[Mesa-dev] [PATCH 2/3] glsl: Skip "unsized arrays aren't allowed" check for TCS/TES vars.
Kenneth Graunke
kenneth at whitecape.org
Thu Sep 15 20:40:06 UTC 2016
On Thursday, September 15, 2016 3:35:27 PM PDT Ilia Mirkin wrote:
> On Thu, Sep 15, 2016 at 5:10 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> > Fixes ESEXT-CTS.draw_elements_base_vertex_tests.AEP_shader_stages and
> > ESEXT-CTS.texture_cube_map_array.texture_size_tesselation_con_sh.
> >
> > Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> > ---
> > src/compiler/glsl/ast_to_hir.cpp | 9 ++++++++-
> > 1 file changed, 8 insertions(+), 1 deletion(-)
> >
> > diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> > index 0a23195..90cc924 100644
> > --- a/src/compiler/glsl/ast_to_hir.cpp
> > +++ b/src/compiler/glsl/ast_to_hir.cpp
> > @@ -5127,7 +5127,14 @@ ast_declarator_list::hir(exec_list *instructions,
> > const glsl_type *const t = (earlier == NULL)
> > ? var->type : earlier->type;
> >
> > - if (t->is_unsized_array())
> > + /* GL_OES_tessellation_shader allows omitting the array size
> > + * for TCS inputs/outputs and TES inputs. Ignore this check.
> > + */
> > + bool unsized_ok = state->stage == MESA_SHADER_TESS_CTRL ||
>
> Are you sure that only inputs/outputs can make it in here? I couldn't
> come to that conclusion from a quick scan of the code...
Whoops. No, other things can get here too. How about:
const bool unsized_ok =
(stage->state == MESA_SHADER_TESS_CTRL &&
(var->data.mode == ir_var_shader_in ||
var->data.mode == ir_var_shader_out)) ||
(stage->state == MESA_SHADER_TESS_EVAL &&
var->data.mode == ir_var_shader_in);
> > + (state->stage == MESA_SHADER_TESS_EVAL &&
> > + var->data.mode == ir_var_shader_in);
> > +
> > + if (t->is_unsized_array() && !unsized_ok)
> > /* Section 10.17 of the GLSL ES 1.00 specification states that
> > * unsized array declarations have been removed from the language.
> > * Arrays that are sized using an initializer are still explicitly
> > --
> > 2.9.3
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