[Mesa-dev] [PATCH] st/mesa: only enable MSAA coverage options when we have a MSAA buffer
Brian Paul
brianp at vmware.com
Fri Sep 16 14:42:54 UTC 2016
On 09/16/2016 08:07 AM, Marek Olšák wrote:
> On Thu, Sep 15, 2016 at 11:20 PM, Brian Paul <brianp at vmware.com> wrote:
>> Regardless of whether GL_MULTISAMPLE is enabled (it's enabled by default)
>> we should not set the alpha_to_coverage or alpha_to_one flags if the
>> current drawing buffer does not do MSAA.
>>
>> This fixes the new piglit gl-1.3-alpha_to_coverage_nop test.
>> ---
>> src/mesa/state_tracker/st_atom_blend.c | 9 ++++++---
>> src/mesa/state_tracker/st_context.c | 3 ++-
>> 2 files changed, 8 insertions(+), 4 deletions(-)
>>
>> diff --git a/src/mesa/state_tracker/st_atom_blend.c b/src/mesa/state_tracker/st_atom_blend.c
>> index 65de67b..222267e 100644
>> --- a/src/mesa/state_tracker/st_atom_blend.c
>> +++ b/src/mesa/state_tracker/st_atom_blend.c
>> @@ -265,9 +265,12 @@ update_blend( struct st_context *st )
>>
>> blend->dither = ctx->Color.DitherFlag;
>>
>> - if (ctx->Multisample.Enabled) {
>> - /* unlike in gallium/d3d10 these operations are only performed
>> - if msaa is enabled */
>> + if (ctx->Multisample.Enabled &&
>> + ctx->DrawBuffer &&
>
> Is it possible for ctx->DrawBuffer to be NULL?
Probably not, but I'm not 100% sure. I have some memory of an extension
to allow MakeCurrent(ctx!=null, fb==null) but I can't find it now. Or
maybe MakeCurrent(ctx!=null, fb==null) is supposed to be generally
supported now. I don't remember and will have to look.
I think the use case for MakeCurrent(ctx!=null, fb==null) is to have a
context just to compile shaders, etc.
Actually, looking again now, I found the IncompleteFramebuffer object
and the _mesa_get_incomplete_framebuffer() function. So it looks like
that should be used to prevent the null pointer.
And we're not checking for DrawBuffer==NULL elsewhere. I can remove the
check.
>
>> + ctx->DrawBuffer->Visual.sampleBuffers > 0) {
>> + /* Unlike in gallium/d3d10 these operations are only performed
>> + * if both msaa is enabled and we have a multisample buffer.
>> + */
>> blend->alpha_to_coverage = ctx->Multisample.SampleAlphaToCoverage;
>> blend->alpha_to_one = ctx->Multisample.SampleAlphaToOne;
>> }
>> diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
>> index ddc11a4..81b3387 100644
>> --- a/src/mesa/state_tracker/st_context.c
>> +++ b/src/mesa/state_tracker/st_context.c
>> @@ -166,7 +166,8 @@ void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
>> struct st_context *st = st_context(ctx);
>>
>> if (new_state & _NEW_BUFFERS) {
>> - st->dirty |= ST_NEW_DSA |
>> + st->dirty |= ST_NEW_BLEND |
>> + ST_NEW_DSA |
>> ST_NEW_FB_STATE |
>> ST_NEW_SAMPLE_MASK |
>> ST_NEW_SAMPLE_SHADING |
>
> I guess it's OK to add a dependency on _NEW_BUFFERS, because that flag
> is set the least often.
>
> Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Thanks!
PS: I'm also updating the check-in comment with remarks about how I
stumbled across this in ETQW.
-Brian
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