[Mesa-dev] [PATCH 05/14] egl: Use _eglCreateWindowSurfaceCommon consistently
Adam Jackson
ajax at redhat.com
Mon Sep 12 22:19:43 UTC 2016
From: Kyle Brenneman <kbrenneman at nvidia.com>
This moves the native window fixup to a helper function so we don't
repeat ourselves.
---
src/egl/main/eglapi.c | 28 ++++++++++++++++++----------
1 file changed, 18 insertions(+), 10 deletions(-)
diff --git a/src/egl/main/eglapi.c b/src/egl/main/eglapi.c
index df355a5..dd2b4cc 100644
--- a/src/egl/main/eglapi.c
+++ b/src/egl/main/eglapi.c
@@ -762,14 +762,9 @@ eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
attrib_list);
}
-
-static EGLSurface EGLAPIENTRY
-eglCreatePlatformWindowSurfaceEXT(EGLDisplay dpy, EGLConfig config,
- void *native_window,
- const EGLint *attrib_list)
+static void *
+fixupNativeWindow(_EGLDisplay *disp, void *native_window)
{
- _EGLDisplay *disp = _eglLockDisplay(dpy);
-
#ifdef HAVE_X11_PLATFORM
if (disp->Platform == _EGL_PLATFORM_X11 && native_window != NULL) {
/* The `native_window` parameter for the X11 platform differs between
@@ -779,9 +774,20 @@ eglCreatePlatformWindowSurfaceEXT(EGLDisplay dpy, EGLConfig config,
* `Window*`. Convert `Window*` to `Window` because that's what
* dri2_x11_create_window_surface() expects.
*/
- native_window = (void*) (* (Window*) native_window);
+ return (void *)(* (Window*) native_window);
}
#endif
+ return native_window;
+}
+
+static EGLSurface EGLAPIENTRY
+eglCreatePlatformWindowSurfaceEXT(EGLDisplay dpy, EGLConfig config,
+ void *native_window,
+ const EGLint *attrib_list)
+{
+ _EGLDisplay *disp = _eglLockDisplay(dpy);
+
+ native_window = fixupNativeWindow(disp, native_window);
return _eglCreateWindowSurfaceCommon(disp, config, native_window,
attrib_list);
@@ -793,14 +799,16 @@ eglCreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config,
void *native_window,
const EGLAttrib *attrib_list)
{
+ _EGLDisplay *disp = _eglLockDisplay(dpy);
EGLSurface surface;
EGLint *int_attribs = _eglConvertAttribsToInt(attrib_list);
if (attrib_list && !int_attribs)
RETURN_EGL_ERROR(NULL, EGL_BAD_ALLOC, EGL_NO_SURFACE);
- surface = eglCreatePlatformWindowSurfaceEXT(dpy, config, native_window,
- int_attribs);
+ native_window = fixupNativeWindow(disp, native_window);
+ surface = _eglCreateWindowSurfaceCommon(disp, config, native_window,
+ int_attribs);
free(int_attribs);
return surface;
}
--
2.9.3
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