[Mesa-dev] [PATCH 3/4] glsl: Delete ftransform support from builtin_functions.cpp.
Ian Romanick
idr at freedesktop.org
Thu Sep 22 10:55:14 UTC 2016
Pending patch 2, this patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 09/21/2016 10:20 PM, Kenneth Graunke wrote:
> This is now handled directly by ast_function.cpp.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/compiler/glsl/builtin_functions.cpp | 30 ++++--------------------------
> 1 file changed, 4 insertions(+), 26 deletions(-)
>
> diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
> index 19ef99e..102c039 100644
> --- a/src/compiler/glsl/builtin_functions.cpp
> +++ b/src/compiler/glsl/builtin_functions.cpp
> @@ -585,10 +585,6 @@ public:
> private:
> void *mem_ctx;
>
> - /** Global variables used by built-in functions. */
> - ir_variable *gl_ModelViewProjectionMatrix;
> - ir_variable *gl_Vertex;
> -
> void create_shader();
> void create_intrinsics();
> void create_builtins();
> @@ -905,9 +901,7 @@ enum image_function_flags {
> * @{
> */
> builtin_builder::builtin_builder()
> - : shader(NULL),
> - gl_ModelViewProjectionMatrix(NULL),
> - gl_Vertex(NULL)
> + : shader(NULL)
> {
> mem_ctx = NULL;
> }
> @@ -974,16 +968,6 @@ builtin_builder::create_shader()
> */
> shader = _mesa_new_shader(0, MESA_SHADER_VERTEX);
> shader->symbols = new(mem_ctx) glsl_symbol_table;
> -
> - gl_ModelViewProjectionMatrix =
> - new(mem_ctx) ir_variable(glsl_type::mat4_type,
> - "gl_ModelViewProjectionMatrix",
> - ir_var_uniform);
> -
> - shader->symbols->add_variable(gl_ModelViewProjectionMatrix);
> -
> - gl_Vertex = in_var(glsl_type::vec4_type, "gl_Vertex");
> - shader->symbols->add_variable(gl_Vertex);
> }
>
> /** @} */
> @@ -3978,15 +3962,9 @@ builtin_builder::_ftransform()
> {
> MAKE_SIG(glsl_type::vec4_type, compatibility_vs_only, 0);
>
> - body.emit(ret(new(mem_ctx) ir_expression(ir_binop_mul,
> - glsl_type::vec4_type,
> - var_ref(gl_ModelViewProjectionMatrix),
> - var_ref(gl_Vertex))));
> -
> - /* FINISHME: Once the ir_expression() constructor handles type inference
> - * for matrix operations, we can simplify this to:
> - *
> - * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex)));
> + /* ftransform() refers to global variables, and is always emitted
> + * directly by ast_function.cpp. Just emit a prototype here so we
> + * can recognize calls to it.
> */
> return sig;
> }
>
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