[Mesa-dev] [PATCH 3/3] mesa: Move buffers-unmapped earlier in check_valid_to_render().

Mathias Fröhlich Mathias.Froehlich at web.de
Thu Sep 15 18:20:46 UTC 2016


Hi,

On Thursday, 15 September 2016 02:10:24 CEST Kenneth Graunke wrote:
> This needs to be above the switch on API, as that can return true
> (valid to render) before this error check even had a chance to run.
> 
> Fixes ESEXT-CTS.draw_elements_base_vertex_tests.invalid_mapped_bos,
> which worked before commit 72f1566f90c434c7752d8405193eec68d6743246.
> 
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> Cc: Mathias Fröhlich <Mathias.Froehlich at web.de>

Indeed. Thanks for fixing!

Reviewed-by: Mathias Fröhlich <Mathias.Froehlich at web.de>

best
Mathias


> ---
>  src/mesa/main/api_validate.c | 12 ++++++------
>  1 file changed, 6 insertions(+), 6 deletions(-)
> 
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index b35751e..6cb626a 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -45,6 +45,12 @@ check_valid_to_render(struct gl_context *ctx, const char 
*function)
>        return false;
>     }
>  
> +   if (!_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "%s(vertex buffers are mapped)", function);
> +      return false;
> +   }
> +
>     switch (ctx->API) {
>     case API_OPENGLES2:
>        /* For ES2, we can draw if we have a vertex program/shader). */
> @@ -119,12 +125,6 @@ check_valid_to_render(struct gl_context *ctx, const 
char *function)
>        unreachable("Invalid API value in check_valid_to_render()");
>     }
>  
> -   if (!_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
> -      _mesa_error(ctx, GL_INVALID_OPERATION,
> -                  "%s(vertex buffers are mapped)", function);
> -      return false;
> -   }
> -
>     return true;
>  }
>  
> 




More information about the mesa-dev mailing list