[Mesa-dev] [PATCH] mesa: Implement ARB_shader_viewport_layer_array for i965
Ilia Mirkin
imirkin at alum.mit.edu
Fri Sep 9 23:40:15 UTC 2016
On Fri, Sep 9, 2016 at 7:14 PM, Dylan Baker <dylan at pnwbakers.com> wrote:
> +EXT(ARB_shader_viewport_layer_array , ARB_shader_viewport_layer_array , GLL, GLC, x , x , 2015)
This relies on GL 3.2 at least, so I think this should just be GLC, not GLL.
Also, you mention it requires GL 3.1, but really it just requires
GL_ARB_viewport_array (which became core in GL 4.1). I think it'd be
safe to enable this on SNB+. Your call.
Core bits are
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
Some piglit tests to check the TES behaviour would be nice.
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