[Mesa-dev] [PATCH] radeonsi: don't preload constants at the beginning of shaders
Marek Olšák
maraeo at gmail.com
Fri Sep 9 22:40:54 UTC 2016
From: Marek Olšák <marek.olsak at amd.com>
LLVM can CSE the loads, thus we can always re-load constants before each
use. The decrease in SGPR spilling is huge.
The best improvements are the dumbest ones.
26011 shaders in 14651 tests
Totals:
SGPRS: 1453346 -> 1251920 (-13.86 %)
VGPRS: 742576 -> 728421 (-1.91 %)
Spilled SGPRs: 52298 -> 16644 (-68.17 %)
Spilled VGPRs: 397 -> 369 (-7.05 %)
Scratch VGPRs: 1372 -> 1344 (-2.04 %) dwords per thread
Code Size: 36136488 -> 36001064 (-0.37 %) bytes
LDS: 767 -> 767 (0.00 %) blocks
Max Waves: 219315 -> 222221 (1.33 %)
---
src/gallium/drivers/radeonsi/si_shader.c | 30 +++++++++++-------------------
1 file changed, 11 insertions(+), 19 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 0b7de18..08e3cee 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -1874,26 +1874,33 @@ static LLVMValueRef fetch_constant(
for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan)
values[chan] = fetch_constant(bld_base, reg, type, chan);
return lp_build_gather_values(bld_base->base.gallivm, values, 4);
}
buf = reg->Register.Dimension ? reg->Dimension.Index : 0;
idx = reg->Register.Index * 4 + swizzle;
if (!reg->Register.Indirect && !reg->Dimension.Indirect) {
+ LLVMValueRef c0, c1;
+
+ c0 = buffer_load_const(ctx, ctx->const_buffers[buf],
+ LLVMConstInt(ctx->i32, idx * 4, 0));
+
if (!tgsi_type_is_64bit(type))
- return bitcast(bld_base, type, ctx->constants[buf][idx]);
+ return bitcast(bld_base, type, c0);
else {
+ c1 = buffer_load_const(ctx, ctx->const_buffers[buf],
+ LLVMConstInt(ctx->i32,
+ (idx + 1) * 4, 0));
return radeon_llvm_emit_fetch_64bit(bld_base, type,
- ctx->constants[buf][idx],
- ctx->constants[buf][idx + 1]);
+ c0, c1);
}
}
if (reg->Register.Dimension && reg->Dimension.Indirect) {
LLVMValueRef ptr = LLVMGetParam(ctx->radeon_bld.main_fn, SI_PARAM_CONST_BUFFERS);
LLVMValueRef index;
index = get_bounded_indirect_index(ctx, ®->DimIndirect,
reg->Dimension.Index,
SI_NUM_CONST_BUFFERS);
bufp = build_indexed_load_const(ctx, ptr, index);
@@ -5789,39 +5796,26 @@ static void create_function(struct si_shader_context *ctx)
static void preload_constants(struct si_shader_context *ctx)
{
struct lp_build_tgsi_context *bld_base = &ctx->radeon_bld.soa.bld_base;
struct gallivm_state *gallivm = bld_base->base.gallivm;
const struct tgsi_shader_info *info = bld_base->info;
unsigned buf;
LLVMValueRef ptr = LLVMGetParam(ctx->radeon_bld.main_fn, SI_PARAM_CONST_BUFFERS);
for (buf = 0; buf < SI_NUM_CONST_BUFFERS; buf++) {
- unsigned i, num_const = info->const_file_max[buf] + 1;
-
- if (num_const == 0)
+ if (info->const_file_max[buf] == -1)
continue;
- /* Allocate space for the constant values */
- ctx->constants[buf] = CALLOC(num_const * 4, sizeof(LLVMValueRef));
-
/* Load the resource descriptor */
ctx->const_buffers[buf] =
build_indexed_load_const(ctx, ptr, lp_build_const_int32(gallivm, buf));
-
- /* Load the constants, we rely on the code sinking to do the rest */
- for (i = 0; i < num_const * 4; ++i) {
- ctx->constants[buf][i] =
- buffer_load_const(ctx,
- ctx->const_buffers[buf],
- lp_build_const_int32(gallivm, i * 4));
- }
}
}
static void preload_shader_buffers(struct si_shader_context *ctx)
{
struct gallivm_state *gallivm = &ctx->radeon_bld.gallivm;
LLVMValueRef ptr = LLVMGetParam(ctx->radeon_bld.main_fn, SI_PARAM_SHADER_BUFFERS);
int buf, maxbuf;
maxbuf = MIN2(ctx->shader->selector->info.file_max[TGSI_FILE_BUFFER],
@@ -6898,22 +6892,20 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
ctx.shader = shader->gs_copy_shader;
if ((r = si_generate_gs_copy_shader(sscreen, &ctx,
shader, debug))) {
free(shader->gs_copy_shader);
shader->gs_copy_shader = NULL;
goto out;
}
}
out:
- for (int i = 0; i < SI_NUM_CONST_BUFFERS; i++)
- FREE(ctx.constants[i]);
return r;
}
/**
* Create, compile and return a shader part (prolog or epilog).
*
* \param sscreen screen
* \param list list of shader parts of the same category
* \param key shader part key
* \param tm LLVM target machine
--
2.7.4
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