[Mesa-dev] [PATCH 10/12] genX/cmd_buffer: Enable rendering to HiZ

Nanley Chery nanleychery at gmail.com
Mon Sep 26 22:50:25 UTC 2016


On Mon, Sep 19, 2016 at 01:49:09PM -0700, Nanley Chery wrote:
> On Fri, Sep 02, 2016 at 03:16:21PM -0700, Chad Versace wrote:
> > On Wed 31 Aug 2016, Nanley Chery wrote:
> > > From: Chad Versace <chad.versace at intel.com>
> > > 
> > > Nanley Chery:
> > > (rebase)
> > >  - Resolve conflicts with new anv_batch_emit macro
> > > (amend)
> > >  - Remove wip! tag and handle a QPitch TODO
> > >  - Emit 3DSTATE_HIER_DEPTH_BUFFER on pre-BDW systems
> > >  - Only use HiZ for single-subpass renderpasses
> > >  - Emit the HiZ instruction before the stencil instruction to follow the
> > >    optimized clear sequence specified in the PRMs
> > >  - Don't modify clear params
> > >  - Enable resolves when a HiZ buffer is used to ensure depth buffer validity
> > > 
> > > Provides an FPS increase of ~15% on the Sascha triangle and multisampling
> > > demos.
> > > 
> > > Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
> > > ---
> > >  src/intel/vulkan/gen8_cmd_buffer.c |  4 ++++
> > >  src/intel/vulkan/genX_cmd_buffer.c | 41 ++++++++++++++++++++++++++++++++++----
> > >  2 files changed, 41 insertions(+), 4 deletions(-)
> > > 
> > > diff --git a/src/intel/vulkan/gen8_cmd_buffer.c b/src/intel/vulkan/gen8_cmd_buffer.c
> > > index 4f27350..7f65fe2 100644
> > > --- a/src/intel/vulkan/gen8_cmd_buffer.c
> > > +++ b/src/intel/vulkan/gen8_cmd_buffer.c
> > > @@ -414,6 +414,10 @@ genX(cmd_buffer_do_hz_op)(struct anv_cmd_buffer *cmd_buffer, enum anv_hz_op op)
> > >     if (iview == NULL || !anv_image_has_hiz(iview->image))
> > >        return;
> > >  
> > > +   /* FIXME: Implement multi-subpass HiZ */
> > > +   if (cmd_buffer->state.pass->subpass_count > 1)
> > > +      return;
> > > +
> > >     const uint32_t ds = cmd_state->subpass->depth_stencil_attachment;
> > >     const bool full_surface_op =
> > >               cmd_state->render_area.extent.width == iview->extent.width &&
> > > diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
> > > index 95ed5f2..349d2a4 100644
> > > --- a/src/intel/vulkan/genX_cmd_buffer.c
> > > +++ b/src/intel/vulkan/genX_cmd_buffer.c
> > > @@ -1040,6 +1040,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
> > >        anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
> > >     const struct anv_image *image = iview ? iview->image : NULL;
> > >     const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
> > > +   const bool has_hiz = image != NULL && anv_image_has_hiz(image);
> > >     const bool has_stencil =
> > >        image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
> > 
> > >  
> > > @@ -1052,7 +1053,12 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
> > >           db.SurfaceType                   = SURFTYPE_2D;
> > >           db.DepthWriteEnable              = true;
> > >           db.StencilWriteEnable            = has_stencil;
> > > -         db.HierarchicalDepthBufferEnable = false;
> > > +
> > > +         if (cmd_buffer->state.pass->subpass_count == 1) {
> > > +            db.HierarchicalDepthBufferEnable = has_hiz;
> > > +         } else {
> > > +            anv_finishme("Multiple-subpass HiZ not implemented");
> > > +         }
> > >  
> > >           db.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
> > >                                                        &image->depth_surface.isl);
> > > @@ -1104,6 +1110,34 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
> > >        }
> > >     }
> > >  
> > > +   if (has_hiz) {
> > 
> > Note: This codepath is hit sometimes when
> > 3DSTATE_DEPTH_BUFFER.HierarchicalDepthBufferEnable is false.
> > Specifically, when subpass_count > 1. It's weird, but I doubt it causes
> > any harm. After all, all the surface data programmed by
> > 3DSTATE_HIER_BUFFER is valid here regardless of the value of
> > HierarchicalDepthBufferEnable.
> > 
> > > +      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb) {
> > > +         hdb.HierarchicalDepthBufferObjectControlState = GENX(MOCS);
> > > +         hdb.SurfacePitch = image->hiz_surface.isl.row_pitch - 1;
> > > +         hdb.SurfaceBaseAddress = (struct anv_address) {
> > > +            .bo = image->bo,
> > > +            .offset = image->offset + image->hiz_surface.offset,
> > > +         };
> > > +#if GEN_GEN >= 8
> > > +         /* From the SKL PRM Vol2a:
> > > +          *
> > > +          *    The interpretation of this field is dependent on Surface Type
> > > +          *    as follows:
> > > +          *    - SURFTYPE_1D: distance in pixels between array slices
> > > +          *    - SURFTYPE_2D/CUBE: distance in rows between array slices
> > > +          *    - SURFTYPE_3D: distance in rows between R - slices
> > > +          *
> > > +          * ISL implements HiZ surfaces for 1D depth buffers as 2D. Therefore
> > > +          * the depth buffer needs to be checked for the dimension.
> > > +          */
> > > +         hdb.SurfaceQPitch =
> > > +            image->depth_surface.isl.dim == ISL_SURF_DIM_1D ?
> > > +               isl_surf_get_array_pitch_el(&image->hiz_surface.isl) >> 2 :
> > > +               isl_surf_get_array_pitch_el_rows(&image->hiz_surface.isl) >> 2;
> > > +#endif
> > > +      }
> > > +   }
> > 
> > Here I expected to see:
> > 
> >    } else {
> >        /* Disable hierarchial depth buffers. */
> >        anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hz);
> >    }
> > 
> > I'm not insisting that you *should* do that; just that I expected it.
> > 
> > Why? If the current depth surface has no hiz surface, then any
> > previously emitted 3DSTATE_HIER_DEPTH_BUFFER remains active. That
> > instruction persists across render passes. If the HiZ surface referenced
> > by the stale 3DSTATE_HIER_DEPTH_BUFFER no longer exists, what happens?
> > Does the GPU attempt to prefetch that surface before observing
> > 3DSTATE_DEPTH_BUFFER.HierarchicalDepthBufferEnable is false, therefore
> > performing an illegal memory access? Does the GPU first observe that
> > 3DSTATE_DEPTH_BUFFER.HierarchicalDepthBufferEnable is false, and so
> > ignore the active (but stale) 3DSTATE_HIER_DEPTH_BUFFER instruction,
> > doesn't fetch the stale surface memory, and all is good? Or something
> > completely different that we haven't thought of?
> > 
> 
> Is there any documentation that mentions prefetching surfaces? I was
> only able to find some on state and instruction prefetching.
> 
> I'd expect that the GPU would avoid accessing a region of memory that
> it knows to be undefined. There are some programming notes that agree
> with this expectation. For example, the depth resolve and HiZ
> ambiguation state fields in the BDW+ PRMs say:
> 
>   If Hierarchical Depth Buffer Enable is disabled, enabling this field
>   will have no effect.
> 
> Nonetheless, the overhead of the extra packet should be negligible so
> I can emit the empty packet if you'd like.
> 

