[Mesa-dev] [PATCH 5/5] i965: stop passing stage as a function parameter
Timothy Arceri
timothy.arceri at collabora.com
Sun Sep 25 12:50:28 UTC 2016
We already pass the shader so we can just get the stage from this.
---
src/mesa/drivers/dri/i965/brw_link.cpp | 8 +++-----
1 file changed, 3 insertions(+), 5 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index fc2e539..a0097ef 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -86,8 +86,7 @@ brw_lower_packing_builtins(struct brw_context *brw,
}
static void
-process_glsl_ir(gl_shader_stage stage,
- struct brw_context *brw,
+process_glsl_ir(struct brw_context *brw,
struct gl_shader_program *shader_prog,
struct gl_linked_shader *shader)
{
@@ -140,8 +139,7 @@ process_glsl_ir(gl_shader_stage stage,
do_copy_propagation(shader->ir);
bool lowered_variable_indexing =
- lower_variable_index_to_cond_assign((gl_shader_stage)stage,
- shader->ir,
+ lower_variable_index_to_cond_assign(shader->Stage, shader->ir,
options->EmitNoIndirectInput,
options->EmitNoIndirectOutput,
options->EmitNoIndirectTemp,
@@ -227,7 +225,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
_mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
- process_glsl_ir((gl_shader_stage) stage, brw, shProg, shader);
+ process_glsl_ir(brw, shProg, shader);
/* Make a pass over the IR to add state references for any built-in
* uniforms that are used. This has to be done now (during linking).
--
2.7.4
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