[Mesa-dev] [PATCH] vl/dri3: handle the case of different GPU(v4.1)
Nayan Deshmukh
nayan26deshmukh at gmail.com
Sat Sep 17 11:33:31 UTC 2016
Hi Leo,
Could you push the patches? I don't have the push access.
Regards,
Nayan.
On Fri, Sep 16, 2016 at 7:44 PM, Leo Liu <leo.liu at amd.com> wrote:
> This Patch is Reviewed-by: Leo Liu <leo.liu at amd.com>
>
>
> On 09/16/2016 08:51 AM, Nayan Deshmukh wrote:
>
>> In case of prime when rendering is done on GPU other then the
>> server GPU, use a seprate linear buffer for each back buffer
>> which will be displayed using present extension.
>>
>> v2: Use a seprate linear buffer for each back buffer (Michel)
>> v3: Change variable names and fix coding style (Leo and Emil)
>> v4: Use PIPE_BIND_SAMPLER_VIEW for back buffer in case when
>> a seprate linear buffer is used (Michel)
>> v4.1: remove empty line
>>
>> Signed-off-by: Nayan Deshmukh <nayan26deshmukh at gmail.com>
>> ---
>> src/gallium/auxiliary/vl/vl_winsys_dri3.c | 61
>> ++++++++++++++++++++++++-------
>> 1 file changed, 48 insertions(+), 13 deletions(-)
>>
>> diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>> b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>> index 3d596a6..e0aaad8 100644
>> --- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>> +++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>> @@ -49,6 +49,7 @@
>> struct vl_dri3_buffer
>> {
>> struct pipe_resource *texture;
>> + struct pipe_resource *linear_texture;
>> uint32_t pixmap;
>> uint32_t sync_fence;
>> @@ -69,6 +70,8 @@ struct vl_dri3_screen
>> xcb_present_event_t eid;
>> xcb_special_event_t *special_event;
>> + struct pipe_context *pipe;
>> +
>> struct vl_dri3_buffer *back_buffers[BACK_BUFFER_NUM];
>> int cur_back;
>> @@ -82,6 +85,7 @@ struct vl_dri3_screen
>> int64_t last_ust, ns_frame, last_msc, next_msc;
>> bool flushed;
>> + bool is_different_gpu;
>> };
>> static void
>> @@ -102,6 +106,8 @@ dri3_free_back_buffer(struct vl_dri3_screen *scrn,
>> xcb_sync_destroy_fence(scrn->conn, buffer->sync_fence);
>> xshmfence_unmap_shm(buffer->shm_fence);
>> pipe_resource_reference(&buffer->texture, NULL);
>> + if (buffer->linear_texture)
>> + pipe_resource_reference(&buffer->linear_texture, NULL);
>> FREE(buffer);
>> }
>> @@ -209,7 +215,7 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
>> xcb_sync_fence_t sync_fence;
>> struct xshmfence *shm_fence;
>> int buffer_fd, fence_fd;
>> - struct pipe_resource templ;
>> + struct pipe_resource templ, *pixmap_buffer_texture;
>> struct winsys_handle whandle;
>> unsigned usage;
>> @@ -226,8 +232,7 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
>> goto close_fd;
>> memset(&templ, 0, sizeof(templ));
>> - templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW |
>> - PIPE_BIND_SCANOUT | PIPE_BIND_SHARED;
>> + templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
>> templ.format = PIPE_FORMAT_B8G8R8X8_UNORM;
>> templ.target = PIPE_TEXTURE_2D;
>> templ.last_level = 0;
>> @@ -235,16 +240,34 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
>> templ.height0 = scrn->height;
>> templ.depth0 = 1;
>> templ.array_size = 1;
>> - buffer->texture = scrn->base.pscreen->resource_c
>> reate(scrn->base.pscreen,
>> - &templ);
>> - if (!buffer->texture)
>> - goto unmap_shm;
>> + if (scrn->is_different_gpu) {
