[Mesa-dev] [PATCH 29/88] glsl: add support for caching subroutines

Timothy Arceri timothy.arceri at collabora.com
Sat Sep 24 05:25:10 UTC 2016


---
 src/compiler/glsl/shader_cache.cpp | 100 +++++++++++++++++++++++++++++++++++++
 1 file changed, 100 insertions(+)

diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 9822eb9..39bc10f 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -133,6 +133,62 @@ decode_type_from_blob(struct blob_reader *blob)
 }
 
 static void
+write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
+{
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
+      if (!sh)
+         continue;
+
+      blob_write_uint32(metadata, sh->MaxSubroutineFunctionIndex);
+      blob_write_uint32(metadata, sh->NumSubroutineFunctions);
+      for (unsigned j = 0; j < sh->NumSubroutineFunctions; j++) {
+         int num_types = sh->SubroutineFunctions[j].num_compat_types;
+
+         blob_write_string(metadata, sh->SubroutineFunctions[j].name);
+         blob_write_uint32(metadata, sh->SubroutineFunctions[j].index);
+         blob_write_uint32(metadata, num_types);
+
+         for (int k = 0; k < num_types; k++) {
+            encode_type_to_blob(metadata,
+                                sh->SubroutineFunctions[j].types[k]);
+         }
+      }
+   }
+}
+
+static void
+read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
+{
+   struct gl_subroutine_function *subs;
+
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
+      if (!sh)
+         continue;
+
+      sh->MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
+      sh->NumSubroutineFunctions = blob_read_uint32(metadata);
+
+      subs = rzalloc_array(prog, struct gl_subroutine_function,
+                           sh->NumSubroutineFunctions);
+      sh->SubroutineFunctions = subs;
+
+      for (unsigned j = 0; j < sh->NumSubroutineFunctions; j++) {
+         subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
+         subs[j].index = (int) blob_read_uint32(metadata);
+         subs[j].num_compat_types = (int) blob_read_uint32(metadata);
+
+         subs[j].types = rzalloc_array(prog, const struct glsl_type *,
+                                       subs[j].num_compat_types);
+         for (int k = 0; k < subs[j].num_compat_types; k++) {
+            subs[j].types[k] = decode_type_from_blob(metadata);
+         }
+      }
+   }
+}
+
+static void
 write_xfb(struct blob *metadata, struct gl_shader_program *prog)
 {
    struct gl_transform_feedback_info *ltf = &prog->LinkedTransformFeedback;
@@ -375,10 +431,28 @@ read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
 }
 
 static void
+write_shader_subroutine_index(struct blob *metadata,
+                              struct gl_linked_shader *sh,
+                              struct gl_program_resource *res)
+{
+   assert(sh);
+
+   for (unsigned j = 0; j < sh->NumSubroutineFunctions; j++) {
+      if (strcmp(((gl_subroutine_function *)res->Data)->name,
+                 sh->SubroutineFunctions[j].name) == 0) {
+         blob_write_uint32(metadata, j);
+         break;
+      }
+   }
+}
+
+static void
 write_program_resource_data(struct blob *metadata,
                             struct gl_shader_program *prog,
                             struct gl_program_resource *res)
 {
+   struct gl_linked_shader *sh;
+
    switch(res->Type) {
    case GL_PROGRAM_INPUT:
    case GL_PROGRAM_OUTPUT: {
@@ -427,6 +501,16 @@ write_program_resource_data(struct blob *metadata,
          }
       }
       break;
+   case GL_VERTEX_SUBROUTINE:
+   case GL_TESS_CONTROL_SUBROUTINE:
+   case GL_TESS_EVALUATION_SUBROUTINE:
+   case GL_GEOMETRY_SUBROUTINE:
+   case GL_FRAGMENT_SUBROUTINE:
+   case GL_COMPUTE_SUBROUTINE:
+      sh =
+         prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
+      write_shader_subroutine_index(metadata, sh, res);
+      break;
    default:
       assert(!"Support for writting resource not yet implemented.");
    }
@@ -437,6 +521,8 @@ read_program_resource_data(struct blob_reader *metadata,
                            struct gl_shader_program *prog,
                            struct gl_program_resource *res)
 {
+   struct gl_linked_shader *sh;
+
    switch(res->Type) {
    case GL_PROGRAM_INPUT:
    case GL_PROGRAM_OUTPUT: {
@@ -469,6 +555,16 @@ read_program_resource_data(struct blob_reader *metadata,
    case GL_TRANSFORM_FEEDBACK_VARYING:
       res->Data = &prog->LinkedTransformFeedback.Varyings[blob_read_uint32(metadata)];
       break;
+   case GL_VERTEX_SUBROUTINE:
+   case GL_TESS_CONTROL_SUBROUTINE:
+   case GL_TESS_EVALUATION_SUBROUTINE:
+   case GL_GEOMETRY_SUBROUTINE:
+   case GL_FRAGMENT_SUBROUTINE:
+   case GL_COMPUTE_SUBROUTINE:
+      sh =
+         prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
+      res->Data = &sh->SubroutineFunctions[blob_read_uint32(metadata)];
+      break;
    default:
       assert(!"Support for reading resource not yet implemented.");
    }
@@ -687,6 +783,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
 
    write_uniform_remap_table(metadata, prog);
 
+   write_subroutines(metadata, prog);
+
    write_program_resource_list(metadata, prog);
 
    for (unsigned i = 0; i < prog->NumShaders; i++) {
@@ -794,6 +892,8 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
 
    read_uniform_remap_table(&metadata, prog);
 
+   read_subroutines(&metadata, prog);
+
    read_program_resource_list(&metadata, prog);
 
    if (metadata.current != metadata.end || metadata.overrun) {
-- 
2.7.4



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