[Mesa-dev] [PATCH 0/9] gallium/tgsi: 64-bit integer foundations

Nicolai Hähnle nhaehnle at gmail.com
Mon Sep 19 13:13:07 UTC 2016


On 16.09.2016 19:19, Ian Romanick wrote:
> On 09/16/2016 06:48 AM, Nicolai Hähnle wrote:
>> Hi all,
>>
>> this is really Dave's work, with a few touch-ups from me that I think make
>> sense. I've kept those separate with the intention to squash. I'd like to
>> land these in master even before the main ARB_gpu_shader_int64 stuff lands
>> (that is currently in Ian's court).
>
> If you guys are comfortable enabling it in radeonsi, I think the rest of
> the code is close enough to ready to land.  I'm sure that we'll find
> more bugs as more tests become available, but that's always the case.
> I've updated my arb_gpu_shader_int64 tree, but it's intertwined with
> some other stuff.  I can de-tangle it easy enough.

It makes sense to re-test with whatever additional test coverage you've 
come up with by now. Although I suppose the next release is far enough 
off that there's plenty of time to fix things up.

Cheers,
Nicolai

>
>> The reason is that radeonsi's ARB_query_buffer_object support needs 64-bit
>> integers in shaders, and for that it's convenient to have all the TGSI
>> opcodes and gallivm bits in place already.
>>
>> Any objections? Reviews?
>> Thanks,
>> Nicolai
>>
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>


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