[Mesa-dev] [PATCH 58/88] glsl: disable on disk shader cache when running as root
Eric Anholt
eric at anholt.net
Sun Sep 25 19:39:22 UTC 2016
Timothy Arceri <timothy.arceri at collabora.com> writes:
> ---
> src/compiler/glsl/cache.c | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/src/compiler/glsl/cache.c b/src/compiler/glsl/cache.c
> index a6a9e47..dd53f4e 100644
> --- a/src/compiler/glsl/cache.c
> +++ b/src/compiler/glsl/cache.c
> @@ -141,6 +141,10 @@ cache_create(void)
> struct stat sb;
> size_t size;
>
> + /* If running as root disable cache */
> + if (geteuid() == 0)
> + return NULL;
> +
It looks like in other getenv code we're doing:
geteuid() != getuid
(it's not just root we care about, it's any time you're using a thing
that lets you setuid into someone else)
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