[Mesa-dev] [PATCH 45/88] i965: add image param shader cache support
Timothy Arceri
timothy.arceri at collabora.com
Sat Sep 24 05:25:26 UTC 2016
---
src/mesa/drivers/dri/i965/brw_shader_cache.c | 31 +++++++++++++++++++++++++++-
1 file changed, 30 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_shader_cache.c b/src/mesa/drivers/dri/i965/brw_shader_cache.c
index f64269e..c076c1c 100644
--- a/src/mesa/drivers/dri/i965/brw_shader_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_shader_cache.c
@@ -28,6 +28,7 @@
#include <compiler/glsl/ir_uniform.h>
#include <compiler/glsl/cache.h>
#include <compiler/glsl/blob.h>
+#include <compiler/nir_types.h>
#include "brw_state.h"
#include "brw_wm.h"
@@ -97,20 +98,46 @@ load_program_data(struct gl_shader_program *prog, struct blob_reader *binary,
prog_data->nr_params, prog_data->param);
}
+ uint32_t nr_image_params = blob_read_uint32(binary);
+ assert(nr_image_params == prog_data->nr_image_params);
+
+ prog_data->image_param = rzalloc_array(NULL, struct brw_image_param,
+ nr_image_params);
+
+ intptr_t image_params_base = blob_read_intptr(binary);
+
+ /* calculate image bounds */
+ unsigned image_upper_boundary = 0;
+ for (unsigned u = 0; u < prog->NumUniformStorage; u++) {
+ struct gl_uniform_storage *storage = &prog->UniformStorage[u];
+
+ if (storage->builtin)
+ continue;
+
+ if (glsl_get_base_type(storage->type) == GLSL_TYPE_IMAGE) {
+ image_upper_boundary +=
+ BRW_IMAGE_PARAM_SIZE * MAX2(storage->array_elements, 1);
+ }
+ }
+
for (unsigned i = 0; i < nr_params; i++) {
intptr_t param = blob_read_intptr(binary);
- ptrdiff_t p_offset, u_offset;
+ ptrdiff_t p_offset, u_offset, i_offset;
struct gl_program_parameter_list *param_list =
prog->_LinkedShaders[stage]->Program->Parameters;
p_offset = (param - parameter_values_base) / sizeof(gl_constant_value);
u_offset = (param - uniform_data_slots_base) / sizeof(gl_constant_value);
+ i_offset = (param - image_params_base) / sizeof(gl_constant_value);
if (p_offset >= 0 && p_offset < 4 * param_list->NumParameters) {
prog_data->param[i] =
((gl_constant_value *) param_list->ParameterValues) + p_offset;
} else if (u_offset >= 0 && u_offset < prog->NumUniformDataSlots) {
prog_data->param[i] = prog->UniformDataSlots + u_offset;
+ } else if (i_offset >= 0 && i_offset < image_upper_boundary) {
+ prog_data->param[i] =
+ ((gl_constant_value *) prog_data->image_param) + i_offset;
} else {
prog_data->param[i] = &zero;
}
@@ -291,6 +318,8 @@ write_program_data(struct gl_shader_program *prog, struct blob *binary,
blob_write_intptr(binary, (intptr_t) prog->UniformDataSlots);
blob_write_uint32(binary, prog_data->nr_params);
+ blob_write_uint32(binary, prog_data->nr_image_params);
+ blob_write_intptr(binary, (intptr_t) prog_data->image_param);
for (unsigned i = 0; i < prog_data->nr_params; i++) {
blob_write_intptr(binary, (intptr_t) prog_data->param[i]);
--
2.7.4
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