[Mesa-dev] [PATCH v3 0/3] Make eglExportDMABUFImageMESA return corresponding offset.
Weng, Chuanbo
chuanbo.weng at intel.com
Tue Sep 20 08:32:57 UTC 2016
Hi Emil,
What you mentioned about style issue in last round is:
Please move the variable declaration in local scope and add space between ){
I think I have fixed these issue in this version. Maybe I have misunderstood your meaning. Do you expect
the style like this:
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_image *dri2_img = dri2_egl_image(img);
EGLint img_offset = 0;
(void) drv;
Or this style (put the variable declaration at the beginning of local scope):
if (offsets) {
EGLint img_offset = 0;
offsets[0] = 0;
Thanks,
Chuanbo Weng
-----Original Message-----
From: Emil Velikov [mailto:emil.l.velikov at gmail.com]
Sent: Tuesday, September 20, 2016 5:13 AM
To: Jason Ekstrand <jason at jlekstrand.net>
Cc: Weng, Chuanbo <chuanbo.weng at intel.com>; Nicolai Hähnle <nhaehnle at gmail.com>; mesa-dev at lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH v3 0/3] Make eglExportDMABUFImageMESA return corresponding offset.
On 19 September 2016 at 16:38, Jason Ekstrand <jason at jlekstrand.net> wrote:
> It all looks fine to me. Feel free to add a
>
> Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
>
> That said, my knowledge of the details of the DRI vfuncs is very
> limited so I'd like to see Emil or Axel sign off on it too, especially
> since they were the ones who had all the comments.
>
Thanks for double-checking Jason.
Afaics patches have a few outstanding style issues (mentioned last round), but I'll squash those just before committing tomorrow morning.
Regards,
Emil
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