[Mesa-dev] [PATCH] mesa: Implement ARB_shader_viewport_layer_array for i965

Dylan Baker dylan at pnwbakers.com
Sat Sep 10 21:54:18 UTC 2016


I like the easy way out in this case. Thanks for the pointer.

On Fri, Sep 9, 2016, at 18:03, Ilia Mirkin wrote:
> On Fri, Sep 9, 2016 at 8:59 PM, Dylan Baker <dylan at pnwbakers.com> wrote:
> >> Some piglit tests to check the TES behaviour would be nice.
> >
> > Yeah, I figured. I'll have to go read up on how tessellation works.
> 
> While I would hate to discourage you from such a joyous learning
> experience, if you want the quickest way to success, mash up the AMD_*
> tests with the ARB_tessellation_shader nop.shader_test or
> sanity.shader_test.
> 
>   -ilia


-- 
  Dylan Baker
  dylan at pnwbakers.com


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