[Mesa-dev] [PATCH 27/33] anv: Use blorp for CopyImageToBuffer

Nanley Chery nanleychery at gmail.com
Mon Sep 12 20:31:13 UTC 2016


On Mon, Sep 12, 2016 at 12:45:51PM -0700, Jason Ekstrand wrote:
> On Mon, Sep 12, 2016 at 12:30 PM, Nanley Chery <nanleychery at gmail.com>
> wrote:
> 
> > On Wed, Aug 31, 2016 at 02:22:46PM -0700, Jason Ekstrand wrote:
> > > ---
> > >  src/intel/vulkan/anv_blorp.c     | 134 ++++++++++++++++++++++++++++++
> > +++++++++
> > >  src/intel/vulkan/anv_meta_copy.c |  16 -----
> > >  2 files changed, 134 insertions(+), 16 deletions(-)
> > >
> > > diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
> > > index 5d715fc..a838b55 100644
> > > --- a/src/intel/vulkan/anv_blorp.c
> > > +++ b/src/intel/vulkan/anv_blorp.c
> > > @@ -120,6 +120,38 @@ anv_device_finish_blorp(struct anv_device *device)
> > >  }
> > >
> > >  static void
> > > +get_blorp_surf_for_anv_buffer(struct anv_device *device,
> > > +                              struct anv_buffer *buffer, uint64_t
> > offset,
> > > +                              uint32_t width, uint32_t height,
> > > +                              uint32_t row_pitch, enum isl_format
> > format,
> > > +                              struct blorp_surf *blorp_surf,
> > > +                              struct isl_surf *isl_surf)
> > > +{
> > > +   *blorp_surf = (struct blorp_surf) {
> > > +      .surf = isl_surf,
> > > +      .addr = {
> > > +         .buffer = buffer->bo,
> > > +         .offset = buffer->offset + offset,
> > > +      },
> > > +   };
> > > +
> > > +   isl_surf_init(&device->isl_dev, isl_surf,
> > > +                 .dim = ISL_SURF_DIM_2D,
> > > +                 .format = format,
> > > +                 .width = width,
> > > +                 .height = height,
> > > +                 .depth = 1,
> > > +                 .levels = 1,
> > > +                 .array_len = 1,
> > > +                 .samples = 1,
> > > +                 .min_pitch = row_pitch,
> >
> > I don't think we want to set the min_pitch field. If ISL creates a
> > surface with a pitch smaller than the required pitch, I think we'd
> > want to know about it rather than silently aligning up. If it does
> > get aligned up I wouldn't be confident that the HW will render or
> > texture from the image correctly. Just having the assertion would
> > provide such confidence whoever.
> >
> 
> This is one of the places where the blorp code and the old meta code
> differ.  The blorp code just creates an image with the actual width and
> height of the copy and pulls the row_pitch from bufferRowLength.
> 
> 

I forgot that bufferRowLength could be greater than the image's
width * block_size. Using min_pitch is in fact necessary.

> > > +                 .usage = ISL_SURF_USAGE_TEXTURE_BIT |
> > > +                          ISL_SURF_USAGE_RENDER_TARGET_BIT,
> > > +                 .tiling_flags = ISL_TILING_LINEAR_BIT);
> > > +   assert(isl_surf->row_pitch == row_pitch);
> > > +}
> > > +
> > > +static void
> > >  get_blorp_surf_for_anv_image(const struct anv_image *image,
> > >                               VkImageAspectFlags aspect,
> > >                               struct blorp_surf *blorp_surf)
> > > @@ -136,6 +168,108 @@ get_blorp_surf_for_anv_image(const struct
> > anv_image *image,
> > >     };
> > >  }
> > >
> > > +static void
> > > +copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
> > > +                     struct anv_buffer *anv_buffer,
> > > +                     struct anv_image *anv_image,
> > > +                     uint32_t regionCount,
> > > +                     const VkBufferImageCopy* pRegions,
> > > +                     bool buffer_to_image)
> > > +{
> > > +   struct blorp_batch batch;
> > > +   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer);
> > > +
> > > +   struct {
> > > +      struct blorp_surf surf;
> > > +      uint32_t level;
> > > +      VkOffset3D offset;
> > > +   } image, buffer, *src, *dst;
> > > +
> > > +   buffer.level = 0;
> > > +   buffer.offset = (VkOffset3D) { 0, 0, 0 };
> > > +
> > > +   if (buffer_to_image) {
> > > +      src = &buffer;
> > > +      dst = ℑ
> > > +   } else {
> > > +      src = ℑ
> > > +      dst = &buffer;
> > > +   }
> > > +
> > > +   for (unsigned r = 0; r < regionCount; r++) {
> > > +      const VkImageAspectFlags aspect = pRegions[r].imageSubresource.
> > aspectMask;
> > > +
> > > +      get_blorp_surf_for_anv_image(anv_image, aspect, &image.surf);
> > > +      image.offset =
> > > +         anv_sanitize_image_offset(anv_image->type,
> > pRegions[r].imageOffset);
> > > +      image.level = pRegions[r].imageSubresource.mipLevel;
> > > +
> > > +      VkExtent3D extent =
> > > +         anv_sanitize_image_extent(anv_image->type,
> > pRegions[r].imageExtent);
> > > +      if (anv_image->type != VK_IMAGE_TYPE_3D) {
> > > +         image.offset.z = pRegions[r].imageSubresource.baseArrayLayer;
> > > +         extent.depth = pRegions[r].imageSubresource.layerCount;
> > > +      }
> >
> > Always making the image 3D is a great idea.
> >
> > > +
> > > +      const enum isl_format buffer_format =
> > > +         anv_get_isl_format(&cmd_buffer->device->info,
> > anv_image->vk_format,
> > > +                            aspect, VK_IMAGE_TILING_LINEAR);
> > > +
> > > +      const VkExtent3D bufferImageExtent = {
> > > +         .width  = pRegions[r].bufferRowLength ?
> > > +                   pRegions[r].bufferRowLength : extent.width,
> > > +         .height = pRegions[r].bufferImageHeight ?
> > > +                   pRegions[r].bufferImageHeight : extent.height,
> > > +      };
> > > +
> > > +      const struct isl_format_layout *buffer_fmtl =
> > > +         isl_format_get_layout(buffer_format);
> > > +
> > > +      const uint32_t buffer_row_pitch =
> > > +         DIV_ROUND_UP(bufferImageExtent.width, buffer_fmtl->bw) *
> > > +         (buffer_fmtl->bpb / 8);
> > > +
> > > +      const uint32_t buffer_layer_stride =
> > > +         DIV_ROUND_UP(bufferImageExtent.height, buffer_fmtl->bh) *
> > > +         buffer_row_pitch;
> > > +
> > > +      struct isl_surf buffer_isl_surf;
> > > +      get_blorp_surf_for_anv_buffer(cmd_buffer->device,
> > > +                                    anv_buffer,
> > pRegions[r].bufferOffset,
> > > +                                    extent.width, extent.height,
> > > +                                    buffer_row_pitch, buffer_format,
> > > +                                    &buffer.surf, &buffer_isl_surf);
> >
> > I think this would be clearer if buffer_isl_surf was a struct local to
> > get_blorp_surf_for_anv_buffer(). It's not used anywhere outside of that
> > function and it gets initialized from inside it.
> >
> 
> That's not possible because blorp_surf has an isl_surf * not an isl_surf.
> If we created the surface in get_blorp_surf_for_anv_buffer, it would go
> out-of-scope.  Yes, it's kind-of annoying.  I fought with myself
> back-and-forth for a long time as to whether blorp_surf should embed the
> isl_surf or just have a pointer to one.  I settled on pointer.  We could
> change it in the future, but until then, get_blorp_surf_for_* functions
> will always have to take that annoying isl_surf parameter.
> 

