[Mesa-dev] [PATCH] mesa: Implement ARB_shader_viewport_layer_array for i965

Ilia Mirkin imirkin at alum.mit.edu
Fri Sep 9 23:40:15 UTC 2016


On Fri, Sep 9, 2016 at 7:14 PM, Dylan Baker <dylan at pnwbakers.com> wrote:
> +EXT(ARB_shader_viewport_layer_array         , ARB_shader_viewport_layer_array        , GLL, GLC,  x ,  x , 2015)

This relies on GL 3.2 at least, so I think this should just be GLC, not GLL.

Also, you mention it requires GL 3.1, but really it just requires
GL_ARB_viewport_array (which became core in GL 4.1). I think it'd be
safe to enable this on SNB+. Your call.

Core bits are

Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>

Some piglit tests to check the TES behaviour would be nice.


More information about the mesa-dev mailing list