[Mesa-dev] [PATCH 1/2] glsl: add subpass image type
Dave Airlie
airlied at gmail.com
Fri Sep 16 04:54:00 UTC 2016
On 16 September 2016 at 14:47, Jason Ekstrand <jason at jlekstrand.net> wrote:
> On Thu, Sep 15, 2016 at 1:23 AM, Dave Airlie <airlied at gmail.com> wrote:
>>
>> From: Dave Airlie <airlied at redhat.com>
>>
>> SPIR-V/Vulkan have a special image type for input attachments
>> called the subpass type. It has different characteristics than
>> other images types.
>>
>> The main one being it can only be an input image to fragment
>> shaders and loads from it are relative to the frag coord.
>>
>> This adds support for it to the GLSL types. Unfortunately
>> we've run out of space in the sampler dim in types, so we
>> need to use another bit.
>> ---
>> src/compiler/builtin_type_macros.h | 2 ++
>> src/compiler/glsl_types.cpp | 12 ++++++++++++
>> src/compiler/glsl_types.h | 5 +++--
>> src/compiler/nir/nir.h | 1 +
>> 4 files changed, 18 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/compiler/builtin_type_macros.h
>> b/src/compiler/builtin_type_macros.h
>> index da3f19e..8af0e2a 100644
>> --- a/src/compiler/builtin_type_macros.h
>> +++ b/src/compiler/builtin_type_macros.h
>> @@ -159,6 +159,8 @@ DECL_TYPE(uimageCubeArray,
>> GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GLSL_TYPE
>> DECL_TYPE(uimage2DMS, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,
>> GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT)
>> DECL_TYPE(uimage2DMSArray, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,
>> GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT)
>>
>> +DECL_TYPE(imageSubpass, 0,
>> GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS,0, 0, GLSL_TYPE_FLOAT)
>
>
> We should probably call this subpassInput to match the GLSL Vulkan spec.
Sounds good, I'll post v2.
Dave.
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