[Mesa-dev] [PATCH 09/88] glsl: stub out _mesa_reference_program() in standalone compiler
Timothy Arceri
timothy.arceri at collabora.com
Sat Sep 24 05:24:50 UTC 2016
The shader cache will start calling these from the compiler.
---
src/compiler/glsl/standalone_scaffolding.cpp | 8 ++++++++
src/compiler/glsl/standalone_scaffolding.h | 4 ++++
2 files changed, 12 insertions(+)
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp
index aa79b86..956be6d 100644
--- a/src/compiler/glsl/standalone_scaffolding.cpp
+++ b/src/compiler/glsl/standalone_scaffolding.cpp
@@ -62,6 +62,14 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
}
void
+_mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
+ struct gl_program *prog)
+{
+ (void) ctx;
+ *ptr = prog;
+}
+
+void
_mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
const char *)
{
diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h
index b56dd3e..7d2ef24 100644
--- a/src/compiler/glsl/standalone_scaffolding.h
+++ b/src/compiler/glsl/standalone_scaffolding.h
@@ -42,6 +42,10 @@ extern "C" void
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh);
+extern "C" void
+_mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
+ struct gl_program *prog);
+
extern "C" struct gl_shader *
_mesa_new_shader(GLuint name, gl_shader_stage stage);
--
2.7.4
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