[Mesa-dev] [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Sep 21 02:05:07 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97879
Michel Dänzer <michel at daenzer.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/Gallium/radeonsi |glsl-compiler
Assignee|dri-devel at lists.freedesktop |mesa-dev at lists.freedesktop.
|.org |org
QA Contact|dri-devel at lists.freedesktop |intel-3d-bugs at lists.freedes
|.org |ktop.org
CC| |dri-devel at lists.freedesktop
| |.org
--- Comment #1 from Michel Dänzer <michel at daenzer.net> ---
Looks like most of the cycles at the start of the apitrace are spent in the
GLSL compiler frontend, in particular in do_common_optimization.
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