[Mesa-dev] [PATCH 2/2] ddebug: dump shader buffers and images
Nicolai Hähnle
nhaehnle at gmail.com
Tue Sep 13 09:05:53 UTC 2016
For the series:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 12.09.2016 23:18, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> this was unimplemented
> ---
> src/gallium/auxiliary/util/u_dump.h | 3 +++
> src/gallium/auxiliary/util/u_dump_state.c | 19 +++++++++++++++++++
> src/gallium/drivers/ddebug/dd_draw.c | 30 +++++++++++++++++++++++++++---
> 3 files changed, 49 insertions(+), 3 deletions(-)
>
> diff --git a/src/gallium/auxiliary/util/u_dump.h b/src/gallium/auxiliary/util/u_dump.h
> index 2598851..bce8517 100644
> --- a/src/gallium/auxiliary/util/u_dump.h
> +++ b/src/gallium/auxiliary/util/u_dump.h
> @@ -152,20 +152,23 @@ util_dump_sampler_state(FILE *stream,
> const struct pipe_sampler_state *state);
>
> void
> util_dump_surface(FILE *stream,
> const struct pipe_surface *state);
>
> void
> util_dump_image_view(FILE *stream, const struct pipe_image_view *state);
>
> void
> +util_dump_shader_buffer(FILE *stream, const struct pipe_shader_buffer *state);
> +
> +void
> util_dump_sampler_view(FILE *stream, const struct pipe_sampler_view *state);
>
> void
> util_dump_transfer(FILE *stream,
> const struct pipe_transfer *state);
>
> void
> util_dump_constant_buffer(FILE *stream,
> const struct pipe_constant_buffer *state);
>
> diff --git a/src/gallium/auxiliary/util/u_dump_state.c b/src/gallium/auxiliary/util/u_dump_state.c
> index 6aecee1..06d5e78 100644
> --- a/src/gallium/auxiliary/util/u_dump_state.c
> +++ b/src/gallium/auxiliary/util/u_dump_state.c
> @@ -729,20 +729,39 @@ util_dump_image_view(FILE *stream, const struct pipe_image_view *state)
> util_dump_member(stream, uint, state, u.tex.first_layer);
> util_dump_member(stream, uint, state, u.tex.last_layer);
> util_dump_member(stream, uint, state, u.tex.level);
> }
>
> util_dump_struct_end(stream);
> }
>
>
> void
> +util_dump_shader_buffer(FILE *stream, const struct pipe_shader_buffer *state)
> +{
> + if (!state) {
> + util_dump_null(stream);
> + return;
> + }
> +
> + util_dump_struct_begin(stream, "pipe_shader_buffer");
> +
> + util_dump_member(stream, ptr, state, buffer);
> + util_dump_member(stream, uint, state, buffer_offset);
> + util_dump_member(stream, uint, state, buffer_size);
> +
> + util_dump_struct_end(stream);
> +
> +}
> +
> +
> +void
> util_dump_sampler_view(FILE *stream, const struct pipe_sampler_view *state)
> {
> if (!state) {
> util_dump_null(stream);
> return;
> }
>
> util_dump_struct_begin(stream, "pipe_sampler_view");
>
> util_dump_member(stream, enum_tex_target, state, target);
> diff --git a/src/gallium/drivers/ddebug/dd_draw.c b/src/gallium/drivers/ddebug/dd_draw.c
> index 3124d05..511daf4 100644
> --- a/src/gallium/drivers/ddebug/dd_draw.c
> +++ b/src/gallium/drivers/ddebug/dd_draw.c
> @@ -306,22 +306,33 @@ dd_dump_draw_vbo(struct dd_draw_state *dstate, struct pipe_draw_info *info, FILE
> for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
> if (dstate->sampler_states[sh][i])
> DUMP_I(sampler_state, &dstate->sampler_states[sh][i]->state.sampler, i);
>
> for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
> if (dstate->sampler_views[sh][i]) {
> DUMP_I(sampler_view, dstate->sampler_views[sh][i], i);
> DUMP_M(resource, dstate->sampler_views[sh][i], texture);
> }
>
> - /* TODO: print shader images */
> - /* TODO: print shader buffers */
> + for (i = 0; i < PIPE_MAX_SHADER_IMAGES; i++)
> + if (dstate->shader_images[sh][i].resource) {
> + DUMP_I(image_view, &dstate->shader_images[sh][i], i);
> + if (dstate->shader_images[sh][i].resource)
> + DUMP_M(resource, &dstate->shader_images[sh][i], resource);
> + }
> +
> + for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++)
> + if (dstate->shader_buffers[sh][i].buffer) {
> + DUMP_I(shader_buffer, &dstate->shader_buffers[sh][i], i);
> + if (dstate->shader_buffers[sh][i].buffer)
> + DUMP_M(resource, &dstate->shader_buffers[sh][i], buffer);
> + }
>
> fprintf(f, COLOR_SHADER "end shader: %s" COLOR_RESET "\n\n", shader_str[sh]);
> }
>
> if (dstate->dsa)
> DUMP(depth_stencil_alpha_state, &dstate->dsa->state.dsa);
> DUMP(stencil_ref, &dstate->stencil_ref);
>
> if (dstate->blend)
> DUMP(blend_state, &dstate->blend->state.blend);
> @@ -797,21 +808,34 @@ dd_copy_draw_state(struct dd_draw_state *dst, struct dd_draw_state *src)
>
> for (j = 0; j < PIPE_MAX_SAMPLERS; j++) {
> pipe_sampler_view_reference(&dst->sampler_views[i][j],
> src->sampler_views[i][j]);
> if (src->sampler_states[i][j])
> dst->sampler_states[i][j]->state.sampler =
> src->sampler_states[i][j]->state.sampler;
> else
> dst->sampler_states[i][j] = NULL;
> }
> - /* TODO: shader buffers & images */
> +
> + for (j = 0; j < PIPE_MAX_SHADER_IMAGES; j++) {
> + pipe_resource_reference(&dst->shader_images[i][j].resource,
> + src->shader_images[i][j].resource);
> + memcpy(&dst->shader_images[i][j], &src->shader_images[i][j],
> + sizeof(src->shader_images[i][j]));
> + }
> +
> + for (j = 0; j < PIPE_MAX_SHADER_BUFFERS; j++) {
> + pipe_resource_reference(&dst->shader_buffers[i][j].buffer,
> + src->shader_buffers[i][j].buffer);
> + memcpy(&dst->shader_buffers[i][j], &src->shader_buffers[i][j],
> + sizeof(src->shader_buffers[i][j]));
> + }
> }
>
> if (src->velems)
> dst->velems->state.velems = src->velems->state.velems;
> else
> dst->velems = NULL;
>
> if (src->rs)
> dst->rs->state.rs = src->rs->state.rs;
> else
>
More information about the mesa-dev
mailing list