[Mesa-dev] [PATCH 3/7] mesa/st: support lowering multi-planar YUV

Marek Olšák maraeo at gmail.com
Mon Sep 12 13:01:07 UTC 2016


On Thu, Sep 8, 2016 at 10:30 PM, Rob Clark <robdclark at gmail.com> wrote:
> Support multi-planar YUV for external EGLImage's (currently just in the
> dma-buf import path) by lowering to multiple texture fetch's for each
> plane and CSC in shader.
>
> Signed-off-by: Rob Clark <robdclark at gmail.com>
> ---
>  src/gallium/auxiliary/util/u_inlines.h      |   4 +-
>  src/gallium/include/pipe/p_state.h          |   9 +++
>  src/gallium/include/state_tracker/st_api.h  |   3 +
>  src/gallium/state_trackers/dri/dri2.c       | 119 +++++++++++++++++++++++-----
>  src/gallium/state_trackers/dri/dri_screen.c |  11 +++
>  src/mesa/main/mtypes.h                      |  16 ++++
>  src/mesa/program/ir_to_mesa.cpp             |   1 +
>  src/mesa/state_tracker/st_atom_sampler.c    |  41 +++++++++-
>  src/mesa/state_tracker/st_atom_shader.c     |   3 +
>  src/mesa/state_tracker/st_atom_texture.c    |  58 ++++++++++++++
>  src/mesa/state_tracker/st_cb_eglimage.c     |  18 +++++
>  src/mesa/state_tracker/st_context.c         |   7 +-
>  src/mesa/state_tracker/st_glsl_to_nir.cpp   |   1 +
>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp  |   4 +
>  src/mesa/state_tracker/st_manager.c         |   1 +
>  src/mesa/state_tracker/st_program.c         |  35 ++++++++
>  src/mesa/state_tracker/st_program.h         |  37 +++++++++
>  src/mesa/state_tracker/st_texture.h         |  21 +++++
>  18 files changed, 362 insertions(+), 27 deletions(-)
>
> diff --git a/src/gallium/auxiliary/util/u_inlines.h b/src/gallium/auxiliary/util/u_inlines.h
> index c2a0b08..b7b8313 100644
> --- a/src/gallium/auxiliary/util/u_inlines.h
> +++ b/src/gallium/auxiliary/util/u_inlines.h
> @@ -136,8 +136,10 @@ pipe_resource_reference(struct pipe_resource **ptr, struct pipe_resource *tex)
>     struct pipe_resource *old_tex = *ptr;
>
>     if (pipe_reference_described(&(*ptr)->reference, &tex->reference,
> -                                (debug_reference_descriptor)debug_describe_resource))
> +                                (debug_reference_descriptor)debug_describe_resource)) {
> +      pipe_resource_reference(&old_tex->next, NULL);
>        old_tex->screen->resource_destroy(old_tex->screen, old_tex);
> +   }
>     *ptr = tex;
>  }
>
> diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
> index ebd0337..4a88da6 100644
> --- a/src/gallium/include/pipe/p_state.h
> +++ b/src/gallium/include/pipe/p_state.h
> @@ -498,6 +498,15 @@ struct pipe_resource
>
>     unsigned bind;            /**< bitmask of PIPE_BIND_x */
>     unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
> +
> +   /**
> +    * For planar images, ie. YUV EGLImage external, etc, pointer to the
> +    * next plane.
> +    *
> +    * TODO might be useful for dealing w/ z32s8 too, since at least a
> +    * couple drivers split these out into separate buffers internally.
> +    */

Please remove this TODO. Radeon can't do separate depth & stencil.
Yes, radeon allocates them separately, but they share the tiling mode
and HyperZ metadata, which is interleaved.

> +   struct pipe_resource *next;

How about this:
- pipe_resource::next will be removed.
- all planes will be backed by the same pipe_resource
- resource_from_handle will receive information about all planes.
(whatever you need)
- PIPE_FORMAT_XX_XX_XX_PLANAR will be added; replace XX with formats
of planes (define as many formats as you need)
- pipe_sampler_view::u::tex::first_layer will be used to select the plane.
- the driver will look at first_layer and the format and will set up
texture sampling from that plane

What do you think?

Marek


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