[Mesa-dev] [PATCH 1/3] intel/isl: Treat 3-D textures as 2-D arrays for rendering
Jason Ekstrand
jason at jlekstrand.net
Mon Sep 12 22:16:29 UTC 2016
In particular, this means that isl_view::base_array_layer and
isl_view::array_len get applied to 3-D textures but only when rendering.
We were already applying isl_view::base_array_layer for rendering into 3-D
textures so this isn't a huge deviation.
Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
Cc: Chad Versace <chadversary at chromium.org>
---
src/intel/isl/isl.h | 6 ++++++
src/intel/isl/isl_surface_state.c | 11 +++++++----
2 files changed, 13 insertions(+), 4 deletions(-)
diff --git a/src/intel/isl/isl.h b/src/intel/isl/isl.h
index bb20d17..e01624b 100644
--- a/src/intel/isl/isl.h
+++ b/src/intel/isl/isl.h
@@ -879,6 +879,12 @@ struct isl_view {
*
* For cube maps, both base_array_layer and array_len should be
* specified in terms of 2-D layers and must be a multiple of 6.
+ *
+ * 3-D textures are effectively treated as 2-D arrays when used as a
+ * storage image or render target. If `usage` contains
+ * ISL_SURF_USAGE_RENDER_TARGET_BIT or ISL_SURF_USAGE_STORAGE_BIT then
+ * base_array_layer and array_len are applied. If the surface is only used
+ * for texturing, they are ignored.
*/
uint32_t base_array_layer;
uint32_t array_len;
diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c
index 979e140..5c5386e 100644
--- a/src/intel/isl/isl_surface_state.c
+++ b/src/intel/isl/isl_surface_state.c
@@ -288,8 +288,6 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
s.RenderTargetViewExtent = s.Depth;
break;
case SURFTYPE_3D:
- s.MinimumArrayElement = info->view->base_array_layer;
-
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
*
* If the volume texture is MIP-mapped, this field specifies the
@@ -309,11 +307,16 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
* textures with more levels than we can render to. In order to prevent
* assert-failures in the packing function below, we only set the field
* when it's actually going to be used by the hardware.
+ *
+ * Similaraly, the MinimumArrayElement field is ignored by all hardware
+ * prior to Sky Lake when texturing and we want it set to 0 anyway.
+ * Since it's already initialized to 0, we can just leave it alone for
+ * texture surfaces.
*/
if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
ISL_SURF_USAGE_STORAGE_BIT)) {
- s.RenderTargetViewExtent = isl_minify(info->surf->logical_level0_px.depth,
- info->view->base_level) - 1;
+ s.MinimumArrayElement = info->view->base_array_layer;
+ s.RenderTargetViewExtent = info->view->array_len - 1;
}
break;
default:
--
2.5.0.400.gff86faf
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