[Mesa-dev] [PATCH 3/3] Revert "i965: Drop the maximum 3D texture size to 512 on Sandy Bridge"
Jason Ekstrand
jason at jlekstrand.net
Mon Sep 12 22:16:31 UTC 2016
This reverts commit 6ba88bce64b343761aabe3a6c7ee285c6020a959. The commit
was erroneous because GL already provides a separate guard on the number of
layers you are allowed to render into. On Sandy Bridge, we set this guard
correctly so creating a 3D texture bigger than 512 is fine, you just can't
render into all of the slices at once.
Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
---
src/mesa/drivers/dri/i965/brw_context.c | 11 +----------
1 file changed, 1 insertion(+), 10 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index c28401a..3af4555 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -524,16 +524,7 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
ctx->Const.MaxRenderbufferSize = 8192;
ctx->Const.MaxTextureLevels = MIN2(14 /* 8192 */, MAX_TEXTURE_LEVELS);
-
- /* On Sandy Bridge and prior, the "Render Target View Extent" field of
- * RENDER_SURFACE_STATE is only 9 bits so the largest 3-D texture we can do
- * a layered render into has a depth of 512. On Iron Lake and earlier, we
- * don't support layered rendering and we use manual offsetting to render
- * into the different layers so this doesn't matter. On Sandy Bridge,
- * however, we do support layered rendering so this is a problem.
- */
- ctx->Const.Max3DTextureLevels = brw->gen == 6 ? 10 /* 512 */ : 12; /* 2048 */
-
+ ctx->Const.Max3DTextureLevels = 12; /* 2048 */
ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
ctx->Const.MaxArrayTextureLayers = brw->gen >= 7 ? 2048 : 512;
ctx->Const.MaxTextureMbytes = 1536;
--
2.5.0.400.gff86faf
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