[Mesa-dev] [PATCH V2 09/11] genX/cmd_buffer: Enable rendering to HiZ
Nanley Chery
nanleychery at gmail.com
Tue Sep 27 00:10:23 UTC 2016
From: Chad Versace <chad.versace at intel.com>
Nanley Chery:
(rebase)
- Resolve conflicts with new anv_batch_emit macro
(amend)
- Handle a QPitch TODO
- Emit 3DSTATE_HIER_DEPTH_BUFFER on pre-BDW systems
- Only use HiZ for single-subpass renderpasses
- Emit the HiZ instruction before the stencil instruction to follow the
optimized clear sequence specified in the PRMs
- Don't modify clear params
- Enable resolves when a HiZ buffer is used to ensure depth buffer validity
Provides an FPS increase of ~15% on the Sascha triangle and multisampling
demos.
Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
---
v2: Emit zero'ed 3DSTATE_HIER_DEPTH_BUFFER when hiz is disabled
(Jason, Chad)
src/intel/vulkan/gen8_cmd_buffer.c | 4 ++++
src/intel/vulkan/genX_cmd_buffer.c | 43 ++++++++++++++++++++++++++++++++++----
2 files changed, 43 insertions(+), 4 deletions(-)
diff --git a/src/intel/vulkan/gen8_cmd_buffer.c b/src/intel/vulkan/gen8_cmd_buffer.c
index a13413c..14e6a7b 100644
--- a/src/intel/vulkan/gen8_cmd_buffer.c
+++ b/src/intel/vulkan/gen8_cmd_buffer.c
@@ -417,6 +417,10 @@ genX(cmd_buffer_do_hz_op)(struct anv_cmd_buffer *cmd_buffer,
if (iview == NULL || !anv_image_has_hiz(iview->image))
return;
+ /* FIXME: Implement multi-subpass HiZ */
+ if (cmd_buffer->state.pass->subpass_count > 1)
+ return;
+
const uint32_t ds = cmd_state->subpass->depth_stencil_attachment;
const bool full_surface_op =
cmd_state->render_area.extent.width == iview->extent.width &&
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 6a84383..2cb1539 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -1199,6 +1199,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
const struct anv_image *image = iview ? iview->image : NULL;
const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
+ const bool has_hiz = image != NULL && anv_image_has_hiz(image);
const bool has_stencil =
image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
@@ -1211,7 +1212,12 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
db.SurfaceType = SURFTYPE_2D;
db.DepthWriteEnable = true;
db.StencilWriteEnable = has_stencil;
- db.HierarchicalDepthBufferEnable = false;
+
+ if (cmd_buffer->state.pass->subpass_count == 1) {
+ db.HierarchicalDepthBufferEnable = has_hiz;
+ } else {
+ anv_finishme("Multiple-subpass HiZ not implemented");
+ }
db.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
&image->depth_surface.isl);
@@ -1263,6 +1269,36 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
}
}
+ if (has_hiz) {
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb) {
+ hdb.HierarchicalDepthBufferObjectControlState = GENX(MOCS);
+ hdb.SurfacePitch = image->hiz_surface.isl.row_pitch - 1;
+ hdb.SurfaceBaseAddress = (struct anv_address) {
+ .bo = image->bo,
+ .offset = image->offset + image->hiz_surface.offset,
+ };
+#if GEN_GEN >= 8
+ /* From the SKL PRM Vol2a:
+ *
+ * The interpretation of this field is dependent on Surface Type
+ * as follows:
+ * - SURFTYPE_1D: distance in pixels between array slices
+ * - SURFTYPE_2D/CUBE: distance in rows between array slices
+ * - SURFTYPE_3D: distance in rows between R - slices
+ *
+ * ISL implements HiZ surfaces for 1D depth buffers as 2D. Therefore
+ * the depth buffer needs to be checked for the dimension.
+ */
+ hdb.SurfaceQPitch =
+ image->depth_surface.isl.dim == ISL_SURF_DIM_1D ?
+ isl_surf_get_array_pitch_el(&image->hiz_surface.isl) >> 2 :
+ isl_surf_get_array_pitch_el_rows(&image->hiz_surface.isl) >> 2;
+#endif
+ }
+ } else {
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb);
+ }
+
/* Emit 3DSTATE_STENCIL_BUFFER */
if (has_stencil) {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb) {
@@ -1285,9 +1321,6 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
}
- /* Disable hierarchial depth buffers. */
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hz);
-
/* Clear the clear params. */
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp);
}
@@ -1323,6 +1356,7 @@ void genX(CmdBeginRenderPass)(
genX(flush_pipeline_select_3d)(cmd_buffer);
genX(cmd_buffer_set_subpass)(cmd_buffer, pass->subpasses);
+ genX(cmd_buffer_do_hz_op)(cmd_buffer, BLORP_HIZ_OP_HIZ_RESOLVE);
anv_cmd_buffer_clear_subpass(cmd_buffer);
}
@@ -1344,6 +1378,7 @@ void genX(CmdEndRenderPass)(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ genX(cmd_buffer_do_hz_op)(cmd_buffer, BLORP_HIZ_OP_DEPTH_RESOLVE);
anv_cmd_buffer_resolve_subpass(cmd_buffer);
#ifndef NDEBUG
--
2.10.0
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