear_buffer;

Better name it as linear_texture so it matches above.

>   
>      uint32_t pixmap;
>      uint32_t sync_fence;
> @@ -69,6 +70,8 @@ struct vl_dri3_screen
>      xcb_present_event_t eid;
>      xcb_special_event_t *special_event;
>   
> +   struct pipe_context *pipe;
> +
>      struct vl_dri3_buffer *back_buffers[BACK_BUFFER_NUM];
>      int cur_back;
>   
> @@ -82,6 +85,7 @@ struct vl_dri3_screen
>      int64_t last_ust, ns_frame, last_msc, next_msc;
>   
>      bool flushed;
> +   bool is_different_gpu;
>   };
>   
>   static void
> @@ -209,7 +213,7 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
>      xcb_sync_fence_t sync_fence;
>      struct xshmfence *shm_fence;
>      int buffer_fd, fence_fd;
> -   struct pipe_resource templ;
> +   struct pipe_resource templ, *pixmap_buffer;

Here is same, maybe just name as texture for pixmap_buffer.

>      struct winsys_handle whandle;
>      unsigned usage;
>   
> @@ -226,25 +230,49 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
>         goto close_fd;
>   
>      memset(&templ, 0, sizeof(templ));
> -   templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW |
> -                PIPE_BIND_SCANOUT | PIPE_BIND_SHARED;
> -   templ.format = PIPE_FORMAT_B8G8R8X8_UNORM;
> -   templ.target = PIPE_TEXTURE_2D;
> -   templ.last_level = 0;
> -   templ.width0 = scrn->width;
> -   templ.height0 = scrn->height;
> -   templ.depth0 = 1;
> -   templ.array_size = 1;
> -   buffer->texture = scrn->base.pscreen->resource_create(scrn->base.pscreen,
> -                                                         &templ);
> -   if (!buffer->texture)
> -      goto unmap_shm;
> -
> +   if (scrn->is_different_gpu) {
> +      templ.format = PIPE_FORMAT_B8G8R8X8_UNORM;
> +      templ.target = PIPE_TEXTURE_2D;
> +      templ.last_level = 0;
> +      templ.width0 = scrn->width;
> +      templ.height0 = scrn->height;
> +      templ.depth0 = 1;
> +      templ.array_size = 1;
> +      buffer->texture = scrn->base.pscreen->resource_create(scrn->base.pscreen,
> +                                                            &templ);
> +      if (!buffer->texture)
> +         goto unmap_shm;
> +
> +      templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW |
> +                   PIPE_BIND_SCANOUT | PIPE_BIND_SHARED | PIPE_BIND_LINEAR;
> +      buffer->linear_buffer = scrn->base.pscreen->resource_create(scrn->base.pscreen,
> +                                                                  &templ);

You have to remember to free it later.

> +      pixmap_buffer = buffer->linear_buffer;
> +
> +      if (!buffer->linear_buffer)
> +         goto no_linear_buffer;
> +
> +   } else {
> +      templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW |
> +                   PIPE_BIND_SCANOUT | PIPE_BIND_SHARED;
> +      templ.format = PIPE_FORMAT_B8G8R8X8_UNORM;
> +      templ.target = PIPE_TEXTURE_2D;
> +      templ.last_level = 0;
> +      templ.width0 = scrn->width;
> +      templ.height0 = scrn->height;
> +      templ.depth0 = 1;
> +      templ.array_size = 1;
> +      buffer->texture = scrn->base.pscreen->resource_create(scrn->base.pscreen,
> +                                                            &templ);
> +      if (!buffer->texture)
> +         goto unmap_shm;
> +      pixmap_buffer = buffer->texture;
> +   }
>      memset(&whandle, 0, sizeof(whandle));
>      whandle.type= DRM_API_HANDLE_TYPE_FD;
>      usage = PIPE_HANDLE_USAGE_EXPLICIT_FLUSH | PIPE_HANDLE_USAGE_READ;
>      scrn->base.pscreen->resource_get_handle(scrn->base.pscreen, NULL,
> -                                           buffer->texture, &whandle,
> +                                           pixmap_buffer, &whandle,
>                                              usage);
>      buffer_fd = whandle.handle;
>      buffer->pitch = whandle.stride;
> @@ -271,6 +299,8 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
>   
>      return buffer;
>   
> +no_linear_buffer:
> +   pipe_resource_reference(&buffer->texture, NULL);
>   unmap_shm:
>      xshmfence_unmap_shm(shm_fence);
>   close_fd:
> @@ -474,6 +504,7 @@ vl_dri3_flush_frontbuffer(struct pipe_screen *screen,
>      struct vl_dri3_screen *scrn = (struct vl_dri3_screen *)context_private;
>      uint32_t options = XCB_PRESENT_OPTION_NONE;
>      struct vl_dri3_buffer *back;
> +   struct pipe_box src_box;
>   
>      back = scrn->back_buffers[scrn->cur_back];
>      if (!back)
> @@ -485,6 +516,17 @@ vl_dri3_flush_frontbuffer(struct pipe_screen *screen,
>               return;
>      }
>   
> +   if (scrn->is_different_gpu) {
> +      u_box_origin_2d(scrn->width,
> +                      scrn->height,
> +                      &src_box);

Like Emil said, here definitely you can put into one line.

> +      scrn->pipe->resource_copy_region(scrn->pipe,
> +                                       back->linear_buffer,
> +                                       0, 0, 0, 0,
> +                                       back->texture,
> +                                       0, &src_box);
> +
> +   }
>      xshmfence_reset(back->shm_fence);
>      back->busy = true;
>   
> @@ -501,6 +543,7 @@ vl_dri3_flush_frontbuffer(struct pipe_screen *screen,
>   
>      xcb_flush(scrn->conn);
>   
> +   scrn->pipe->flush(scrn->pipe, NULL, 0);

This is for blit flush right?, so you better move this into there.

>      scrn->flushed = true;
>   
>      return;
> @@ -678,9 +721,7 @@ vl_dri3_screen_create(Display *display, int screen)
>      free(open_reply);
>   
>      fd = loader_get_user_preferred_fd(fd, &is_different_gpu);
> -   /* TODO support different GPU */
> -   if (is_different_gpu)
> -      goto close_fd;
> +   scrn->is_different_gpu = is_different_gpu;

I think you can remove the local variable of is_different_gpu.

Regards,
Leo

>   
>      geom_cookie = xcb_get_geometry(scrn->conn, RootWindow(display, screen));
>      geom_reply = xcb_get_geometry_reply(scrn->conn, geom_cookie, NULL);
> @@ -699,6 +740,9 @@ vl_dri3_screen_create(Display *display, int screen)
>      if (!scrn->base.pscreen)
>         goto release_pipe;
>   
> +   scrn->pipe = scrn->base.pscreen->context_create(scrn->base.pscreen,
> +                                                   &scrn->base, 0);
> +
>      scrn->base.destroy = vl_dri3_screen_destroy;
>      scrn->base.texture_from_drawable = vl_dri3_screen_texture_from_drawable;
>      scrn->base.get_dirty_area = vl_dri3_screen_get_dirty_area;



More information about the mesa-dev mailing list