Ah, got it.

Patches 27 and 28 are,

Reviewed-by: Nanley Chery <nanley.g.chery at intel.com>


> --Jason
> 
> 
> > - Nanley
> >
> > > +
> > > +      for (unsigned z = 0; z < extent.depth; z++) {
> > > +         blorp_copy(&batch, &src->surf, src->level, src->offset.z,
> > > +                    &dst->surf, dst->level, dst->offset.z,
> > > +                    src->offset.x, src->offset.y, dst->offset.x,
> > dst->offset.y,
> > > +                    extent.width, extent.height);
> > > +
> > > +         image.offset.z++;
> > > +         buffer.surf.addr.offset += buffer_layer_stride;
> > > +      }
> > > +   }
> > > +
> > > +   blorp_batch_finish(&batch);
> > > +}
> > > +
> > > +void anv_CmdCopyImageToBuffer(
> > > +    VkCommandBuffer                             commandBuffer,
> > > +    VkImage                                     srcImage,
> > > +    VkImageLayout                               srcImageLayout,
> > > +    VkBuffer                                    dstBuffer,
> > > +    uint32_t                                    regionCount,
> > > +    const VkBufferImageCopy*                    pRegions)
> > > +{
> > > +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
> > > +   ANV_FROM_HANDLE(anv_image, src_image, srcImage);
> > > +   ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
> > > +
> > > +   copy_buffer_to_image(cmd_buffer, dst_buffer, src_image,
> > > +                        regionCount, pRegions, false);
> > > +}
> > > +
> > >  static bool
> > >  flip_coords(unsigned *src0, unsigned *src1, unsigned *dst0, unsigned
> > *dst1)
> > >  {
> > > diff --git a/src/intel/vulkan/anv_meta_copy.c
> > b/src/intel/vulkan/anv_meta_copy.c
> > > index 3f548e6..a17dd63 100644
> > > --- a/src/intel/vulkan/anv_meta_copy.c
> > > +++ b/src/intel/vulkan/anv_meta_copy.c
> > > @@ -232,22 +232,6 @@ void anv_CmdCopyBufferToImage(
> > >                               regionCount, pRegions, true);
> > >  }
> > >
> > > -void anv_CmdCopyImageToBuffer(
> > > -    VkCommandBuffer                             commandBuffer,
> > > -    VkImage                                     srcImage,
> > > -    VkImageLayout                               srcImageLayout,
> > > -    VkBuffer                                    destBuffer,
> > > -    uint32_t                                    regionCount,
> > > -    const VkBufferImageCopy*                    pRegions)
> > > -{
> > > -   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
> > > -   ANV_FROM_HANDLE(anv_image, src_image, srcImage);
> > > -   ANV_FROM_HANDLE(anv_buffer, dst_buffer, destBuffer);
> > > -
> > > -   meta_copy_buffer_to_image(cmd_buffer, dst_buffer, src_image,
> > > -                             regionCount, pRegions, false);
> > > -}
> > > -
> > >  void anv_CmdCopyImage(
> > >      VkCommandBuffer                             commandBuffer,
> > >      VkImage                                     srcImage,
> > > --
> > > 2.5.0.400.gff86faf
> > >
> > > _______________________________________________
> > > mesa-dev mailing list
> > > mesa-dev at lists.freedesktop.org
> > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >


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