[Mesa-dev] [PATCH] intel/blorp: Use documented RECTLIST vertex positions
Nanley Chery
nanleychery at gmail.com
Wed Sep 21 21:42:47 UTC 2016
Use the vertex positions described in the PRMs. This has no effect on
rendering but quiets the simulator warnings seen when the vertices
appear out of order.
Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
Cc: Jason Ekstrand <jason at jlekstrand.net>
Cc: Marek Olšák <marek.olsak at amd.com>
---
src/intel/blorp/blorp_genX_exec.h | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h
index eb4a5b9..62f16a3 100644
--- a/src/intel/blorp/blorp_genX_exec.h
+++ b/src/intel/blorp/blorp_genX_exec.h
@@ -171,8 +171,8 @@ blorp_emit_vertex_data(struct blorp_batch *batch,
uint32_t *size)
{
const float vertices[] = {
- /* v0 */ (float)params->x0, (float)params->y1,
- /* v1 */ (float)params->x1, (float)params->y1,
+ /* v0 */ (float)params->x1, (float)params->y1,
+ /* v1 */ (float)params->x0, (float)params->y1,
/* v2 */ (float)params->x0, (float)params->y0,
};
@@ -287,7 +287,7 @@ blorp_emit_vertex_elements(struct blorp_batch *batch,
* v2 ------ implied
* | |
* | |
- * v0 ----- v1
+ * v1 ----- v0
*
* Since the VS is disabled, the clipper loads each VUE directly from
* the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
--
2.10.0
More information about the mesa-dev
mailing list