[Mesa-dev] [PATCH 2/2] spirv/cfg: Detect switch_break after loop_break/continue
Jason Ekstrand
jason at jlekstrand.net
Sat Sep 17 05:07:22 UTC 2016
While the current CFG code is valid in the case where a switch break also
happens to be a loop continue, it's a bit suboptimal. Since hardware is
capable of handling the continue as a direct jump, it's better to use a
continue instruction when we can than to bother with all of the nasty
switch break lowering.
Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
---
src/compiler/spirv/vtn_cfg.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/compiler/spirv/vtn_cfg.c b/src/compiler/spirv/vtn_cfg.c
index 75251a4..62b9056 100644
--- a/src/compiler/spirv/vtn_cfg.c
+++ b/src/compiler/spirv/vtn_cfg.c
@@ -239,12 +239,12 @@ vtn_get_branch_type(struct vtn_block *block,
swcase->fallthrough == block->switch_case);
swcase->fallthrough = block->switch_case;
return vtn_branch_type_switch_fallthrough;
- } else if (block == switch_break) {
- return vtn_branch_type_switch_break;
} else if (block == loop_break) {
return vtn_branch_type_loop_break;
} else if (block == loop_cont) {
return vtn_branch_type_loop_continue;
+ } else if (block == switch_break) {
+ return vtn_branch_type_switch_break;
} else {
return vtn_branch_type_none;
}
--
2.5.0.400.gff86faf
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