>> + buffer->texture = scrn->base.pscreen->resource_c
>> reate(scrn->base.pscreen,
>> + &templ);
>> + if (!buffer->texture)
>> + goto unmap_shm;
>> +
>> + templ.bind |= PIPE_BIND_SCANOUT | PIPE_BIND_SHARED |
>> + PIPE_BIND_LINEAR;
>> + buffer->linear_texture = scrn->base.pscreen->resource_c
>> reate(scrn->base.pscreen,
>> +
>> &templ);
>> + pixmap_buffer_texture = buffer->linear_texture;
>> +
>> + if (!buffer->linear_texture)
>> + goto no_linear_texture;
>> + } else {
>> + templ.bind |= PIPE_BIND_SCANOUT | PIPE_BIND_SHARED;
>> + buffer->texture = scrn->base.pscreen->resource_c
>> reate(scrn->base.pscreen,
>> + &templ);
>> + if (!buffer->texture)
>> + goto unmap_shm;
>> + pixmap_buffer_texture = buffer->texture;
>> + }
>> memset(&whandle, 0, sizeof(whandle));
>> whandle.type= DRM_API_HANDLE_TYPE_FD;
>> usage = PIPE_HANDLE_USAGE_EXPLICIT_FLUSH | PIPE_HANDLE_USAGE_READ;
>> scrn->base.pscreen->resource_get_handle(scrn->base.pscreen, NULL,
>> - buffer->texture, &whandle,
>> + pixmap_buffer_texture,
>> &whandle,
>> usage);
>> buffer_fd = whandle.handle;
>> buffer->pitch = whandle.stride;
>> @@ -271,6 +294,8 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
>> return buffer;
>> +no_linear_texture:
>> + pipe_resource_reference(&buffer->texture, NULL);
>> unmap_shm:
>> xshmfence_unmap_shm(shm_fence);
>> close_fd:
>> @@ -474,6 +499,7 @@ vl_dri3_flush_frontbuffer(struct pipe_screen *screen,
>> struct vl_dri3_screen *scrn = (struct vl_dri3_screen
>> *)context_private;
>> uint32_t options = XCB_PRESENT_OPTION_NONE;
>> struct vl_dri3_buffer *back;
>> + struct pipe_box src_box;
>> back = scrn->back_buffers[scrn->cur_back];
>> if (!back)
>> @@ -485,6 +511,16 @@ vl_dri3_flush_frontbuffer(struct pipe_screen
>> *screen,
>> return;
>> }
>> + if (scrn->is_different_gpu) {
>> + u_box_origin_2d(scrn->width, scrn->height, &src_box);
>> + scrn->pipe->resource_copy_region(scrn->pipe,
>> + back->linear_texture,
>> + 0, 0, 0, 0,
>> + back->texture,
>> + 0, &src_box);
>> +
>> + scrn->pipe->flush(scrn->pipe, NULL, 0);
>> + }
>> xshmfence_reset(back->shm_fence);
>> back->busy = true;
>> @@ -638,7 +674,6 @@ vl_dri3_screen_create(Display *display, int screen)
>> xcb_dri3_open_reply_t *open_reply;
>> xcb_get_geometry_cookie_t geom_cookie;
>> xcb_get_geometry_reply_t *geom_reply;
>> - int is_different_gpu;
>> int fd;
>> assert(display);
>> @@ -677,10 +712,7 @@ vl_dri3_screen_create(Display *display, int screen)
>> fcntl(fd, F_SETFD, FD_CLOEXEC);
>> free(open_reply);
>> - fd = loader_get_user_preferred_fd(fd, &is_different_gpu);
>> - /* TODO support different GPU */
>> - if (is_different_gpu)
>> - goto close_fd;
>> + fd = loader_get_user_preferred_fd(fd, &scrn->is_different_gpu);
>> geom_cookie = xcb_get_geometry(scrn->conn, RootWindow(display,
>> screen));
>> geom_reply = xcb_get_geometry_reply(scrn->conn, geom_cookie, NULL);
>> @@ -699,6 +731,9 @@ vl_dri3_screen_create(Display *display, int screen)
>> if (!scrn->base.pscreen)
>> goto release_pipe;
>> + scrn->pipe = scrn->base.pscreen->context_create(scrn->base.pscreen,
>> + &scrn->base, 0);
>> +
>> scrn->base.destroy = vl_dri3_screen_destroy;
>> scrn->base.texture_from_drawable = vl_dri3_screen_texture_from_dr
>> awable;
>> scrn->base.get_dirty_area = vl_dri3_screen_get_dirty_area;
>>
>
>
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