[Mesa-dev] [PATCH 3/3] mesa: Move buffers-unmapped earlier in check_valid_to_render().
Mathias Fröhlich
Mathias.Froehlich at web.de
Thu Sep 15 18:20:46 UTC 2016
Hi,
On Thursday, 15 September 2016 02:10:24 CEST Kenneth Graunke wrote:
> This needs to be above the switch on API, as that can return true
> (valid to render) before this error check even had a chance to run.
>
> Fixes ESEXT-CTS.draw_elements_base_vertex_tests.invalid_mapped_bos,
> which worked before commit 72f1566f90c434c7752d8405193eec68d6743246.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> Cc: Mathias Fröhlich <Mathias.Froehlich at web.de>
Indeed. Thanks for fixing!
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
best
Mathias
> ---
> src/mesa/main/api_validate.c | 12 ++++++------
> 1 file changed, 6 insertions(+), 6 deletions(-)
>
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index b35751e..6cb626a 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -45,6 +45,12 @@ check_valid_to_render(struct gl_context *ctx, const char
*function)
> return false;
> }
>
> + if (!_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "%s(vertex buffers are mapped)", function);
> + return false;
> + }
> +
> switch (ctx->API) {
> case API_OPENGLES2:
> /* For ES2, we can draw if we have a vertex program/shader). */
> @@ -119,12 +125,6 @@ check_valid_to_render(struct gl_context *ctx, const
char *function)
> unreachable("Invalid API value in check_valid_to_render()");
> }
>
> - if (!_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
> - _mesa_error(ctx, GL_INVALID_OPERATION,
> - "%s(vertex buffers are mapped)", function);
> - return false;
> - }
> -
> return true;
> }
>
>
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