[Mesa-dev] [PATCH 42/88] glsl: use reproducible name for lowered const arrays
Kenneth Graunke
kenneth at whitecape.org
Mon Sep 26 02:14:49 UTC 2016
On Saturday, September 24, 2016 3:25:23 PM PDT Timothy Arceri wrote:
> Otherwise we can end up with mismatching names between the cached
> binary and the cached metadata.
> ---
> src/compiler/glsl/ir_optimization.h | 2 +-
> src/compiler/glsl/linker.cpp | 2 +-
> src/compiler/glsl/lower_const_arrays_to_uniforms.cpp | 16 ++++++++++++----
> 3 files changed, 14 insertions(+), 6 deletions(-)
>
> diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h
> index 3bd6928..6f2bc32 100644
> --- a/src/compiler/glsl/ir_optimization.h
> +++ b/src/compiler/glsl/ir_optimization.h
> @@ -126,7 +126,7 @@ bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
> exec_list *instructions, bool lower_input, bool lower_output,
> bool lower_temp, bool lower_uniform);
> bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
> -bool lower_const_arrays_to_uniforms(exec_list *instructions);
> +bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage);
> bool lower_clip_cull_distance(struct gl_shader_program *prog,
> gl_linked_shader *shader);
> void lower_output_reads(unsigned stage, exec_list *instructions);
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index 13336f8..3362bce 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -4921,7 +4921,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog,
> ctx->Const.NativeIntegers))
> ;
>
> - lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir);
> + lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir, i);
> propagate_invariance(prog->_LinkedShaders[i]->ir);
> }
>
> diff --git a/src/compiler/glsl/lower_const_arrays_to_uniforms.cpp b/src/compiler/glsl/lower_const_arrays_to_uniforms.cpp
> index 665a9ad..a46d84c 100644
> --- a/src/compiler/glsl/lower_const_arrays_to_uniforms.cpp
> +++ b/src/compiler/glsl/lower_const_arrays_to_uniforms.cpp
> @@ -45,9 +45,11 @@
> namespace {
> class lower_const_array_visitor : public ir_rvalue_visitor {
> public:
> - lower_const_array_visitor(exec_list *insts)
> + lower_const_array_visitor(exec_list *insts, unsigned s)
> {
> instructions = insts;
> + stage = s;
> + const_count = 0;
> progress = false;
> }
>
> @@ -62,6 +64,8 @@ public:
>
> private:
> exec_list *instructions;
> + unsigned stage;
> + unsigned const_count;
> bool progress;
> };
>
> @@ -83,7 +87,11 @@ lower_const_array_visitor::handle_rvalue(ir_rvalue **rvalue)
>
> void *mem_ctx = ralloc_parent(con);
>
> - char *uniform_name = ralloc_asprintf(mem_ctx, "constarray__%p", con);
> + char *uniform_name = ralloc_asprintf(mem_ctx, "constarray_%x_%u",
> + const_count, stage);
> + unsigned limit = ~0;
> + assert(const_count != limit);
> + const_count++;
Obviously, we're not likely to hit 4294967295 constant arrays in a
single shader, but it's really easy to degrade gracefully - just don't
promote this to a uniform.
if (const_count == ~0)
return;
char *uniform_name = ralloc_asprintf(mem_ctx, "constarray_%x_%u",
const_count, stage);
const_count++;
With that improved,
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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