[Mesa-dev] [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Sep 21 02:05:07 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97879

Michel Dänzer <michel at daenzer.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
          Component|Drivers/Gallium/radeonsi    |glsl-compiler
           Assignee|dri-devel at lists.freedesktop |mesa-dev at lists.freedesktop.
                   |.org                        |org
         QA Contact|dri-devel at lists.freedesktop |intel-3d-bugs at lists.freedes
                   |.org                        |ktop.org
                 CC|                            |dri-devel at lists.freedesktop
                   |                            |.org

--- Comment #1 from Michel Dänzer <michel at daenzer.net> ---
Looks like most of the cycles at the start of the apitrace are spent in the
GLSL compiler frontend, in particular in do_common_optimization.

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