[Mesa-dev] [PATCH 59/88] glsl: add shader cache support for encoding double
Timothy Arceri
timothy.arceri at collabora.com
Sat Sep 24 05:25:40 UTC 2016
---
src/compiler/glsl/shader_cache.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index c876465..5733e69 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -68,6 +68,7 @@ encode_type_to_blob(struct blob *blob, const glsl_type *type)
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_DOUBLE:
encoding = (type->base_type << 24) |
(type->vector_elements << 4) |
(type->matrix_columns);
@@ -122,6 +123,7 @@ decode_type_from_blob(struct blob_reader *blob)
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_DOUBLE:
return glsl_type::get_instance(base_type, (u >> 4) & 0x0f, u & 0x0f);
case GLSL_TYPE_SAMPLER:
return glsl_type::get_sampler_instance((enum glsl_sampler_dim) ((u >> 4) & 0x07),
--
2.7.4
More information about the mesa-dev
mailing list