Should I send out the HiZ v2? I'm currently waiting on a reply for this,
but I wouldn't mind just emitting the zero'ed HIER packet.

-Nanley

> Nanley 
> 
> > I don't know what the GPU does in that case. So it makes me feel safer
> > if we emit a zero-filled 3DSTATE_HIER_DEPTH_BUFFER when HiZ is disabled.
> > After all, that's what i965 does. Maybe it's unneeded. But if
> > a zero-filled 3DSTATE_HIER_DEPTH_BUFFER *is* needed, the only symptom
> > would be rare and difficult-to-reproduce rendering bugs and GPU hangs.
> > And I don't want to risk that.
> > 
> > >     /* Emit 3DSTATE_STENCIL_BUFFER */
> > >     if (has_stencil) {
> > >        anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb) {
> > > @@ -1126,9 +1160,6 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
> > >        anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
> > >     }
> > >  
> > > -   /* Disable hierarchial depth buffers. */
> > > -   anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hz);
> > > -
> > >     /* Clear the clear params. */
> > >     anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp);
> > 
> > >  }
> > > @@ -1164,6 +1195,7 @@ void genX(CmdBeginRenderPass)(
> > >     genX(flush_pipeline_select_3d)(cmd_buffer);
> > >  
> > >     genX(cmd_buffer_set_subpass)(cmd_buffer, pass->subpasses);
> > > +   genX(cmd_buffer_do_hz_op)(cmd_buffer, ANV_HZ_OP_HIZ_RESOLVE);
> > >     anv_cmd_buffer_clear_subpass(cmd_buffer);
> > >  }
> > >  
> > > @@ -1185,6 +1217,7 @@ void genX(CmdEndRenderPass)(
> > >  {
> > >     ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
> > >  
> > > +   genX(cmd_buffer_do_hz_op)(cmd_buffer, ANV_HZ_OP_DEPTH_RESOLVE);
> > >     anv_cmd_buffer_resolve_subpass(cmd_buffer);
> > >  
> > >  #ifndef NDEBUG
> > > -- 
> > > 2.9.3
> > > 
> > > _______________________________________________
> > > mesa-dev mailing list
> > > mesa-dev at lists.freedesktop.org
> > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev


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