[Mesa-dev] [PATCH 07/11] glsl: add gl_LocalGroupSizeARB as a system value
Ian Romanick
idr at freedesktop.org
Fri Sep 9 18:49:06 UTC 2016
This patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 09/08/2016 01:31 PM, Samuel Pitoiset wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/compiler/glsl/builtin_variables.cpp | 2 ++
> src/compiler/shader_enums.h | 1 +
> 2 files changed, 3 insertions(+)
>
> diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
> index f47daab..a1768fc 100644
> --- a/src/compiler/glsl/builtin_variables.cpp
> +++ b/src/compiler/glsl/builtin_variables.cpp
> @@ -1236,6 +1236,8 @@ builtin_variable_generator::generate_cs_special_vars()
> "gl_LocalInvocationID");
> add_system_value(SYSTEM_VALUE_WORK_GROUP_ID, uvec3_t, "gl_WorkGroupID");
> add_system_value(SYSTEM_VALUE_NUM_WORK_GROUPS, uvec3_t, "gl_NumWorkGroups");
> + add_system_value(SYSTEM_VALUE_LOCAL_GROUP_SIZE,
> + uvec3_t, "gl_LocalGroupSizeARB");
> if (state->ctx->Const.LowerCsDerivedVariables) {
> add_variable("gl_GlobalInvocationID", uvec3_t, ir_var_auto, 0);
> add_variable("gl_LocalInvocationIndex", uint_t, ir_var_auto, 0);
> diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
> index c3a62e0..b6e048e 100644
> --- a/src/compiler/shader_enums.h
> +++ b/src/compiler/shader_enums.h
> @@ -472,6 +472,7 @@ typedef enum
> SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
> SYSTEM_VALUE_WORK_GROUP_ID,
> SYSTEM_VALUE_NUM_WORK_GROUPS,
> + SYSTEM_VALUE_LOCAL_GROUP_SIZE,
> /*@}*/
>
> /**
>
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